// Start is called before the first frame update
    void Start()
    {
        leaderboardData = new LeaderboardData();
        leaderboardData.GetFromJson();
        leaderboardData.SaveToJson();

        gameState = this;
        _endUIGameObject.SetActive(false);
        GameState.gameState._scoreGameObject.SetActive(true);

        uiSprites = new List <Sprite> {
            Resources.Load <Sprite>("sprites/0"),
            Resources.Load <Sprite>("sprites/1"),
            Resources.Load <Sprite>("sprites/2"),
            Resources.Load <Sprite>("sprites/3"),
            Resources.Load <Sprite>("sprites/4"),
            Resources.Load <Sprite>("sprites/5"),
            Resources.Load <Sprite>("sprites/6"),
            Resources.Load <Sprite>("sprites/7"),
            Resources.Load <Sprite>("sprites/8"),
            Resources.Load <Sprite>("sprites/9")
        };
    }