Example #1
0
    public void OnEnter()
    {
        player = GameObject.Instantiate(PlayerPrototype);
        player.transform.position = PlayerSpawnLocation;
        Juicer.CreateFx(0, PlayerSpawnLocation);
        Juicer.ShakeCamera(0.5f);
        MusicBox.ChangeMusic((int)Song.Boss);
        DataDump.Set("HP", maxHP);
        DataDump.Set("ScaledHP", 1.0f);
        var cam = GameObject.Find("CinemachineStateCamera/GameCam").GetComponent <CinemachineVirtualCamera>();

        cam.Follow = player.transform;
        cam.LookAt = player.transform;
        GameConductor.SetShowHud(true);
    }
Example #2
0
    public IEnumerator OnUpdate()
    {
        do
        {
            int currentHP = DataDump.Get <int>("HP") - 1;
            DataDump.Set("HP", currentHP);
            DataDump.Set("ScaledHP", (float)currentHP / maxHP);
            yield return(new WaitForSeconds(1));
        } while (DataDump.Get <int>("HP") > 0);
        Juicer.CreateFx(0, player.transform.position);
        GameObject.Destroy(player);
        Juicer.ShakeCamera(1.5f);
        bool readyToMoveOn = false;

        MessageController.AddMessage("butterboi is dead now.", postAction: () => readyToMoveOn = true);
        while (!readyToMoveOn)
        {
            yield return(null);
        }
    }
Example #3
0
    public void OnGrowthStageChanged(int newStage)
    {
        Juicer.CreateFx(0, transform.position);
        switch ((GrowthStage)newStage)
        {
        case GrowthStage.Egg:
            ImpulseMover.GoHomeHack();
            PhoenixStage.SetActive(false);
            EggStage.SetActive(true);
            MessageController.AddMessage("ah, an egg..");
            MessageController.AddMessage("i wonder how it likes being poked");
            break;

        case GrowthStage.Hatching:
            StartCoroutine(Hatch());
            break;

        case GrowthStage.Baby:
            EggStage.SetActive(false);
            BabyStage.SetActive(true);
            break;

        case GrowthStage.Juvi:
            MusicBox.ChangeMusic(Song.Boss.ToInt());
            BabyStage.SetActive(false);
            JuviStage.SetActive(true);
            var petType = CalculatePetType();
            switch (petType)
            {
            case PetType.Cute:
                JuviCuteStage.SetActive(true);
                MessageController.AddMessage("aw, it grew into a cute one!");
                break;

            case PetType.Chubby:
                JuviChubbyStage.SetActive(true);
                MessageController.AddMessage("heh, it grew into a chubby one!");
                break;

            case PetType.Tough:
                JuviToughStage.SetActive(true);
                MessageController.AddMessage("oo, it grew into a tough one!");
                break;
            }
            break;

        case GrowthStage.Dead:
            EggStage.SetActive(false);
            BabyStage.SetActive(false);
            JuviStage.SetActive(false);
            JuviCuteStage.SetActive(false);
            JuviChubbyStage.SetActive(false);
            JuviToughStage.SetActive(false);
            DeadStage.SetActive(true);
            break;

        case GrowthStage.Pheonix:
            DeadStage.SetActive(false);
            PhoenixStage.SetActive(true);
            break;
        }
    }