Example #1
0
        /// <summary>
        /// Copy return the complete ActionMap while reassigning the JsN Tag
        /// </summary>
        /// <param name="newJsList">The JsN reassign list</param>
        /// <returns>The ActionMap copy with reassigned input</returns>
        public ActionMapCls ReassignJsN(JsReassingList newJsList)
        {
            var newMap = new ActionMapCls(this);

            foreach (ActionCls ac in this)
            {
                newMap.Add(ac.ReassignJsN(newJsList)); // creates the deep copy of the tree
            }

            return(newMap);
        }
Example #2
0
        /// <summary>
        /// Remaps the tuning options (jsN numbers)
        /// </summary>
        /// <param name="newJsList">A reassign list</param>
        public void ReassignJsN(JsReassingList newJsList)
        {
            // reassign the N part for Joystick commands
            int[] jsMapNew = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // Max joysticks - all n.a. assigned

            // walk the complete list - it is along the DX enum - so copy should work
            for (int i = 0; i < newJsList.Count; i++)
            {
                jsMapNew[i] = newJsList[i].newJs;
            }
            m_jsMap = (int[])jsMapNew.Clone( ); // make it live
        }
Example #3
0
        /// <summary>
        /// Copy return the action while reassigning the JsN Tag
        /// </summary>
        /// <param name="newJsList">The JsN reassign list</param>
        /// <returns>The action copy with reassigned input</returns>
        public ActionCls ReassignJsN(JsReassingList newJsList)
        {
            ActionCls newAc = this.MyClone( );

            // creates a copy of the list with reassigned jsN devs
            newAc.InputList.Clear( ); // get rid of cloned list
            foreach (ActionCommandCls acc in InputList)
            {
                newAc.InputList.Add(acc.ReassignJsN(newJsList)); // creates the deep copy of the list
            }

            return(newAc);
        }
        /// <summary>
        /// Copy return the action while reassigning the JsN Tag
        /// </summary>
        /// <param name="newJsList">The JsN reassign list</param>
        /// <returns>The action copy with reassigned input</returns>
        public ActionCommandCls ReassignJsN( JsReassingList newJsList )
        {
            ActionCommandCls newAc = new ActionCommandCls( );
              // full copy from 'this'
              newAc.input = this.input;

              // reassign the jsX part for Joystick commands  (silly but rather fast comparison)
              if ( this.input.Contains( "js1_" ) || this.input.Contains( "js2_" ) || this.input.Contains( "js3_" ) || this.input.Contains( "js4_" ) ) {
            int oldJsN = JoystickCls.JSNum( this.input );
            if ( JoystickCls.IsJSValid( oldJsN ) ) {
              if ( newJsList.ContainsOldJs( oldJsN ) ) newAc.input = JoystickCls.ReassignJSTag( this.input, newJsList.newJsFromOldJs(oldJsN) );
            }
              }

              return newAc;
        }
Example #5
0
        /// <summary>
        /// Copy return all ActionMaps while reassigning the JsN Tag
        /// </summary>
        /// <param name="newJsList">The JsN reassign list</param>
        /// <returns>The ActionMaps copy with reassigned input</returns>
        public ActionMapsCls ReassignJsN(JsReassingList newJsList)
        {
            var newMaps = new ActionMapsCls(this)
            {
                m_uiCustHeader  = (UICustHeader)this.m_uiCustHeader.Clone( ),
                m_tuningOptions = (Tuningoptions)this.m_tuningOptions.Clone( ),
                m_deviceOptions = (Deviceoptions)this.m_deviceOptions.Clone( )
            };

            foreach (ActionMapCls am in this)
            {
                newMaps.Add(am.ReassignJsN(newJsList)); // creates the deep copy of the tree
            }
            // remap the tuning options
            newMaps.m_tuningOptions.ReassignJsN(newJsList);

            return(newMaps);
        }
Example #6
0
        /// <summary>
        /// Copy return the action while reassigning the JsN Tag
        /// </summary>
        /// <param name="newJsList">The JsN reassign list</param>
        /// <returns>The action copy with reassigned input</returns>
        public ActionCommandCls ReassignJsN(JsReassingList newJsList)
        {
            ActionCommandCls newAc = (ActionCommandCls)this.Clone();

            // reassign the jsX part for Joystick commands
            if (this.DevID.StartsWith("js"))
            {
                int oldJsN = JoystickCls.JSNum(this.DevID);
                if (JoystickCls.IsJSValid(oldJsN))
                {
                    if (newJsList.ContainsOldJs(oldJsN))
                    {
                        newAc.DevID = JoystickCls.ReassignJSTag(this.DevID, newJsList.newJsFromOldJs(oldJsN));
                    }
                }
            }

            return(newAc);
        }
Example #7
0
        /// <summary>
        /// Copy return the complete ActionTree while reassigning JsN
        /// </summary>
        /// <param name="newJsList">The JsN reassign list</param>
        /// <returns>The ActionTree Copy with reassigned input</returns>
        public ActionTree ReassignJsN( JsReassingList newJsList )
        {
            ActionTree nTree = new ActionTree( BlendUnmappedJS, BlendUnmappedGP, m_jsList, m_gamepad );
              // full copy from 'this'
              nTree.m_MasterTree = this.m_MasterTree;
              nTree.m_ctrl = this.m_ctrl;
              nTree.IgnoreMaps = this.IgnoreMaps;
              nTree.m_Filter = this.m_Filter;

              nTree.ActionMaps = this.ActionMaps.ReassignJsN( newJsList );

              nTree.Dirty = true;
              return nTree;
        }
Example #8
0
        /// <summary>
        /// Copy return the action while reassigning the JsN Tag
        /// </summary>
        /// <param name="newJsList">The JsN reassign list</param>
        /// <returns>The action copy with reassigned input</returns>
        public ActionCls ReassignJsN( JsReassingList newJsList )
        {
            ActionCls newAc = new ActionCls( );
              // full copy from 'this'
              newAc.key = this.key;
              newAc.actionDevice = this.actionDevice;
              newAc.device = this.device;
              newAc.name = this.name;
              newAc.defBinding = this.defBinding;

              foreach ( ActionCommandCls acc in inputList ) {
            newAc.inputList.Add( acc.ReassignJsN( newJsList ) );
              }

              return newAc;
        }