public InventoryItem getItem(int index) { if (!items.ContainsKey(index)) { return(new InventoryItem(0)); } return(items[index]); }
public void WriteItems(TextAsset textAsset) { if (textAsset == null) { return; } using (var reader = new StringReader(textAsset.text)) { int lineNum = 0; string line; while ((line = reader.ReadLine()) != null) { var split = line.Split(','); if (split.Length < 3 || split.Length > 4) { Debug.LogError($"Error in syntax at line {lineNum} reading item from asset {textAsset.name}!"); continue; } var x = Convert.ToInt32(split[0]); var y = Convert.ToInt32(split[1]); var name = split[2]; var pos = new int2(x, y); if (ItemMap.ContainsKey(pos)) { Debug.LogError($"Error reading position at line {lineNum} reading item from asset {textAsset.name}. It already exist!"); continue; } ItemMap.Add(pos, name); if (split.Length == 4 && ItemSpecialsMap.ContainsKey(pos) == false) { var special = split[3]; ItemSpecialsMap.Add(pos, special); } lineNum++; } } }
private bool HasItem(PlayerItems item) => ItemMap.ContainsKey(item);
public bool ItemExists(string itemID) { return(ItemMap.ContainsKey(itemID)); }