Example #1
0
 public void Initialise(IslandDiscoveryNode[] buoys, int owningPlayerID)
 {
     if (!aiInitialised)
     {
         OwnerPlayerID = owningPlayerID;
         waypoints     = buoys;
         if (waypoints != null)
         {
             currentWaypoint = waypoints[0];
             Debug.Log(currentWaypoint);
             if (navAgent != null)
             {
                 Debug.Log(" Destination Set");
                 navAgent.SetDestination(currentWaypoint.transform.position);
                 aiInitialised = true;
             }
             else
             {
                 aiInitialised = false;
             }
         }
         else
         {
             Debug.LogError("Waypoints are null.");
         }
     }
     else
     {
         Debug.LogError("PatrolAI already initialised.");
     }
 }
Example #2
0
    public void Initialise(IslandDiscoveryNode[] buoys, int owningPlayerID)
    {
        if (!aiInitialised)
        {
            OwnerPlayerID = owningPlayerID;
            waypoints = buoys;
            if (waypoints != null)
            {
                currentWaypoint = waypoints[0];
                Debug.Log(currentWaypoint);
                if (navAgent != null)
                {
                    Debug.Log(" Destination Set");
                    navAgent.SetDestination(currentWaypoint.transform.position);
                    aiInitialised = true;
                }
                else
                {
                    aiInitialised = false;
                }

            }
            else
            {
                Debug.LogError("Waypoints are null.");
            }
        }
        else
        {
            Debug.LogError("PatrolAI already initialised.");
        }
    }
Example #3
0
 private void Patrol()
 {
     if (navAgent.isOnNavMesh)
     {
         // Debug.Log(Vector3.Distance(transform.position, currentWaypoint.transform.position));
         if (Vector3.Distance(transform.position, currentWaypoint.transform.position) <= waypointTriggerDistance)
         {
             for (int i = 0; i < waypoints.Length; ++i)
             {
                 //Finds the current waypoint in the array.
                 if (currentWaypoint == waypoints[i])
                 {
                     if (i + 1 < waypoints.Length)
                     {
                         currentWaypoint = waypoints[i + 1];
                     }
                     else
                     {
                         currentWaypoint = waypoints[0];
                     }
                     navAgent.SetDestination(currentWaypoint.transform.position);
                     break;
                 }
             }
         }
     }
 }
Example #4
0
    private void Patrol()
    {
        if (navAgent.isOnNavMesh)
        {
           // Debug.Log(Vector3.Distance(transform.position, currentWaypoint.transform.position));
            if (Vector3.Distance(transform.position, currentWaypoint.transform.position) <= waypointTriggerDistance)
            {
                for (int i = 0; i < waypoints.Length; ++i)
                {
                    //Finds the current waypoint in the array.
                    if (currentWaypoint == waypoints[i])
                    {
                        if (i + 1 < waypoints.Length)
                        {
                            currentWaypoint = waypoints[i + 1];
                        }
                        else
                        {
                            currentWaypoint = waypoints[0];
                        }
                        navAgent.SetDestination(currentWaypoint.transform.position);
                        break;
                    }
                }
            }

        }
    }