public void Awake() { _instance = this; DontDestroyOnLoad(this.gameObject); playerController = this.GetComponent <PlayerController>(); playerController.OnGetPlayerList += this.OnGetPlayerList; //playerController.GetPlayerList(); pos = GameObject.Find("spawnPos"); string prefabname = "Player-gril"; if (PhotonEngine.Instance.role != null) { if (PhotonEngine.Instance.role.Isman) { prefabname = "Player-boy"; } } GameObject playeGo = GameObject.Instantiate(Resources.Load <GameObject>("player/" + prefabname)) as GameObject; playeGo.AddComponent <TouchControl>(); playeGo.transform.position = pos.transform.position; player = playeGo; playeGo.GetComponent <PlayerMove>().isCanController = true; battleController = this.GetComponent <BattleController>(); inventoryController = this.GetComponent <InventoryItemDBController>(); battleController.OnAsyncPostionAndRotation += this.OnAsyncPostionAndRotation; battleController.OnAsyncPlayerMoveAnimation += this.OnAsyncPlayerMoveAnimation; battleController.OnSyncPlayerAnimation += this.OnSyncPlayerAnimation; inventoryController.GetShopInventoryList(); }
void Awake() { icon = transform.Find("IconBg/IconSprite").GetComponent <UISprite>(); nameLabel = transform.Find("NameLabel").GetComponent <UILabel>(); qualityLabel = transform.Find("QualityLabel/Label").GetComponent <UILabel>(); damageLabel = transform.Find("DamageLabel/Label").GetComponent <UILabel>(); lifeLabel = transform.Find("LifeLabel/Label").GetComponent <UILabel>(); powerLabel = transform.Find("PowerLabel/Label").GetComponent <UILabel>(); desLabel = transform.Find("DesLabel").GetComponent <UILabel>(); levelLabel = transform.Find("LevelLabel/Label").GetComponent <UILabel>(); buttonnameLbel = transform.Find("EquipButton/Label").GetComponent <UILabel>(); equipBtn = transform.Find("EquipButton").GetComponent <UIButton>(); upgradeBtn = transform.Find("EquipUpgradeButton").GetComponent <UIButton>(); closeBtn = transform.Find("CloseButton").GetComponent <UIButton>(); EventDelegate ed = new EventDelegate(this, "On_EquipPopup_Close_Click"); closeBtn.onClick.Add(ed); EventDelegate ed1 = new EventDelegate(this, "On_EquipPopup_Dress_Click"); equipBtn.onClick.Add(ed1); EventDelegate ed2 = new EventDelegate(this, "On_EquipPopup_Upgrade_Click"); upgradeBtn.onClick.Add(ed2); itemController = GameObject.Find("GameManager").GetComponent <InventoryItemDBController>(); itemController.OnUpdateInventoryItemDB += this.OnUpdateInventoryItemDB; }
void Awake() { icon = transform.Find("IconBg/IconSprite").GetComponent<UISprite>(); nameLabel = transform.Find("NameLabel").GetComponent<UILabel>(); qualityLabel=transform.Find("QualityLabel/Label").GetComponent<UILabel>(); damageLabel = transform.Find("DamageLabel/Label").GetComponent<UILabel>(); lifeLabel = transform.Find("LifeLabel/Label").GetComponent<UILabel>(); powerLabel = transform.Find("PowerLabel/Label").GetComponent<UILabel>(); desLabel = transform.Find("DesLabel").GetComponent<UILabel>(); levelLabel = transform.Find("LevelLabel/Label").GetComponent<UILabel>(); buttonnameLbel = transform.Find("EquipButton/Label").GetComponent<UILabel>(); equipBtn = transform.Find("EquipButton").GetComponent<UIButton>(); upgradeBtn = transform.Find("EquipUpgradeButton").GetComponent<UIButton>(); closeBtn = transform.Find("CloseButton").GetComponent<UIButton>(); EventDelegate ed = new EventDelegate(this, "On_EquipPopup_Close_Click"); closeBtn.onClick.Add(ed); EventDelegate ed1 = new EventDelegate(this, "On_EquipPopup_Dress_Click"); equipBtn.onClick.Add(ed1); EventDelegate ed2 = new EventDelegate(this, "On_EquipPopup_Upgrade_Click"); upgradeBtn.onClick.Add(ed2); itemController = GameObject.Find("GameManager").GetComponent<InventoryItemDBController>(); itemController.OnUpdateInventoryItemDB += this.OnUpdateInventoryItemDB; }
public void Awake() { _instance = this; DontDestroyOnLoad(this.gameObject); playerController = this.GetComponent<PlayerController>(); playerController.OnGetPlayerList += this.OnGetPlayerList; //playerController.GetPlayerList(); pos=GameObject.Find("spawnPos"); string prefabname = "Player-gril"; if(PhotonEngine.Instance.role!=null) { if (PhotonEngine.Instance.role.Isman) prefabname = "Player-boy"; } GameObject playeGo = GameObject.Instantiate(Resources.Load<GameObject>("player/" + prefabname))as GameObject; playeGo.AddComponent<TouchControl>(); playeGo.transform.position = pos.transform.position; player = playeGo; playeGo.GetComponent<PlayerMove>().isCanController = true; battleController = this.GetComponent<BattleController>(); inventoryController = this.GetComponent<InventoryItemDBController>(); battleController.OnAsyncPostionAndRotation += this.OnAsyncPostionAndRotation; battleController.OnAsyncPlayerMoveAnimation += this.OnAsyncPlayerMoveAnimation; battleController.OnSyncPlayerAnimation += this.OnSyncPlayerAnimation; inventoryController.GetShopInventoryList(); }
//public int HelmID{ // get{return _helmID; } // set{_helmID=value;} //} //public int ClothID{ // get{return _clothID;} // set{_clothID=value;} //} //public int WeaponID{ // get{ // return _weaponID; // } // set{ // _weaponID = value; // } //} //public int ShoesID{ // get{ // return _shoesID; // } // set{ // _shoesID = value; // } //} //public int NecklaceID{ // get{return _necklaceID;} // set{ _necklaceID=value; } //} //public int BraceletID{ // get{return _braceletID;} // set{_braceletID=value;} //} //public int RingID{ // get{return _ringID;} // set{_ringID=value;} //} //public int WingID{ // get{ // return _wingID; // } // set{ // _wingID=value; // } //} #endregion #region unity event void Awake() { _instance = this; this.OnPlayerInfoChanged += this.OnPlayerInfoChange; roleController = this.GetComponent <RoleController>(); inventoryItemDBController = this.GetComponent <InventoryItemDBController>(); }
private void Awake() { _instance = this; inventoryItemDbController = this.GetComponent <InventoryItemDBController>(); inventoryItemDbController.OnGetInventoryItemDBList += this.OnGetInventoryItemDBList; inventoryItemDbController.OnAddInventoryItemDB += this.OnAddInventoryItemDB; ReadInventoryInfo(); }
void Awake() { _instance = this; inventoryItemDBController = this.GetComponent<InventoryItemDBController>(); inventoryItemDBController.OnGetInventoryItemDBList += this.OnGetInventoryItemDBList; inventoryItemDBController.OnAddInventoryItemDB += this.OnAddInventoryItemDB; ReadInventoryInfo(); }
void Awake() { _instance = this; ReadInventoryInfo(); idbController = this.GetComponent <InventoryItemDBController>(); idbController.OnGetInventoryItemDB += this.OnGetInventoryItemDB; idbController.OnAddInventoryItemDB += this.OnAddInventoryItemDB; idbController.OnUpdateInventoryItemDB += this.OnUpdateInventoryItemDB; }
void Awake() { _instance = this; ReadInventoryInfo(); idbController = this.GetComponent<InventoryItemDBController>(); idbController.OnGetInventoryItemDB += this.OnGetInventoryItemDB; idbController.OnAddInventoryItemDB += this.OnAddInventoryItemDB; idbController.OnUpdateInventoryItemDB += this.OnUpdateInventoryItemDB; }
void Awake() { _instance = this; roleController = this.GetComponent <RoleController>(); itemDBController = this.GetComponent <InventoryItemDBController>(); }
// public int HelmID // { // get{ // return _helmID; // } // set{ // _helmID = value; // } // } // // public int ClothID // { // get{ // return _clothID; // } // set{ // _clothID =value; // } // } // // public int WeaponID // { // get{ // return _weaponID; // } // set{ // _weaponID = value; // } // } // // public int ShoesID // { // get{ // return _shoesID; // } // set{ // _shoesID = value; // } // } // // // public int NecklaceID // { // get{ // return _necklaceID; // } // set{ // _necklaceID = value; // } // } // // public int BraceletID // { // get{ // return _braceletID; // } // set{ // _braceletID = value; // } // } // // public int RingID // { // get{ // return _ringID; // } // set{ // _ringID = value; // } // } // public int WingID // { // get{ // return _wingID; // } // set{ // _wingID = value; // } // } #endregion #region unity event void Awake() { _instance =this; this.OnPlayerInfoChanged += this.OnPlayerInfoChange; roleController = this.GetComponent<RoleController>(); inventoryItemDBController = this.GetComponent<InventoryItemDBController>(); }
void Awake() { _instance = this; roleController=this.GetComponent<RoleController>(); itemDBController = this.GetComponent<InventoryItemDBController>(); }