Example #1
0
    public void Awake()
    {
        _instance = this;
        DontDestroyOnLoad(this.gameObject);
        playerController = this.GetComponent <PlayerController>();
        playerController.OnGetPlayerList += this.OnGetPlayerList;
        //playerController.GetPlayerList();
        pos = GameObject.Find("spawnPos");
        string prefabname = "Player-gril";

        if (PhotonEngine.Instance.role != null)
        {
            if (PhotonEngine.Instance.role.Isman)
            {
                prefabname = "Player-boy";
            }
        }
        GameObject playeGo = GameObject.Instantiate(Resources.Load <GameObject>("player/" + prefabname)) as GameObject;

        playeGo.AddComponent <TouchControl>();
        playeGo.transform.position = pos.transform.position;
        player = playeGo;
        playeGo.GetComponent <PlayerMove>().isCanController = true;
        battleController    = this.GetComponent <BattleController>();
        inventoryController = this.GetComponent <InventoryItemDBController>();
        battleController.OnAsyncPostionAndRotation  += this.OnAsyncPostionAndRotation;
        battleController.OnAsyncPlayerMoveAnimation += this.OnAsyncPlayerMoveAnimation;
        battleController.OnSyncPlayerAnimation      += this.OnSyncPlayerAnimation;
        inventoryController.GetShopInventoryList();
    }
Example #2
0
    void Awake()
    {
        icon           = transform.Find("IconBg/IconSprite").GetComponent <UISprite>();
        nameLabel      = transform.Find("NameLabel").GetComponent <UILabel>();
        qualityLabel   = transform.Find("QualityLabel/Label").GetComponent <UILabel>();
        damageLabel    = transform.Find("DamageLabel/Label").GetComponent <UILabel>();
        lifeLabel      = transform.Find("LifeLabel/Label").GetComponent <UILabel>();
        powerLabel     = transform.Find("PowerLabel/Label").GetComponent <UILabel>();
        desLabel       = transform.Find("DesLabel").GetComponent <UILabel>();
        levelLabel     = transform.Find("LevelLabel/Label").GetComponent <UILabel>();
        buttonnameLbel = transform.Find("EquipButton/Label").GetComponent <UILabel>();

        equipBtn   = transform.Find("EquipButton").GetComponent <UIButton>();
        upgradeBtn = transform.Find("EquipUpgradeButton").GetComponent <UIButton>();
        closeBtn   = transform.Find("CloseButton").GetComponent <UIButton>();

        EventDelegate ed = new EventDelegate(this, "On_EquipPopup_Close_Click");

        closeBtn.onClick.Add(ed);

        EventDelegate ed1 = new EventDelegate(this, "On_EquipPopup_Dress_Click");

        equipBtn.onClick.Add(ed1);

        EventDelegate ed2 = new EventDelegate(this, "On_EquipPopup_Upgrade_Click");

        upgradeBtn.onClick.Add(ed2);
        itemController = GameObject.Find("GameManager").GetComponent <InventoryItemDBController>();
        itemController.OnUpdateInventoryItemDB += this.OnUpdateInventoryItemDB;
    }
Example #3
0
    void Awake()
    {
        icon = transform.Find("IconBg/IconSprite").GetComponent<UISprite>();
        nameLabel = transform.Find("NameLabel").GetComponent<UILabel>();
        qualityLabel=transform.Find("QualityLabel/Label").GetComponent<UILabel>();
        damageLabel = transform.Find("DamageLabel/Label").GetComponent<UILabel>();
        lifeLabel = transform.Find("LifeLabel/Label").GetComponent<UILabel>();
        powerLabel = transform.Find("PowerLabel/Label").GetComponent<UILabel>();
        desLabel = transform.Find("DesLabel").GetComponent<UILabel>();
        levelLabel = transform.Find("LevelLabel/Label").GetComponent<UILabel>();
        buttonnameLbel = transform.Find("EquipButton/Label").GetComponent<UILabel>();

        equipBtn = transform.Find("EquipButton").GetComponent<UIButton>();
        upgradeBtn = transform.Find("EquipUpgradeButton").GetComponent<UIButton>();
        closeBtn = transform.Find("CloseButton").GetComponent<UIButton>();
    
        EventDelegate ed = new EventDelegate(this, "On_EquipPopup_Close_Click");
        closeBtn.onClick.Add(ed);

        EventDelegate ed1 = new EventDelegate(this, "On_EquipPopup_Dress_Click");
        equipBtn.onClick.Add(ed1);

        EventDelegate ed2 = new EventDelegate(this, "On_EquipPopup_Upgrade_Click");
        upgradeBtn.onClick.Add(ed2);
        itemController = GameObject.Find("GameManager").GetComponent<InventoryItemDBController>();
        itemController.OnUpdateInventoryItemDB += this.OnUpdateInventoryItemDB;
    
    }
Example #4
0
 public void Awake()
 {
     _instance = this;
     DontDestroyOnLoad(this.gameObject);
     playerController = this.GetComponent<PlayerController>();
     playerController.OnGetPlayerList += this.OnGetPlayerList;
     //playerController.GetPlayerList();
     pos=GameObject.Find("spawnPos");
     string prefabname = "Player-gril";
     if(PhotonEngine.Instance.role!=null)
     {
         if (PhotonEngine.Instance.role.Isman)
             prefabname = "Player-boy";
     }
     GameObject playeGo = GameObject.Instantiate(Resources.Load<GameObject>("player/" + prefabname))as GameObject;
     playeGo.AddComponent<TouchControl>();
     playeGo.transform.position = pos.transform.position;
     player = playeGo;
     playeGo.GetComponent<PlayerMove>().isCanController = true;
     battleController = this.GetComponent<BattleController>();
     inventoryController = this.GetComponent<InventoryItemDBController>();
     battleController.OnAsyncPostionAndRotation += this.OnAsyncPostionAndRotation;
     battleController.OnAsyncPlayerMoveAnimation += this.OnAsyncPlayerMoveAnimation;
     battleController.OnSyncPlayerAnimation += this.OnSyncPlayerAnimation;
     inventoryController.GetShopInventoryList();
 }
Example #5
0
    //public int HelmID{
    //    get{return _helmID; }
    //    set{_helmID=value;}
    //}
    //public int ClothID{
    //    get{return _clothID;}
    //    set{_clothID=value;}
    //}
    //public int WeaponID{
    //    get{
    //        return _weaponID;
    //    }
    //    set{
    //        _weaponID = value;
    //    }
    //}
    //public int ShoesID{
    //    get{
    //        return _shoesID;
    //    }
    //    set{
    //        _shoesID = value;
    //    }
    //}
    //public int NecklaceID{
    //    get{return _necklaceID;}
    //    set{ _necklaceID=value; }
    //}
    //public int BraceletID{
    //    get{return _braceletID;}
    //    set{_braceletID=value;}
    //}
    //public int RingID{
    //    get{return _ringID;}
    //    set{_ringID=value;}
    //}
    //public int WingID{
    //    get{
    //        return _wingID;
    //    }
    //    set{
    //        _wingID=value;
    //    }
    //}

    #endregion

    #region unity event
    void Awake()
    {
        _instance = this;
        this.OnPlayerInfoChanged += this.OnPlayerInfoChange;
        roleController            = this.GetComponent <RoleController>();
        inventoryItemDBController = this.GetComponent <InventoryItemDBController>();
    }
 private void Awake()
 {
     _instance = this;
     inventoryItemDbController = this.GetComponent <InventoryItemDBController>();
     inventoryItemDbController.OnGetInventoryItemDBList += this.OnGetInventoryItemDBList;
     inventoryItemDbController.OnAddInventoryItemDB     += this.OnAddInventoryItemDB;
     ReadInventoryInfo();
 }
Example #7
0
	void Awake()			
	{
		_instance = this;
	    inventoryItemDBController = this.GetComponent<InventoryItemDBController>();
	    inventoryItemDBController.OnGetInventoryItemDBList += this.OnGetInventoryItemDBList;
	    inventoryItemDBController.OnAddInventoryItemDB += this.OnAddInventoryItemDB;
		ReadInventoryInfo();

	}
Example #8
0
 void Awake()
 {
     _instance = this;
     ReadInventoryInfo();
     idbController = this.GetComponent <InventoryItemDBController>();
     idbController.OnGetInventoryItemDB    += this.OnGetInventoryItemDB;
     idbController.OnAddInventoryItemDB    += this.OnAddInventoryItemDB;
     idbController.OnUpdateInventoryItemDB += this.OnUpdateInventoryItemDB;
 }
 void Awake()
 {
     _instance = this;
     ReadInventoryInfo();
     idbController = this.GetComponent<InventoryItemDBController>();
     idbController.OnGetInventoryItemDB += this.OnGetInventoryItemDB;
     idbController.OnAddInventoryItemDB += this.OnAddInventoryItemDB;
     idbController.OnUpdateInventoryItemDB += this.OnUpdateInventoryItemDB;
   
 }
Example #10
0
 void Awake()
 {
     _instance        = this;
     roleController   = this.GetComponent <RoleController>();
     itemDBController = this.GetComponent <InventoryItemDBController>();
 }
Example #11
0
//	public int HelmID
//	{
//		get{
//			return _helmID;
//		}
//		set{
//			_helmID = value;
//		}
//	}
//
//	public int ClothID
//	{
//		get{
//			return _clothID;
//		}
//		set{
//			_clothID =value;
//		}
//	}
//
//	public int WeaponID
//	{
//		get{
//			return _weaponID;
//		}
//		set{
//			_weaponID = value;
//		}
//	}
//
//	public int ShoesID
//	{
//		get{
//			return _shoesID;
//		}
//		set{
//			_shoesID = value;
//		}
//	}
//
//
//	public int NecklaceID
//	{
//		get{
//			return _necklaceID;
//		}
//		set{
//			_necklaceID = value;
//		}
//	}
//
//	public int BraceletID
//	{
//		get{
//			return _braceletID;
//		}
//		set{
//			_braceletID = value;
//		}
//	}
//
//	public int RingID
//	{
//		get{
//			return _ringID;
//		}
//		set{
//			_ringID  = value;
//		}
//	}
//	public int WingID
//	{
//		get{
//			return _wingID;
//		}
//		set{
//			_wingID = value;
//		}
//	}


	#endregion


	#region  unity event
	void Awake()
	{
		_instance =this;
        this.OnPlayerInfoChanged += this.OnPlayerInfoChange;
        roleController = this.GetComponent<RoleController>();
	    inventoryItemDBController = this.GetComponent<InventoryItemDBController>();
	}
Example #12
0
 void Awake()
 {
     _instance = this;
     roleController=this.GetComponent<RoleController>();
     itemDBController = this.GetComponent<InventoryItemDBController>();
 }