public override int playI(QuatroField field, InterfaceNotifier notifier) { GameCoords click; while (true) { click = notifier.getClick(); if (click == null) Thread.Sleep(100); else break; } return click.column; }
public override int playI(QuatroField field, InterfaceNotifier notifier) { int play = rdm.Next(9); //Change the talk every time the monkey plays int choice = rdm.Next(3); switch(choice) { case 0: talk = "YOU ARE GONNA LOOSE!!!"; break; case 1: talk = "MuuhaAHahaham Noob!"; break; case 2: talk = "You are so bad! You Lost IT!!"; break; } //Notify visuals the talk has changed NotifyChanged(); return play; }
public override int playI(QuatroField field, InterfaceNotifier notifier) { int play; int myNumber = field.PlayerTurn; int opNumber = myNumber == 1 ? 2 : 1; play = winNext(myNumber, field); if (play != -1) { talk = "Eu vou ganhar na coluna " + play; NotifyChanged(); return play; } play = winNext(opNumber, field); if (play != -1) { talk = "Tu ias ganhar na coluna " + play; NotifyChanged(); return play; } List<int> moves = triar(possibleMoves(field), myNumber, opNumber, field); return moves[rdm.Next(moves.Count)]; }
public override int playI(QuatroField field, InterfaceNotifier notifier) { playing = true; lock(valuesLock) { for (int i = 0; i < values.Length; i++) values[i] = -1; } NotifyChanged(); int bestPlay = search(field); playing = false; lock(valuesLock) { for (int i = 0; i < values.Length; i++) values[i] = jogadas[i]; } NotifyChanged(); return bestPlay; }
public override int playI(QuatroField field, InterfaceNotifier notifier) { return rdm.Next(9); }