private void DungeonSelectButton_Click(object sender, RoutedEventArgs e) { InterfaceHelper.ChangePage(GameAssets.Pages["DungeonSelect"], "Selecting dungeon group"); }
private void PriestButton_Click(object sender, RoutedEventArgs e) { InterfaceHelper.ChangePage(GameAssets.Pages["Priest"], "Priest"); (GameAssets.Pages["Priest"] as PriestPage).UpdatePriest(); }
private void BlacksmithButton_Click(object sender, RoutedEventArgs e) { InterfaceHelper.ChangePage(GameAssets.Pages["Blacksmith"], "Blacksmith"); (GameAssets.Pages["Blacksmith"] as BlacksmithPage).UpdateBlacksmithItems(); }
private void QuestMenuButton_Click(object sender, RoutedEventArgs e) { (GameAssets.Pages["QuestMenu"] as QuestMenuPage).LoadPage(); InterfaceHelper.ChangePage(GameAssets.Pages["QuestMenu"], "Quests"); }
private void ShopButton_Click(object sender, RoutedEventArgs e) { InterfaceHelper.ChangePage(GameAssets.Pages["Shop"], "Shop"); (GameAssets.Pages["Shop"] as ShopPage).UpdateShop(); }
private void PreviousPageButton_Click(object sender, RoutedEventArgs e) { InterfaceHelper.ChangePage(_previousPage, _previousLocationInfo); }