private void Start() { input = GetComponentInParent <PlayerInput>(); ui = FindObjectOfType <InteractionControllerUI>(); mainCamera = GetComponentInParent <CameraMovement>().transform; ui.SetCode(input.interactKey.ToString()); }
private void Start() { input = GetComponentInParent <PlayerInput>(); mainCamera = GetComponentInParent <CameraMovement>().transform; ui = FindObjectOfType <InteractionControllerUI>(); if (ui == null) { Debug.LogError("InteractionControllerUI not found, please add PlayerUI prefab"); } if (ui) { ui.SetCode(input.interactKey.ToString()); } }