public bool broadcastPacketVision(GameObject o, IntWarsSharp.Logic.Packets.Packet packet, Channel channelNo, PacketFlags flag = PacketFlags.Reliable) { return broadcastPacketVision(o, packet.GetBytes(), channelNo, flag); }
public bool sendPacket(ENetPeer* peer, IntWarsSharp.Logic.Packets.Packet packet, Channel channelNo, PacketFlags flag = PacketFlags.Reliable) { return sendPacket(peer, packet.GetBytes(), channelNo, flag); }
public bool broadcastPacketTeam(TeamId team, IntWarsSharp.Logic.Packets.Packet packet, Channel channelNo, PacketFlags flag = PacketFlags.Reliable) { return broadcastPacketTeam(team, packet.GetBytes(), channelNo, flag); }