public static void Inject(string targetAssemblyPath)
 {
     InjectionTools.ShortCircuitMethod(targetAssemblyPath, "PLGameStatic", "OnInjectionCheatDetected");
     InjectionTools.ShortCircuitMethod(targetAssemblyPath, "PLGameStatic", "OnInjectionCheatDetected_Private");
     InjectionTools.ShortCircuitMethod(targetAssemblyPath, "PLGameStatic", "OnSpeedHackCheatDetected");
     InjectionTools.ShortCircuitMethod(targetAssemblyPath, "PLGameStatic", "OnTimeCheatDetected");
     InjectionTools.ShortCircuitMethod(targetAssemblyPath, "PLGameStatic", "OnObscuredCheatDetected");
 }
Example #2
0
        public static void InstallModLoader(string targetAssemblyPath)
        {
            Logger.Info("=== Backups ===");
            string backupPath = Path.ChangeExtension(targetAssemblyPath, "bak");

            if (InjectionTools.IsModified(targetAssemblyPath))
            {
                if (File.Exists(backupPath))
                {
                    //Load from backup
                    File.Copy(backupPath, targetAssemblyPath, true);
                }
                else
                {
                    Logger.Info("The assembly is already modified, and a backup could not be found.");

                    Logger.Info("Press any key to continue...");
                    Console.ReadKey();

                    return;
                }
            }
            else
            {
                //Create backup
                Logger.Info("Making backup of hopefully clean assembly.");
                File.Copy(targetAssemblyPath, backupPath, true);
            }

            Logger.Info("=== Creating directories ===");
            string Modsdir = Path.Combine(Directory.GetParent(Path.GetDirectoryName(targetAssemblyPath)).Parent.FullName, "Mods");

            if (!Directory.Exists(Modsdir))
            {
                Logger.Info("Creating Mods Directory");
                Directory.CreateDirectory(Modsdir);
            }

            Logger.Info("=== Anti-Cheat ===");
            AntiCheatBypass.Inject(targetAssemblyPath);

            Logger.Info("=== Logging Modifications ===");
            InjectionTools.PatchMethod(targetAssemblyPath, "PLGlobal", "Start", typeof(LoggingInjections), "LoggingCleanup");

            Logger.Info("=== Injecting Harmony Initialization ===");
            InjectionTools.PatchMethod(targetAssemblyPath, "PLGlobal", "Awake", typeof(HarmonyInjector), "InitializeHarmony");

            Logger.Info("=== Copying Assemblies ===");
            CopyAssemblies(Path.GetDirectoryName(targetAssemblyPath));

            Logger.Info("Success!  You may now run the game normally.");

            Logger.Info("Press any key to continue...");
            Console.ReadKey();
        }
 public void method_10()
 {
     foreach (Control control in this.panel1.Controls)
     {
         control.Dispose();
     }
     this.panel1.Controls.Clear();
     InjectionTools injectionTools = new InjectionTools();
     injectionTools.TopLevel = false;
     injectionTools.FormBorderStyle = FormBorderStyle.None;
     injectionTools.Visible = true;
     this.panel1.Controls.Add(injectionTools);
 }
Example #4
0
        public ManualMap(InjectionWrapper injectionWrapper)
        {
            _injectionTools = new InjectionTools(injectionWrapper);

            _injectionWrapper = injectionWrapper;
        }
Example #5
0
        public CreateRemoteThread(InjectionWrapper injectionWrapper)
        {
            _injectionTools = new InjectionTools(injectionWrapper);

            _injectionWrapper = injectionWrapper;
        }
        static void Main(string[] args)
        {
            string targetAssemblyPath = defaultPath;

            if (args.Length > 0)
            {
                targetAssemblyPath = args[0];
            }

            if (!File.Exists(targetAssemblyPath))
            {
                Logger.Info("Please specify an assembly to inject (e.g., PULSARLostColony\\PULSAR_LostColony_Data\\Managed\\Assembly-CSharp.dll)");

                Logger.Info("Press any key to continue...");
                Console.ReadKey();

                return;
            }

            Logger.Info("=== Backups ===");
            string backupPath = Path.ChangeExtension(targetAssemblyPath, "bak");

            if (InjectionTools.IsModified(targetAssemblyPath))
            {
                if (File.Exists(backupPath))
                {
                    //Load from backup
                    File.Copy(backupPath, targetAssemblyPath, true);
                }
                else
                {
                    Logger.Info("The assembly is already modified, and a backup could not be found.");

                    Logger.Info("Press any key to continue...");
                    Console.ReadKey();

                    return;
                }
            }
            else
            {
                //Create backup
                Logger.Info("Making backup of hopefully clean assembly.");
                File.Copy(targetAssemblyPath, backupPath, true);
            }

            Logger.Info("=== Creating Plugins directory ===");
            var libdir = Directory.CreateDirectory(Path.Combine(Path.GetDirectoryName(targetAssemblyPath), "Libraries"));

            Directory.CreateDirectory(Path.Combine(libdir.FullName, "Unmanaged"));
            Directory.CreateDirectory(Path.Combine(libdir.FullName, "Managed"));
            Directory.CreateDirectory(Path.Combine(Path.GetDirectoryName(targetAssemblyPath), "Plugins"));

            Logger.Info("=== Anti-Cheat ===");
            AntiCheatBypass.Inject(targetAssemblyPath);

            Logger.Info("=== Logging Modifications ===");
            InjectionTools.CreateMethod(targetAssemblyPath, "PLGlobal", "Start", typeof(void), null);
            InjectionTools.PatchMethod(targetAssemblyPath, "PLGlobal", "Start", typeof(LoggingInjections), "LoggingCleanup");

            Logger.Info("=== Injecting Harmony Initialization ===");
            InjectionTools.PatchMethod(targetAssemblyPath, "PLGlobal", "Awake", typeof(HarmonyInjector), "InitializeHarmony");

            Logger.Info("=== Copying Assemblies ===");
            CopyAssemblies(Path.GetDirectoryName(targetAssemblyPath));

            Logger.Info("Success!  You may now run the game normally.");

            Logger.Info("Press any key to continue...");
            Console.ReadKey();
        }
Example #7
0
        public ThreadHijack(InjectionWrapper injectionWrapper)
        {
            _injectionTools = new InjectionTools(injectionWrapper);

            _injectionWrapper = injectionWrapper;
        }
Example #8
0
        internal EjectDll(InjectionWrapper injectionWrapper)
        {
            _injectionTools = new InjectionTools(injectionWrapper);

            _injectionWrapper = injectionWrapper;
        }