Result IFModSystem.Init(int maxChannels, InitFlags flags, IntPtr extraDriverData) { CheckMemberOnlyCall(); var result = NativeFModSystem.Init(Self, maxChannels, flags, extraDriverData); return result; }
public static void GlobalInit(string libPath, InitFlags initFlags) { if (NativeMethods.Loaded) { throw new InvalidOperationException(NativeMethods.MsgAlreadyInit); } { NativeMethods.UseUtf16 = true; NativeMethods.LongBitType = NativeMethods.LongBits.Long32; if (libPath == null) { throw new ArgumentNullException(nameof(libPath)); } libPath = Path.GetFullPath(libPath); if (!File.Exists(libPath)) { throw new ArgumentException("Specified .dll file does not exist"); } string libDir = Path.GetDirectoryName(libPath); if (libDir != null && !libDir.Equals(AppDomain.CurrentDomain.BaseDirectory)) { NativeMethods.Win32.SetDllDirectory(libDir); } NativeMethods.hModule = NativeMethods.Win32.LoadLibrary(libPath); if (NativeMethods.hModule == IntPtr.Zero) { throw new ArgumentException($"Unable to load [{libPath}]", new Win32Exception()); } NativeMethods.Win32.SetDllDirectory(null); if (NativeMethods.Win32.GetProcAddress(NativeMethods.hModule, nameof(NativeMethods.Utf16.wimlib_open_wim)) == IntPtr.Zero) { GlobalCleanup(); throw new ArgumentException($"[{libPath}] is not a valid wimlib-15.dll"); } } try { NativeMethods.LoadFunctions(); NativeMethods.ErrorFile = Path.GetTempFileName(); WimLibException.CheckWimLibError(NativeMethods.SetErrorFile(NativeMethods.ErrorFile)); SetPrintErrors(true); ErrorCode ret = NativeMethods.GlobalInit(initFlags); WimLibException.CheckWimLibError(ret); } catch (Exception) { GlobalCleanup(); throw; } }
public static void InitSubSystem(InitFlags flags) { bool disableDrop = ShouldDisableDropAfterInit(flags); ErrorIfNegative(SDL_InitSubSystem(flags)); if (disableDrop) { DisableDropEvents(); } }
public static void Init(InitFlags flags = InitFlags.Nothing) { bool disableDrop = ShouldDisableDropAfterInit(flags); ErrorIfNegative(SDL_Init(flags)); if (disableDrop) { DisableDropEvents(); } }
private GraphicsLoop(InitFlags initFlags, RenderForm form, IGraphicsFacade graphicsFacade, RenderContext renderer) { _initFlags = initFlags; Form = form; GraphicsFacade = graphicsFacade; Renderer = renderer; RenderLoop = new RenderLoop(Form); Statistics = new GraphicsLoopStatistics(); Input = new InputSomethingOSDJFH(Form); }
/// <summary> /// Initializes the ODE library. /// </summary> /// <param name="initFlags">Specifies ODE library initialization options.</param> public static void Init(InitFlags initFlags) { var result = NativeMethods.dInitODE2(initFlags); if (result == 0) { throw new InvalidOperationException("Failed to initialize ODE library."); } NativeMethods.dSetErrorHandler(ErrorHandler); NativeMethods.dSetMessageHandler(MessageHandler); NativeMethods.dSetDebugHandler(ErrorHandler); }
public static GraphicsLoop CreateWithNewWindow(Size clientSize, InitFlags flags = 0) { var renderForm = new RenderForm { ClientSize = clientSize, StartPosition = FormStartPosition.CenterScreen }; var graphicsFacade = Direct3DGraphicsFacade.Create(renderForm); var renderer = new RenderContext(graphicsFacade); if (!flags.HasFlag(InitFlags.HiddenWindow)) { renderForm.Show(); } graphicsFacade.Device.ImmediateContext.SetVsyncEnabled( !flags.HasFlag(InitFlags.DisableVerticalSync)); return(new GraphicsLoop(flags, renderForm, graphicsFacade, renderer)); }
static internal bool ShouldDisableDropAfterInit(InitFlags flags) { var initsEvent = InitFlags.Video | InitFlags.Joystick | InitFlags.GameController | InitFlags.Events ; if (SDL_WasInit(InitFlags.Events) != 0) { return(false); } if ((flags & initsEvent) != InitFlags.Nothing) { return(false); } return(true); }
public BASSWASAPIOutput(uint freq, uint chans, BASS.StreamProc proc, InitFlags flag, int device = -1, uint bufferLen = 0) { bool success = false; this.userStreamProc = proc; this.streamProc = WrapperStreamProc; // Init前から走っていたスレッドのIdを保持 var ids = GetThreadIdsArray(); // 初期化実行 success = BASS_WASAPI_Init(device, freq, chans, (uint)flag, (bufferLen / 1000.0F), 0.0F, streamProc, IntPtr.Zero); // 新しく生成されたスレッドを保持 bassThreadIDs.Union(ids.Except(GetThreadIdsArray())); if (!success) { throw new BASSWASAPIException(); } disposed = false; }
public System(int maxChannels = 1024, InitFlags flags = InitFlags.LiveUpdate, LowLevelInitFlags lowLevelFlags = LowLevelInitFlags.Normal, AdvancedInitializationSettings advancedSettings = default(AdvancedInitializationSettings), Action<IPreInitilizeLowLevelSystem> preInit = null) { //Load native dependencies Native.Load(); //Create studio system FMOD.Studio.System.create(out _system).Check(); //Create low level system FMOD.System lowLevel; _system.getLowLevelSystem(out lowLevel).Check(); LowLevelSystem = new LowLevelSystem(lowLevel); if (preInit != null) preInit(LowLevelSystem); //Set advanced settings LowLevelSystem.SetAdvancedSettings(advancedSettings); //Initialize _system.initialize(maxChannels, (INITFLAGS)flags, (FMOD.INITFLAGS)lowLevelFlags, IntPtr.Zero).Check(); }
public System(int maxChannels = 1024, InitFlags flags = InitFlags.LiveUpdate, LowLevelInitFlags lowLevelFlags = LowLevelInitFlags.Normal, AdvancedInitializationSettings advancedSettings = default(AdvancedInitializationSettings), Action <IPreInitilizeLowLevelSystem> preInit = null) { //Load native dependencies Native.Load(); //Create studio system FMOD.Studio.System.create(out _system).Check(); //Create low level system FMOD.System lowLevel; _system.getLowLevelSystem(out lowLevel).Check(); LowLevelSystem = new LowLevelSystem(lowLevel); if (preInit != null) { preInit(LowLevelSystem); } //Set advanced settings LowLevelSystem.SetAdvancedSettings(advancedSettings); //Initialize _system.initialize(maxChannels, (INITFLAGS)flags, (FMOD.INITFLAGS)lowLevelFlags, IntPtr.Zero).Check(); }
public void Init(int Maxchannels = 32, InitFlags Flags = InitFlags.Normal | InitFlags.RightHanded3D) { Init(Maxchannels, Flags, IntPtr.Zero); }
private static extern Result FMOD_System_Init(IntPtr system, int maxchannels, InitFlags flags, IntPtr extradriverdata);
public void Init(int maxchannels, InitFlags flags, IntPtr extradriverdata) { Code returnCode = Init(handle, maxchannels, flags, extradriverdata); Errors.ThrowError(returnCode); }
public static extern int SDL_Init(InitFlags flags);
public static extern void SDL_QuitSubSystem(InitFlags flags);
/// <summary> /// Constructor /// </summary> /// <param name="flags">InitFlags</param> /// <param name="requestedMinorVersion">uint</param> public InitParams(InitFlags flags, uint requestedMinorVersion) { Flags = flags; RequestedMinorVersion = requestedMinorVersion; }
public static extern InitFlags WasInit(InitFlags flags);
FMOD_System_Init(IntPtr system, int maxchannels, InitFlags flags, IntPtr extradriverdata);
//only register the handlers we need so we don't bog down the network processing public void Init() { foreach (var item in PluginSettings.Instance.ProtectionItems) { if (item.StopRemoveBlock && !_initFlags.HasFlag(InitFlags.BlockRemove)) { _initFlags |= InitFlags.BlockRemove; ServerNetworkManager.Instance.RegisterNetworkHandlers(new RemoveBlockHandler()); NoGrief.Log.Info("Init RemoveBlock"); } if (item.StopBuild && !_initFlags.HasFlag(InitFlags.BlockAdd)) { _initFlags |= InitFlags.BlockAdd; ServerNetworkManager.Instance.RegisterNetworkHandlers(new BuildBlockHandler(), new SpawnGridHandler()); NoGrief.Log.Info("Init BuildBlock"); } if (item.StopPaint && !_initFlags.HasFlag(InitFlags.BlockPaint)) { _initFlags |= InitFlags.BlockPaint; ServerNetworkManager.Instance.RegisterNetworkHandlers(new ColorBlockHandler()); NoGrief.Log.Info("Init ColorBlock"); } if (item.StopDeleteGrid && !_initFlags.HasFlag(InitFlags.GridDelete)) { _initFlags |= InitFlags.GridDelete; ServerNetworkManager.Instance.RegisterNetworkHandlers(new GridDeleteHandler()); NoGrief.Log.Info("Init GridDelete"); } } if (PluginSettings.Instance.LimitPasteSize && !_initFlags.HasFlag(InitFlags.PasteLimit)) { _initFlags |= InitFlags.PasteLimit; ServerNetworkManager.Instance.RegisterNetworkHandlers(new GridPasteHandler()); NoGrief.Log.Info("Init GridPaste"); } if (PluginSettings.Instance.LimitProjectionSize && !_initFlags.HasFlag(InitFlags.ProjectionLimit)) { _initFlags |= InitFlags.ProjectionLimit; ServerNetworkManager.Instance.RegisterNetworkHandlers(new ProjectionHandler()); NoGrief.Log.Info("Init ProjectionHandler"); } if (PluginSettings.Instance.StopPlanetPaste && !_initFlags.HasFlag(InitFlags.PlanetPaste)) { _initFlags |= InitFlags.PlanetPaste; ServerNetworkManager.Instance.RegisterNetworkHandlers(new SpawnPlanetHandler()); NoGrief.Log.Info("Init Planet"); } if (PluginSettings.Instance.StopAsteroidPaste && !_initFlags.HasFlag(InitFlags.AsteroidPaste)) { _initFlags |= InitFlags.AsteroidPaste; ServerNetworkManager.Instance.RegisterNetworkHandlers(new SpawnAsteroidHandler()); NoGrief.Log.Info("Init Asteroid"); } if (PluginSettings.Instance.StopVoxelHands && !_initFlags.HasFlag(InitFlags.VoxelHand)) { _initFlags |= InitFlags.VoxelHand; ServerNetworkManager.Instance.RegisterNetworkHandlers(new VoxelOperationHandler()); NoGrief.Log.Info("Init VoxelOperation"); } }
public static void QuitSubSystem(InitFlags flags) { SDL_QuitSubSystem(flags); }
private static extern ErrorCode Init(IntPtr system, int Maxchannels, InitFlags Flags, IntPtr Extradriverdata);
public void InitializePackage( InitFlags initFlags = InitFlags.All ) { if( (initFlags & InitFlags.RegisterClasses) != 0 ) { RegisterAllClasses(); } if( (initFlags & InitFlags.Construct) == 0 ) { return; } ConstructObjects(); if( (initFlags & InitFlags.Deserialize) == 0 ) return; try { DeserializeObjects(); } catch { throw new DeserializingObjectsException(); } try { if( (initFlags & InitFlags.Import) != 0 ) { ImportObjects(); } } catch( Exception e ) { //can be treat with as a warning! throw new Exception( "An exception occurred while importing objects", e ); } try { if( (initFlags & InitFlags.Link) != 0 ) { LinkObjects(); } } catch { throw new LinkingObjectsException(); } DisposeStream(); }
public void Init(int Maxchannels, InitFlags Flags) { Init(Maxchannels, Flags, IntPtr.Zero); }
public static extern int SDL_InitSubSystem(InitFlags flags);
public void Init(int Maxchannels, InitFlags Flags, IntPtr Extradriverdata) { Error.Code ReturnCode = Init(this.handle, Maxchannels, Flags, Extradriverdata); Error.Errors.ThrowError(ReturnCode); }
public static extern uint SDL_WasInit(InitFlags flags);
private static extern Error.Code Init(IntPtr system, int Maxchannels, InitFlags Flags, IntPtr Extradriverdata);
public void Init(int MaxChannels, InitFlags flags = InitFlags.Normal, IntPtr ExtraDriverData = default) //default(IntPtr) == IntPtr.Zero { library.System_Init(Handle, MaxChannels, flags, ExtraDriverData).CheckResult(); }
public static bool InitSubSystem(InitFlags initFlag) { return((SDL.SDL_InitSubSystem((uint)initFlag) == 0) ? true : false); }
internal static extern int dInitODE2(InitFlags uiInitFlags);
public static extern Result Init( Handle self, int maxChannels, InitFlags flags, IntPtr extraDriverData);
/// <summary> /// Initializes the system object, and the sound device. This has to be called at the start of the user's program. /// </summary> /// <param name="maxChannels"> /// The maximum number of channels to be used in FMOD. They are also called 'virtual channels' as you can play as /// many of these as you want, even if you only have a small number of hardware or software voices. See remarks for more. /// </param> /// <param name="flags"> /// See InitFlags. This can be a selection of flags bitwise OR'ed together to change the behaviour /// of FMOD at initialization time. /// </param> /// <param name="extraDriverData"> /// Driver specific data that can be passed to the output plugin. For example, the filename for the wav writer plugin. /// See OutputType for what each output mode might take here. Optional. Specify 0 or null to ignore. /// </param> /// <remarks> /// <para> /// Virtual voices are the types you work with using the FMOD Channel API. /// The advantage of virtual channels are, unlike older versions of FMOD, you can now play as many sounds as you like /// without fear of ever running out of voices, or playsound failing. You can also avoid 'channel stealing' if you /// specify enough virtual voices. /// </para> /// <para> /// As an example, you can play 1000 sounds at once, even on a 32 channel soundcard. FMOD will only play the most /// important/closest/loudest (determined by volume/distance/geometry and priority settings) voices, and the other /// 968 voices will be virtualized without expense to the CPU. The voice's cursor positions are updated. When the /// priority of sounds change or emulated sounds get louder than audible ones, they will swap the actual voice /// resource over (ie hardware or software buffer) and play the voice from its correct position in time as it should /// be heard. What this means is you can play all 1000 sounds, if they are scattered around the game world, and as /// you move around the world you will hear the closest or most important 32, and they will automatically swap in and /// out as you move. /// </para> /// <para>Currently the maximum channel limit is 4093.</para> /// </remarks> /// <returns></returns> public Result Initialize(int maxChannels, InitFlags flags, IntPtr extraDriverData) { return(FMOD_System_Init(rawPtr, maxChannels, flags, extraDriverData)); }
public static GraphicsLoop CreateWithNewWindow(int clientWidth, int clientHeight, InitFlags flags = 0) { return(CreateWithNewWindow(new Size(clientWidth, clientHeight), flags)); }
public static void Init(InitFlags flags) { LogOnError(InitNative((int)flags)); }
public void Init(int maxchannels, InitFlags flags) { Init(maxchannels, flags, IntPtr.Zero); }
public void Init(int Maxchannels, InitFlags Flags, IntPtr Extradriverdata) { Errors.ThrowIfError(Init(handle, Maxchannels, Flags, Extradriverdata)); }
public void InitializeExportObjects( InitFlags initFlags = InitFlags.All ) { Objects = new List<UObject>( Exports.Count ); foreach( var exp in Exports ) { CreateObjectForTable( exp ); } if( (initFlags & InitFlags.Deserialize) == 0 ) return; DeserializeObjects(); if( (initFlags & InitFlags.Link) != 0 ) { LinkObjects(); } }
public void Init(int Maxchannels, InitFlags Flags) { Init (Maxchannels, Flags, IntPtr.Zero); }
public static void Init(InitFlags flags) { GetError(SDL_Init(flags)); }
public void Init(int Maxchannels, InitFlags Flags, IntPtr Extradriverdata) { Error.Code ReturnCode = Init (this.handle, Maxchannels, Flags, Extradriverdata); Error.Errors.ThrowError (ReturnCode); }
private static extern Code Init(IntPtr system, int maxchannels, InitFlags flags, IntPtr extradriverdata);