Example #1
0
        public Module(bool enableLED = true, bool enableBuzzer = true)
        {
            this.LEDSwitch    = enableLED;
            this.BuzzerSwitch = enableBuzzer;
            ThreadPool.QueueUserWorkItem(new WaitCallback((o) =>
            {
                IndicatorStatus lastStatus = this.Status;
                IndicatorTask lastTask     = new IndicatorTask(null);
                while (_switch)
                {
                    while (this._status_queue.Count > 1 && this._status_queue.Peek() == lastStatus)
                    {
                        this._status_queue.Dequeue();
                    }

                    if (this.Status != lastStatus)
                    {
                        var task = CreateTaskFromStatus(this.Status);
                        task.Run();
                        lastStatus = this.Status;
                        lastTask   = task;
                    }
                    else if (lastTask.CircleAction != null)
                    {
                        lastTask.Run();
                    }
                    else
                    {
                        Hardware.Library.Delay(_SHORT_TOTAL_DELAY);
                    }
                }
            }));
        }
        /// <summary>
        ///   Updates the current indicator status for a specified amount of time and then sets back the previous status
        /// </summary>
        /// <param name="status">Indicator status</param>
        /// <param name="ttl">Indicator lifetime</param>
        internal void SetTimedIndicator(IndicatorStatus status, int ttl = 5_000)
        {
            SetIndicator(status);

            new Thread(() => {
                Thread.Sleep(ttl);
                SetIndicator(IndicatorStatus.Idle);
            }).Start();
        }
        /// <summary>
        ///   Updates the current indicator status/animation frame
        /// </summary>
        /// <param name="status">Indicator status</param>
        internal void SetIndicator(IndicatorStatus status)
        {
            if (status != this.currentStatus && this.isIndicatorAnimated)
            {
                StopIndicatorAnimation();
            }

            NotifyIcon.Icon = this.iconRenderer.RenderFrame(this.currentStatus = status);
        }
        /// <summary>
        ///   Animates the indicator with the specified status until another indicator is set
        /// </summary>
        /// <param name="status">Indicator status</param>
        /// <param name="frameTtl">Animation frame lifetime</param>
        internal void AnimateIndicator(IndicatorStatus status, int frameTtl = 60)
        {
            StopIndicatorAnimation();
            SetIndicator(status);

            this.isIndicatorAnimated = true;

            (this.indicatorAnimationThread = new Thread(() => {
                while (this.isIndicatorAnimated)
                {
                    Thread.Sleep(frameTtl);
                    SetIndicator(status);
                }
            })).Start();
        }
        static void PerformIndicatorTest(IndicatorStatus indicatorStatus, DelcomIndicatorState expectedIndicatorState)
        {
            //arrange
            var mockLight = MockRepository.GenerateMock<IDelcomLight>();
            mockLight.Expect(m => m.ChangeIndicator(expectedIndicatorState)).Repeat.Once();

            var stubStatusSource = MockRepository.GenerateStub<IBuildStatusSource>();
            stubStatusSource.Stub(s => s.Status).Return(indicatorStatus);

            var indicator = new DelcomUsbLightBuildIndicator(mockLight);

            //act
            indicator.ShowIndicator(stubStatusSource);

            //assert
            mockLight.VerifyAllExpectations();
        }
Example #6
0
        /// <inheritdoc />
        /// <summary>
        ///   Renders a single tray icon frame
        /// </summary>
        /// <param name="status">Icon status</param>
        /// <returns>An <see cref="T:System.Drawing.Icon" /> instance</returns>
        public Icon RenderFrame(IndicatorStatus status)
        {
            switch (status)
            {
            case IndicatorStatus.Idle: // frame 0 - return application icon
            case IndicatorStatus.Recording:
            case IndicatorStatus.Success: return(this.indicators[0]);

            case IndicatorStatus.Warning: // frame 1 - return application icon with a warning badge
                return(this.indicators[1]);

            case IndicatorStatus.Progress: // frames [2..21] (18 frames) - increment the animation frame and return the icon
                return(this.indicators[2 + (this.counter = (byte)(++this.counter % 18))]);

            default: // unrecognized icon status
                throw new ArgumentOutOfRangeException(nameof(status), status, null);
            }
        }
Example #7
0
 /// <summary>
 /// Initializes a new instance of the <see cref="IndicatorResult"/> class
 /// </summary>
 /// <param name="value">The value output by the indicator</param>
 /// <param name="status">The status returned by the indicator</param>
 public IndicatorResult(decimal value, IndicatorStatus status = IndicatorStatus.Success)
 {
     Value  = value;
     Status = status;
 }
Example #8
0
 /// <summary>
 ///      Initializes a new instance of the <see cref="IndicatorResult"/> class
 /// </summary>
 /// <param name="value">The value output by the indicator</param>
 /// <param name="status">The status returned by the indicator</param>
 public IndicatorResult(DoubleArray value, IndicatorStatus status = IndicatorStatus.Success)
 {
     Value  = value;
     Status = status;
 }
Example #9
0
 /// <summary>
 /// Status Indicator
 /// </summary>
 /// <param name="commandType"> Command Type </param>
 /// <param name="indicatorType"> Indicator Type </param>
 /// <param name="indicatorStatus"> Indicator Status</param>
 /// <returns></returns>
 public string Indicator(CommandType commandType, IndicatorType indicatorType, IndicatorStatus indicatorStatus)
 {
     return(CommandAssembly(Supplier, commandType.ToString().Equals("Finish") ? "FIN" : "SET", string.Format("{0}_{1}", indicatorType.ToString(), indicatorStatus.ToString())));
 }
Example #10
0
 /// <summary>
 /// Initializes a new instance of the <see cref="IndicatorResult"/> class
 /// </summary>
 /// <param name="value">The value output by the indicator</param>
 /// <param name="status">The status returned by the indicator</param>
 public IndicatorResult(decimal value, IndicatorStatus status = IndicatorStatus.Success)
 {
     Value = value;
     Status = status;
 }
        static public async void Toggle(IndicatorStatus ToggleIndicator)
        {
            OutputArgument OutArg = new OutputArgument();

            HasTrailer = Function.Call <bool>(Hash.GET_VEHICLE_TRAILER_VEHICLE, Game.PlayerPed.CurrentVehicle.Handle, OutArg);
            Trailer    = new CitizenFX.Core.Vehicle(OutArg.GetResult <int>());
            Log.ToChat($"{HasTrailer} {OutArg.GetResult<int>()}");

            if (ToggleIndicator == IndicatorStatus.Hazards)
            {
                if (IndicatorStatus == IndicatorStatus.Left || IndicatorStatus == IndicatorStatus.Right)
                {
                    IndicatorStatus = IndicatorStatus.Hazards;
                    SetIndicatorCombination(true, true);
                }
                else if (IndicatorStatus == IndicatorStatus.Hazards)
                {
                    SetIndicatorCombination(false, false);
                    IndicatorStatus = IndicatorStatus.None;
                }
                else
                {
                    IndicatorStatus = IndicatorStatus.Hazards;
                    SetIndicatorCombination(true, true);
                }
                return;
            }

            if (IndicatorStatus != IndicatorStatus.None)
            {
                SetIndicatorCombination(false, false);

                if (IndicatorStatus == ToggleIndicator)
                {
                    IndicatorStatus = IndicatorStatus.None;
                    return;
                }

                IndicatorStatus = IndicatorStatus.None;
            }

            if (ToggleIndicator != IndicatorStatus.None)
            {
                if (ToggleIndicator == IndicatorStatus.Left)
                {
                    SetIndicatorCombination(true, false);
                }
                else if (ToggleIndicator == IndicatorStatus.Right)
                {
                    SetIndicatorCombination(false, true);
                }

                IndicatorStatus = ToggleIndicator;

                // We don't want to await this
                Task.Factory.StartNew(async() =>
                {
                    float heading = Game.PlayerPed.CurrentVehicle.Heading;
                    while (Math.Abs(heading - Game.PlayerPed.CurrentVehicle.Heading) < 55)
                    {
                        await BaseScript.Delay(250);
                    }
                    // If indicator status is unchanged disable signals now, otherwise do nothing
                    if (IndicatorStatus == ToggleIndicator)
                    {
                        IndicatorStatus = IndicatorStatus.None;
                    }
                });

                while (IndicatorStatus != IndicatorStatus.None)
                {
                    await BaseScript.Delay(50);
                }
                SetIndicatorCombination(false, false);
            }
        }