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C# (CSharp) InGameUI.SetRound Examples
Programming Language:
C# (CSharp)
Class/Type:
InGameUI
Method/Function:
SetRound
Examples at hotexamples.com:
1
C# (CSharp) InGameUI.SetRound - 1 examples found
. These are the top rated real world C# (CSharp) examples of
InGameUI.SetRound
from package ggj16 extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
Show
Hide
EndGame(5)
SetActive(4)
Show(3)
Hide(3)
SetAmmo(3)
DetermineAction(2)
SetCurrentScore(2)
SetSpendingMoney(2)
SetWeaponDamage(2)
ShowDefeatMenu(2)
AddKill(2)
End(2)
SetHp(2)
Resume(2)
DisplayNotification(2)
Reset(1)
RestoreOrigColor(1)
SetMiddleScreenText(1)
SetActiveInGameHUD(1)
ResetBools(1)
SetEnemiesLeft(1)
SetHealth(1)
ResultPopupOn(1)
SetCurrentBalls(1)
AddButton(1)
SetRound(1)
SetRoundState(1)
PauseGame(1)
ShowCanvas(1)
ShowFinished(1)
ShowGameOver(1)
ShowPauseScreen(1)
ShowScoreIncrease(1)
ShowState(1)
ShowVictoryScreen(1)
ShowWinScreen(1)
SoulLinkOff(1)
SoulLinkOn(1)
StartCountDown(1)
StartCounter(1)
Render(1)
OnButtonReturnPressed(1)
OnWrongAnswer(1)
Dispose(1)
EnsureUI(1)
EnsureNoUI(1)
EndLevel(1)
DrawPlayerScore(1)
Draw(1)
DoHitMarker(1)
Frequently Used Methods
EndGame (5)
SetActive (4)
Show (3)
Hide (3)
SetAmmo (3)
DetermineAction (2)
SetCurrentScore (2)
SetSpendingMoney (2)
SetWeaponDamage (2)
ShowDefeatMenu (2)
Frequently Used Methods
AddKill (2)
End (2)
SetHp (2)
Resume (2)
DisplayNotification (2)
Reset (1)
RestoreOrigColor (1)
SetMiddleScreenText (1)
SetActiveInGameHUD (1)
ResetBools (1)
SetEnemiesLeft (1)
SetHealth (1)
ResultPopupOn (1)
SetCurrentBalls (1)
AddButton (1)
SetRound (1)
SetRoundState (1)
PauseGame (1)
ShowCanvas (1)
ShowFinished (1)
Frequently Used Methods
SetEnemiesLeft (1)
SetHealth (1)
ResultPopupOn (1)
SetCurrentBalls (1)
AddButton (1)
SetRound (1)
SetRoundState (1)
PauseGame (1)
ShowCanvas (1)
ShowFinished (1)
ShowGameOver (1)
ShowPauseScreen (1)
ShowScoreIncrease (1)
ShowState (1)
ShowVictoryScreen (1)
ShowWinScreen (1)
SoulLinkOff (1)
SoulLinkOn (1)
StartCountDown (1)
StartCounter (1)
Render (1)
OnButtonReturnPressed (1)
OnWrongAnswer (1)
Dispose (1)
EnsureUI (1)
EnsureNoUI (1)
EndLevel (1)
DrawPlayerScore (1)
Draw (1)
DoHitMarker (1)
Frequently Used Methods
ShowGameOver (1)
ShowPauseScreen (1)
ShowScoreIncrease (1)
ShowState (1)
ShowVictoryScreen (1)
ShowWinScreen (1)
SoulLinkOff (1)
SoulLinkOn (1)
StartCountDown (1)
StartCounter (1)
Render (1)
OnButtonReturnPressed (1)
OnWrongAnswer (1)
Dispose (1)
EnsureUI (1)
EnsureNoUI (1)
EndLevel (1)
DrawPlayerScore (1)
Draw (1)
DoHitMarker (1)
DisplayWaterDistance (1)
EnterSkillsMenu (1)
DisplayScore (1)
DisplayCombatUI (1)
DisplayBuildingUI (1)
DisableMiddleScreenText (1)
DecrementMoves (1)
AddTime (1)
EnterLevelsMenu (1)
Exit (1)
OnRightAnswer (1)
Init (1)
OnGameOver (1)
AddGold (1)
MinusLife (1)
LoadWinningScreen (1)
LoadLevelByName (1)
IsOutOfMoves (1)
InGameUIStartAnimation (1)
FadeOutToScene (1)
InGameUI Class Documentation
Example #1
0
Show file
File:
PlayerKinematic.cs
Project:
Qualia91/MixAndJam2020
public void SetRound(int round) { this.round = round; inGameUI.SetRound(round); }
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