Example #1
0
        public ImageSprite(Texture2D texture, ImageSourceId sourceId)
        {
            image = new Image();
            var source = texture.GetSpecialSource(sourceId.ForTextureLookup);

            image.Source = source;
            image.Width  = source.PixelWidth;
            image.Height = source.PixelHeight;

            base.Create(image, sourceId.Cache, true);

            if (sourceId.DynamicColor)
            {
                // Note: This tint effect does not apply additive blending
                //       (because theoretically the non-additive version should be faster).
                //       Additive-ness is already applied at the image source.
                //       (Ditto for Opaque blending)
                canvas.Effect = tintEffect = TintEffect.Create(TintEffectMode.Normal);
            }

            if (sourceId.DynamicRectangle)
            {
                image.Clip = clipGeometry = new SWM.RectangleGeometry();
            }
        }
Example #2
0
        private async Task <ISavedImage> SaveImage(IImage image, ImageSourceId sourceId)
        {
            ImageId id = await image.GetId();

            _logger.Information("Saving image {ImageId} from source {SourceId}", id.Value, sourceId.Value);
            ISavedImage savedImage = await _imageRepository.SaveImage(new SourceQualifiedImageId(sourceId, id), image.GetImageStream);

            _logger.Information("Saved image {ImageId} from source {SourceId}", id.Value, sourceId.Value);
            return(savedImage);
        }
Example #3
0
        public ImageModule(IImagePersistence imagePersistence) : base("/image")
        {
            Get["/{imageSourceId}/{localImageId}", true] = async(parameters, ct) =>
            {
                var             imageSourceId = new ImageSourceId(parameters.imageSourceId);
                var             localImageId  = new ImageId(parameters.localImageId);
                Option <Stream> imageStream   = await imagePersistence.LoadImage(imageSourceId.Value, localImageId.Value);

                return(imageStream
                       .Select <Stream, Response>(s => new StreamResponse(() => s, "image/jpeg"))
                       .ValueOr(() => new NotFoundResponse()));
            };
        }
Example #4
0
        public BitmapSource GetSpecialSource(ImageSourceId id)
        {
            if(id.TextureLookupOriginal)
                return ImageSource;

            WriteableBitmap output = null;

            if(specialSources == null)
                specialSources = new Dictionary<ImageSourceId, WriteableBitmap>();
            else
                specialSources.TryGetValue(id, out output);

            if(output == null)
            {
                output = CreateSourceFor(id);
                specialSources.Add(id, output);
            }

            return output;
        }
Example #5
0
        public ImageSprite(Texture2D texture, ImageSourceId sourceId)
        {
            image = new Image();
            var source = texture.GetSpecialSource(sourceId.ForTextureLookup);
            image.Source = source;
            image.Width = source.PixelWidth;
            image.Height = source.PixelHeight;

            base.Create(image, sourceId.Cache, true);

            if(sourceId.DynamicColor)
            {
                // Note: This tint effect does not apply additive blending
                //       (because theoretically the non-additive version should be faster).
                //       Additive-ness is already applied at the image source.
                //       (Ditto for Opaque blending)
                canvas.Effect = tintEffect = TintEffect.Create(TintEffectMode.Normal);
            }

            if(sourceId.DynamicRectangle)
            {
                image.Clip = clipGeometry = new SWM.RectangleGeometry();
            }
        }
Example #6
0
 public ImageFromSource(IImage image, ImageSourceId sourceId)
 {
     Image    = image;
     SourceId = sourceId;
 }
Example #7
0
        WriteableBitmap CreateSourceFor(ImageSourceId id)
        {
            BitmapSource original = ImageSource;

            // Note: need to recreate temporaryImage each time, because Silverlight
            //       has some very strange ideas about when to update the image dimensions
            Image temporaryImage = new Image();

            TintEffect temporaryTintEffect = null;
            if(id.WantsPreTint)
            {
                temporaryTintEffect = TintEffect.Create(id.TintEffectMode);
                temporaryImage.Effect = temporaryTintEffect;
                temporaryTintEffect.Color = id.ColorForPreTint;
            }

            temporaryImage.Width = original.PixelWidth;
            temporaryImage.Height = original.PixelHeight;
            temporaryImage.Source = original;

            int width, height;
            SWM.TranslateTransform transform;

            if(id.UseOriginalDimentions)
            {
                width = original.PixelWidth;
                height = original.PixelHeight;
                transform = null;
            }
            else
            {
                width = id.SourceWidth;
                height = id.SourceHeight;

                transform = new SWM.TranslateTransform();
                transform.X = -id.SourceX;
                transform.Y = -id.SourceY;
            }

            WriteableBitmap output = new WriteableBitmap(width, height);
            output.Render(temporaryImage, transform);
            output.Invalidate();

            if(temporaryTintEffect != null)
            {
                temporaryImage.Effect = null;
                temporaryTintEffect.Release();
            }

            return output;
        }
Example #8
0
        internal ImageSprite GetSprite(ImageSourceId id)
        {
            List<ImageSprite> spriteList;
            sprites.TryGetValue(id, out spriteList);

            if(spriteList == null)
            {
                spriteList = new List<ImageSprite>();
                sprites.Add(id, spriteList);
            }

            int frame = GraphicsDevice.CurrentSpriteFrameNumber;
            foreach(ImageSprite sprite in spriteList)
            {
                if(sprite.usedOnFrame != frame)
                    return sprite;
            }

            // No suitable sprite found, add one:
            ImageSprite createSprite = new ImageSprite(this, id);
            GraphicsDevice.AddSprite(createSprite);
            spriteList.Add(createSprite);
            return createSprite;
        }
Example #9
0
        internal void InternalDraw(Texture2D texture, Vector2 position,
				Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin,
				Vector2 scale, SpriteEffects effects, float layerDepth)
        {
            byte r, g, b, a;

            switch(fixedBlendState)
            {
                default:
                case FixedBlendState.AlphaBlend: // One, 1-SrcAlpha
                    r = color.cR;
                    g = color.cG;
                    b = color.cB;
                    a = color.A;
                    // TODO: Emit warning if premultiplied R,G or B is greater than A.
                    //       This would normally cause additive blending. Currently not handled by ExEnSilver.
                    break;

                case FixedBlendState.NonPremultiplied: // SrcAlpha, 1-SrcAlpha
                    r = color.R;
                    g = color.G;
                    b = color.B;
                    a = color.A;
                    break;

                case FixedBlendState.Additive: // SrcAlpha, One
                    r = color.R;
                    g = color.G;
                    b = color.B;
                    a = color.A;
                    break;

                case FixedBlendState.Opaque: // One, Zero
                    r = color.R;
                    g = color.G;
                    b = color.B;
                    a = 255;
                    break;
            }

            if(a == 0) // Nothing to draw
                return;

            // Dynamic rectangle only used if there's actually a source rectangle!
            bool dynamicRectangle = hintDynamicRectangle && sourceRectangle.HasValue;

            ImageSourceId id = new ImageSourceId(r, g, b, sourceRectangle, tintEffectMode,
                    hintUseCache, hintDynamicColor, dynamicRectangle);
            ImageSprite sprite = texture.GetSprite(id);

            if(hintDynamicColor)
                sprite.UpdateDynamicColor(r, g, b);
            if(dynamicRectangle)
                sprite.UpdateDynamicRectangle(sourceRectangle.Value);

            Vector2 sourceSize = sourceRectangle.HasValue ?
                    new Vector2(sourceRectangle.Value.Width, sourceRectangle.Value.Height) :
                    new Vector2(texture.Width, texture.Height);
            Vector2 sourceOrigin = dynamicRectangle ?
                    new Vector2(sourceRectangle.Value.X, sourceRectangle.Value.Y) :
                    Vector2.Zero;

            sprite.Transform(position, scale, origin, sourceOrigin, sourceSize, rotation, effects, ref currentMatrix);
            sprite.SetOpacity(a / 255f);

            GraphicsDevice.DrawSprite(sprite);
        }
Example #10
0
 public SourceQualifiedImageId(ImageSourceId sourceId, ImageId imageId)
 {
     SourceId = sourceId;
     ImageId  = imageId;
 }