Example #1
0
        // background loading information.

        /*private idImage _partialImage;			// shrunken, space-saving version
         * private bool _isPartialImage;			// true if this is pointed to by another image*/
        #endregion

        #region Constructor
        public idImage(string name, ImageLoadCallback generator)
        {
            _name      = name;
            _generator = generator;
            _type      = TextureType.Disabled;

            _filter    = TextureFilter.Default;
            _repeat    = TextureRepeat.Repeat;
            _depth     = TextureDepth.Default;
            _cubeFiles = CubeFiles.TwoD;
        }
Example #2
0
		/// <summary>
		/// Images that are procedurally generated are allways specified
		/// with a callback which must work at any time, allowing the render
		/// system to be completely regenerated if needed.
		/// </summary>
		/// <param name="name"></param>
		/// <returns></returns>
		public idImage LoadFromCallback(string name, ImageLoadCallback generator)
		{
			if(name == null)
			{
				throw new ArgumentNullException("name");
			}

			// strip any .tga file extensions from anywhere in the _name
			name = name.Replace(".tga", "");
			name = name.Replace("\\", "/");

			idImage image;

			// see if the image already exists
			if(_imageDictionary.TryGetValue(name, out image) == true)
			{
				return image;
			}

			// create the image and issue the callback
			image = CreateImage(name, generator);

			if(idE.CvarSystem.GetBool("image_preload") == true)
			{
				// check for precompressed, load is from the front end
				image.ReferencedOutsideLevelLoad = true;
				image.ActuallyLoadImage(true, false);
			}

			return image;
		}
Example #3
0
		private idImage CreateImage(string name, ImageLoadCallback generator)
		{
			idImage image = new idImage(name, generator);

			_images.Add(image);
			_imageDictionary.Add(name, image);

			return image;
		}
Example #4
0
		// background loading information.
		/*private idImage _partialImage;			// shrunken, space-saving version
		private bool _isPartialImage;			// true if this is pointed to by another image*/
		#endregion

		#region Constructor
		public idImage(string name, ImageLoadCallback generator)
		{
			_name = name;
			_generator = generator;
			_type = TextureType.Disabled;

			_filter = TextureFilter.Default;
			_repeat = TextureRepeat.Repeat;
			_depth = TextureDepth.Default;
			_cubeFiles = CubeFiles.TwoD;
		}