private void ShowImageTip(ImageEnum imageEnum) { switch (imageEnum) { case ImageEnum.Unknown: this.imgErr.Visibility = Visibility.Collapsed; this.imgNoBuyer.Visibility = Visibility.Collapsed; this.imgWangWang.Visibility = Visibility.Collapsed; break; case ImageEnum.WangWang: this.imgErr.Visibility = Visibility.Collapsed; this.imgNoBuyer.Visibility = Visibility.Collapsed; this.imgWangWang.Visibility = Visibility.Visible; break; case ImageEnum.RedErr: this.imgErr.Visibility = Visibility.Visible; this.imgNoBuyer.Visibility = Visibility.Collapsed; this.imgWangWang.Visibility = Visibility.Collapsed; break; case ImageEnum.GrayErr: this.imgErr.Visibility = Visibility.Collapsed; this.imgNoBuyer.Visibility = Visibility.Visible; this.imgWangWang.Visibility = Visibility.Collapsed; break; } }
public void set(SpriteEnum sName, ImageEnum iName, Index index = Index.Index_Null) { this.name = sName; this.index = index; sprite = GameSpriteManager.find(sName, index); imgToSwap = ImageManager.find(iName); }
/// <summary> /// set image property from serializable class /// </summary> /// <param name="image"></param> /// <param name="imageProperty"></param> public void SetImageProperty(Image image, ImageProperty imageProperty, ImageEnum imageEnum) { if (imageProperty != null && imageProperty.sprite != null) { image.sprite = imageProperty.sprite; image.color = imageProperty.color; image.type = imageProperty.type; } else if (imageEnum == ImageEnum.CloseButton && _spawningHotspot.GetComponentInParent <HotspotController>().closeButton.sprite != null) { ImageProperty closeButton = _spawningHotspot.GetComponentInParent <HotspotController>().closeButton; image.sprite = closeButton.sprite; image.color = closeButton.color; image.type = closeButton.type; } else if (imageEnum != ImageEnum.None) { image.sprite = DefaultAssets._instance.GetImage(imageEnum); image.color = Color.white; image.type = Image.Type.Simple; } else { image.color = imageProperty.color; } }
public Image() : base() { tex = null; texCoords = null; index = Index.Index_Null; name = ImageEnum.Not_Initialized; }
public void ChangeTarget() { ImageEnum imageEnum = images [Random.Range(0, images.Count)]; target.sprite = imageEnum.image; this.emotion = imageEnum.emotion; scoreManager.SetTarget(this.emotion); }
protected void UpdateImageProperty(ImageEnum imageEnum, BitmapImage image) { switch (imageEnum) { case ImageEnum.Main: StatusImage = image; OnPropertyChanged("MainImage"); break; } }
private void Start() { for (int i = 0; i < amount; i++) { Vector3 pos = emImage.transform.position; ImageEnum imageEnum = model.emotions[Random.Range(0, model.emotions.Count)]; GameObject emotion = Instantiate(emImage, container.transform); emotion.GetComponent <RectTransform>().anchoredPosition = new Vector3(0, i * (spacing * 10) * -1, 0); emotion.GetComponent <Image>().sprite = imageEnum.image; emotion.GetComponent <DDREmotion>().emotion = imageEnum; emotions.Add(emotion); } }
public Sprite GetImage(ImageEnum imageEnum) { ImageFor imageFor = listDefaultImage.Find(obj => obj.imageEnum == imageEnum); if (imageFor != null) { return(imageFor.sprite); } else { return(null); } }
/// <summary> /// Sets the state of the profiling run summary component. /// </summary> /// <param name="imageType">The type of image to display.</param> /// <param name="runName">The name of the profiling run.</param> /// <param name="garbageGenerated">The garbage generated in this run.</param> /// <param name="garbageCollectionCount">The garbage collection count in the run.</param> public void SetState(ImageEnum imageType, string runName, uint garbageGenerated, uint garbageCollectionCount) { if (imageType == ImageEnum.NONE) { m_statusImage.gameObject.SetActive(false); } else { m_statusImage.sprite = imageType == ImageEnum.SUCCESS ? m_successSprite : m_failureSprite; } m_runSummaryText.text = string.Format("{0} KB ({1} GC) {2}", System.Math.Round(garbageGenerated / 1000.0f, 2), garbageCollectionCount, runName); }
private static string ImageEnumToBowsoCerepa(ImageEnum image) { switch (image) { case ImageEnum.Png: return(".png"); case ImageEnum.Jpg: return(".jpg"); case ImageEnum.Gif: return(".gif"); default: throw new ArgumentOutOfRangeException(nameof(image), image, null); } }
private static CanvasBitmapFileFormat ImageEnumToCanvasBitmapFileFormat(ImageEnum image) { switch (image) { case ImageEnum.Png: return(CanvasBitmapFileFormat.Png); case ImageEnum.Jpg: return(CanvasBitmapFileFormat.Jpeg); case ImageEnum.Gif: return(CanvasBitmapFileFormat.Gif); default: throw new ArgumentOutOfRangeException(nameof(image), image, null); } }
//Método asignado a los TapGesture. void ShowOptions(UITapGestureRecognizer gesture) { if (gesture == profileTapGesture) { enumImage = ImageEnum.Profile; } else { enumImage = ImageEnum.Bottom; } //Un PopUpMenu UIAlertController alert = UIAlertController.Create(null, null, UIAlertControllerStyle.ActionSheet); alert.AddAction(UIAlertAction.Create("Open photo library", UIAlertActionStyle.Default, TryOpenPhotoLibrary)); alert.AddAction(UIAlertAction.Create("Take a photo", UIAlertActionStyle.Default, TryOpenCamera)); alert.AddAction(UIAlertAction.Create("Cancel", UIAlertActionStyle.Cancel, null)); PresentViewController(alert, animated: true, completionHandler: null); }
// Use this for initialization void Start() { bossSound = GetComponent <AudioSource>(); corridorNumber = 0; emotionsOfCorridors = new List <Emotions> (); while (numberOfCorridors > 0) { if (position == null) { position = Vector3.zero; } GameObject corridor = Instantiate(prefab, position, prefab.transform.rotation, gameObject.transform) as GameObject; HallwayEmotion hallwayScript = corridor.GetComponent <HallwayEmotion>(); ImageEnum imageEnum = (ImageEnum)spriteEmotion.emotions.ToArray() .GetValue(Random.Range(0, spriteEmotion.emotions.Count)); hallwayScript.ChangeSprite(imageEnum.image); emotionsOfCorridors.Add(imageEnum.emotion); position.z += zOffset; corridors.Add(corridor); numberOfCorridors--; } if (PlayerPrefs.GetString("difficulty").Equals("Standard")) { scoreManager.SetTarget(emotionsOfCorridors[corridorNumber]); } else { scoreManager.SetTarget(Emotions.None); } bossRoomObject = Instantiate(bossRoom, position, bossRoom.transform.rotation, gameObject.transform); }
public void set(SpriteEnum sName, Index index, ImageEnum iName, float x, float y, float width, float height) { base.setBase(sName, index, x, y); this.img = ImageManager.find(iName); this.sprite = new Azul.Sprite2D(this.img.getTexture(), this.img.TexCoords, new Azul.Rect(x, y, width, height)); this.sprRect = new Azul.Rect(x, y, width, height); angle = 0; scaleX = this.sprite.sx; scaleY = this.sprite.sy; }
public void SetImage(string imagePath, ImageEnum imageEnum) { var image = new BitmapImage(new Uri(BaseUri, imagePath)); UpdateImageProperty(imageEnum, image); }
public void setImage(ImageEnum iName, TexEnum tName, float x, float y, float width, float height) { name = iName; tex = TextureManager.find(tName); texCoords = new Azul.Rect(x, y, width, height); }
public Image(ImageEnum _name, int x, int y, int w, int h, Text text) { sourceRec = new Rectangle(x, y, w, h); texture = text; ImageName = _name; }
public static void add(ImageEnum imgName, TexEnum tex, float x, float y, float width, float height) { Image toAdd = (Image)Instance.baseAdd(); toAdd.setImage(imgName, tex, x, y, width, height); }
public void DrawImage(Graphics gr, RectangleF size, ImageEnum en) { gr.DrawImage(imageObject[en], size); }
public static void add(SpriteEnum sName, Index index, ImageEnum iName, float x, float y, float width, float height) { GameSprite sprite = (GameSprite)Instance.baseAdd(); sprite.set(sName, index, iName, x, y, width, height); }
public static Image find(ImageEnum imgName) { return (Image)Instance.baseFind(imgName); }
public Image getImage(ImageEnum _enum) { return((Image)privFind(_enum)); }
public Image() { sourceRec = new Rectangle(); texture = null; ImageName = ImageEnum.Not_Initialized; }
public Image getImage(ImageEnum _enum) { return (Image)privFind(_enum); }
public static void remove(ImageEnum imgName) { Instance.baseRemove(imgName); }