//TODO: Simplify method body public override async Task RunImpl() { if (!await IsValidChar()) { return; } PcTemplate template = CharTemplateTable.GetTemplate(_classId); L2Player player = new L2Player(template, _idFactory.NextId()) { Name = _name, Account = _client.Account, Sex = (Gender)_sex, HairStyleId = (HairStyleId)_hairStyle, HairColor = (HairColor)_hairColor, Face = (Face)_face, CharacterSlot = _client.AccountCharacters.Count }; _characterService.CreatePlayer(player); _client.AccountCharacters.Add(player); _client.SendPacketAsync(new CharCreateOk()); _client.SendPacketAsync(new CharList(_client, _client.SessionKey.PlayOkId1)); }
public L2Item(ICrudService <ItemContract> itemCrudService, IdFactory idFactory, ItemTemplate template, int objectId) : base(objectId) { _itemCrudService = itemCrudService; _idFactory = idFactory; ObjectId = objectId != 0 ? objectId : _idFactory.NextId(); Template = template; Count = 1; Location = ItemLocation.Void; }
public PeaceZoneBuff(IdFactory idFactory) : base(idFactory) { ZoneId = idFactory.NextId(); Enabled = true; }
public WaterZone(IdFactory idFactory) : base(idFactory) { ZoneId = idFactory.NextId(); Enabled = true; }
public SwampZone(IdFactory idFactory) : base(idFactory) { ZoneId = idFactory.NextId(); }
public DamageZone(IdFactory idFactory) : base(idFactory) { ZoneId = idFactory.NextId(); }
public void GenId() { ObjectId = _idFactory.NextId(); }
public MotherTreeZone(IdFactory idFactory) : base(idFactory) { ZoneId = idFactory.NextId(); Enabled = true; }
public NoRestartZone(IdFactory idFactory) : base(idFactory) { ZoneId = idFactory.NextId(); Enabled = true; }
//TODO: Simplify method body public override void RunImpl() { if (!IsValidChar()) { return; } PcTemplate template = CharTemplateTable.Instance.GetTemplate(_classId); L2Player player = new L2Player(_playerService, _idFactory.NextId(), template); player.Inventory = new PcInventory(_itemService, _idFactory, _itemTable, player); player.Name = _name; player.AccountName = _client.AccountName; player.Title = string.Empty; player.Sex = (Gender)_sex; player.HairStyleId = (HairStyleId)_hairStyle; player.HairColor = (HairColor)_hairColor; player.Face = (Face)_face; player.Exp = 0; player.Level = 1; player.Gameclient = _client; //player.Stats = new CharacterStat(player); player.ClassId = template.ClassId; player.BaseClass = template; player.ActiveClass = template; player.CharStatus.CurrentCp = player.MaxCp; player.CharStatus.SetCurrentHp(player.MaxHp); player.CharStatus.SetCurrentHp(player.MaxMp); //player.MaxMp = player.Stats.MaxMp;//;(int)player.CharacterStat.GetStat(EffectType.BMaxMp); //player.MaxCp = player.Stats.MaxCp; //player.MaxHp = player.Stats.MaxHp; player.X = template.SpawnX; player.Y = template.SpawnY; player.Z = template.SpawnZ; player.CharSlot = player.Gameclient.AccountChars.Count; if (template.Items != null) { player.Inventory = new PcInventory(_itemService, _idFactory, _itemTable, player); //foreach (PC_item i in template._items) //{ // if (!i.item.isStackable()) // { // for (long s = 0; s < i.count; s++) // { // L2Item item = new L2Item(i.item); // item.Enchant = i.enchant; // if (i.lifetime != -1) // item.AddLimitedHour(i.lifetime); // item.Location = L2Item.L2ItemLocation.inventory; // player.Inventory.addItem(item, false, false); // if (i.equip) // { // int pdollId = player.Inventory.getPaperdollId(item.Template); // player.setPaperdoll(pdollId, item, false); // } // } // } // else // player.addItem(i.item.ItemID, i.count); //} } _playerService.CreatePlayer(player); //player = PlayerService.RestorePlayer(player.ObjId, _client); player.Gameclient.AccountChars.Add(player); _client.SendPacket(new CharCreateOk()); L2World.Instance.AddPlayer(player); _client.SendPacket(new CharacterSelectionInfo(_client.AccountName, _client.AccountChars, _client.SessionKey.PlayOkId1) { CharId = player.ObjId }); }
public InstantBuffZone(IdFactory idFactory) : base(idFactory) { ZoneId = idFactory.NextId(); }
public MonsterRaceZone(IdFactory idFactory) : base(idFactory) { ZoneId = idFactory.NextId(); Enabled = true; }
private L2Item MapModelToItem(ItemContract contract) { L2Item item = new L2Item(ItemService, _idFactory, _itemTable.GetItem(contract.ItemId), _idFactory.NextId()) { ObjId = contract.ObjectId, Count = contract.Count, CustomType1 = contract.CustomType1, CustomType2 = contract.CustomType2, Enchant = contract.Enchant, SlotLocation = contract.LocationData, OwnerId = contract.OwnerId, ExistsInDb = contract.ExistsInDb }; return(item); }
public PoisonZone(IdFactory idFactory) : base(idFactory) { ZoneId = idFactory.NextId(); }