void ProgressCallback(IconSpriteManager manager,float progress) { lblProgress.text = (int)(progress*100) + "%"; }
void Awake() { msInst = this; mTextureCache = this.gameObject.AddComponent<TextureCache> (); }
void LoadedCallback(IconSpriteManager manager) { lblProgress.text = "loaded"; sprIcon.SetSprite (IconSpriteManager.msInst.SpriteCollectionData, "item_101"); }