void ProgressCallback(IconSpriteManager manager,float progress)
 {
     lblProgress.text = (int)(progress*100) + "%";
 }
    void Awake()
    {
        msInst = this;

        mTextureCache = this.gameObject.AddComponent<TextureCache> ();
    }
    void LoadedCallback(IconSpriteManager manager)
    {
        lblProgress.text = "loaded";

        sprIcon.SetSprite (IconSpriteManager.msInst.SpriteCollectionData, "item_101");
    }