public void Error(IWindowObject @object, string data) {

				if (this.enabled == false) return;

				Debug.LogError(string.Format("[ <b>{0}</b> ] {1}", (@object as MonoBehaviour).name, data), @object as MonoBehaviour);

			}
Example #2
0
            public void Error(IWindowObject @object, string data)
            {
                if (this.enabled == false)
                {
                    return;
                }

                Debug.LogError(string.Format("[ <b>{0}</b> ] {1}", (@object as MonoBehaviour).name, data), @object as MonoBehaviour);
            }
            public void Warning(IWindowObject @object, string data)
            {
                if (this.enabled == false)
                {
                    return;
                }

                if (UnityEngine.UI.Windows.Constants.LOGS_ENABLED == true)
                {
                    UnityEngine.Debug.LogWarning(string.Format("{2} [ <b>{0}</b> ] {1}", (@object as MonoBehaviour).name, data, this.GetTimestamp()), @object as MonoBehaviour);
                }
            }
Example #4
0
 public static void Error(IWindowObject @object, string data)
 {
     WindowSystemLogger.instance.logger.Error(@object, data);
 }
Example #5
0
 public static void Warning(IWindowObject @object, string data)
 {
     WindowSystemLogger.instance.logger.Warning(@object, data);
 }
Example #6
0
 public DecorationB(IWindowObject decoratedWindow)
     : base(decoratedWindow)
 {
 }
Example #7
0
        protected IWindowObject _decoratedWindow = null; // the object being decorated

        #endregion Fields

        #region Constructors

        public Decorator(IWindowObject decoratedWindow)
        {
            _decoratedWindow = decoratedWindow;
        }
		public static void Error(IWindowObject @object, string data) {

			WindowSystemLogger.instance.logger.Error(@object, data);

		}
		public static void Warning(IWindowObject @object, string data) {

			WindowSystemLogger.instance.logger.Warning(@object, data);

		}
Example #10
0
 public DecorationA(IWindowObject decoratedWindow) : base(decoratedWindow)
 {
 }
Example #11
0
        protected IWindowObject _decoratedWindow = null; // the object being decorated

        public Decorator(IWindowObject decoratedWindow)
        {
            _decoratedWindow = decoratedWindow;
        }