Example #1
0
        public ShellViewModel( ITimerHandler timerHandler, 
                               IPlaybackHandler playbackHandler, 
                               ICommandHandler commandHandler )
        {
            this.TimerHandler = timerHandler;
            this.playbackHandler = playbackHandler;

            this.TimerHandler.TimedEventCompleted += ( se, ea ) =>
            {
                this.playbackHandler.PlayTimedEventComplete( se as TimedEvent );
            };

            commandHandler.CommandRecognized += ( se, ea ) =>
            {
                this.playbackHandler.PlayCommandAccepted();

                var command = se as Command;

                if ( command.Verb == "time" )
                {
                    this.TimerHandler.Start( command.Noun );
                }
                else if ( command.Verb == "clear" )
                {
                    this.TimerHandler.Clear( command.Noun );
                }
            };
        }
Example #2
0
 public void RemoveTimer(ITimerHandler timer)
 {
     if (timerList.Contains(timer))
     {
         timerList.Remove(timer);
     }
 }
Example #3
0
    /// <summary>
    /// 杀掉一个定时器
    /// </summary>
    /// <param name="timerID">定时器ID</param>
    /// <param name="handler">处理接口</param>
    /// <returns>成功失败</returns>
    public bool DeleteTimer(int nID, ITimerHandler handler)
    {
        List <sTimer> list = null;

        if (false == m_DicTimer.TryGetValue(handler, out list))
        {
            return(false);
        }

        // 遍历
        foreach (var node in list)
        {
            if (node.dwTimerID == nID)
            {
                if (node.isLock() == true)
                {
                    node.bRemove = true;
                }
                else
                {
                    // 删除刻度
                    LinkedList <sTimer> GridPos = m_TimerAxis[node.dwGridIndex];
                    GridPos.Remove(node);
                    // 删除管理
                    list.Remove(node);
                    break;
                }
            }
        }

        return(true);
    }
Example #4
0
 public void AddTimer(ITimerHandler timer)
 {
     if (timer == null)
     {
         return;
     }
     timerList.Add(timer);
 }
Example #5
0
        public int GetTimerCD(string uid)
        {
            ITimerHandler timer = GetTimer(uid);

            if (timer == null)
            {
                return(0);
            }
            else
            {
                return(timer.cdTime);
            }
        }
Example #6
0
    /// <summary>
    /// 设置一个定时器
    /// </summary>
    /// <param name="nID">定时器ID</param>
    /// <param name="fTime">定时器调用间隔</param>
    /// <param name="handler">处理接口</param>
    /// <param name="callTimes">调用次数,默认调用无穷次</param>
    /// <param name="debugInfo">调试信息</param>
    /// <returns>成功/失败</returns>
    public bool AddTimer(int nID, float fTime, ITimerHandler handler, int nCallTimes, string szLog)
    {
        if (handler == null)
        {
            return(false);
        }

        // 进行最小时间安全判断
        if (fTime < CTimerAxis.CHECK_FREQUENCY / 1000.0f)
        {
            fTime = CTimerAxis.CHECK_FREQUENCY / 1000.0f;
        }

        // 诞生结构体
        sTimer timer = new sTimer();

        timer.dwTimerID      = nID;
        timer.handler        = handler;
        timer.dnDuration     = (int)(fTime * 1000);
        timer.dwCallTimes    = nCallTimes;
        timer.dwLastCallTick = m_dwLastCheckTick;
        timer.debugInfo      = szLog;

        // 检查相同的回调函数 是否已经有TimerList 了, 如果没有创建一个新的 , 如果已经有了在旧的上面进行添加
        List <sTimer> list = null;

        if (false == m_DicTimer.TryGetValue(handler, out list))
        {
            list = new List <sTimer>();
            m_DicTimer.Add(handler, list);
        }

        // 进行查重
        foreach (var node in list)
        {
            if (node.dwTimerID == timer.dwTimerID)
            {
                return(false);
            }
        }
        list.Add(timer);


        // 将节点插入到时间轴上
        timer.dwGridIndex = ((timer.dwLastCallTick + timer.dnDuration) / CTimerAxis.TIME_GRID) % CTimerAxis.ARRAY_LENGTH;
        LinkedList <sTimer> GridPos = m_TimerAxis[timer.dwGridIndex]; /*注意这里的计算方法 ,如果开始为0 1s 对应的gridId 为62 ,由于浮点数计算的时候无法精确, 我们hashtable会很大,1/0.016(一帧的时间)也就是说我们运行1s 需要在62帧之后才能运行 */

        GridPos.AddFirst(timer);

        return(true);
    }
Example #7
0
        public VoiceCommandHandler( IConfigHandler config, ITimerHandler timerHandler )
        {
            this.engine = new SpeechRecognitionEngine();
            this.timerHandler = timerHandler;

            var builder = new GrammarBuilder();
            builder.Append( new Choices( config.Config.Verbs.ToArray() ) );
            builder.Append( new Choices( config.Commands.ToArray() ) );

            this.engine.RequestRecognizerUpdate();
            this.engine.LoadGrammar( new Grammar( builder ) );

            this.engine.SpeechRecognized += engine_SpeechRecognized;

            this.engine.SetInputToDefaultAudioDevice();
            this.engine.RecognizeAsync( RecognizeMode.Multiple );
        }
        public void InitTimer(int interval, int delay, ITimerHandler handler)
        {
            if (_IsStarted)
            {
                return;
            }

            _FirstTime              = true;
            _Handler                = handler;
            _Interval               = interval;
            _Delay                  = delay;
            _InternalTimer          = new System.Timers.Timer();
            _InternalTimer.Elapsed += new ElapsedEventHandler(OnInternalTimedEvent);

            _Random                = new Random();
            _RandomTimer           = new System.Timers.Timer();
            _RandomTimer.Elapsed  += new ElapsedEventHandler(OnRandomTimedEvent);
            _RandomTimer.AutoReset = false;
        }
Example #9
0
 public static void Add(ITimerHandler timer)
 {
     Instance.AddTimer(timer);
 }
Example #10
0
 public Logging(ITimerHandler timerHandler)
 {
     this.timerHandler = timerHandler;
 }