public void ReplaceTime(long newFrameCount, ITimeDrive newTimeDrive) { var index = GameComponentsLookup.Time; var component = (TimeComponent)CreateComponent(index, typeof(TimeComponent)); component.FrameCount = newFrameCount; component.TimeDrive = newTimeDrive; ReplaceComponent(index, component); }
public GameEntity SetTime(long newFrameCount, ITimeDrive newTimeDrive) { if (hasTime) { throw new Entitas.EntitasException("Could not set Time!\n" + this + " already has an entity with TimeComponent!", "You should check if the context already has a timeEntity before setting it or use context.ReplaceTime()."); } var entity = CreateEntity(); entity.AddTime(newFrameCount, newTimeDrive); return(entity); }
public void ReplaceTime(long newFrameCount, ITimeDrive newTimeDrive) { var entity = timeEntity; if (entity == null) { entity = SetTime(newFrameCount, newTimeDrive); } else { entity.ReplaceTime(newFrameCount, newTimeDrive); } }
public DrivesEntry(ITimeDrive time, ILogDrive log, IInputDrive input) { Time = time; Log = log; Input = input; }
public TimeSystem(Contexts contexts, ITimeDrive timeDrive) { _contexts = contexts; _timeDrive = timeDrive; }