private void ResetGame() { ClearImages(); ticTacToeGame.Reset(); btnReset.Visibility = Visibility.Collapsed; HideLine(); }
public void ShouldResetTheBoardWithPlayerOneSetAsCross() { ITicTacToeGame subject = fixture.Create <TicTacToeGame>(); subject.Reset(); mockBoard.Verify(x => x.Reset(It.IsAny <Team>()), Times.Once); }
public void StartGame() { _ticTacToeGame.Reset(); _ticTacToeGame.DisplayGameBoard(); do { _pauseHelper.PauseFor(1000); _ticTacToeGame.SetCurrentPlayer(); _ticTacToeGame.CurrentPlayerPlay(); _ticTacToeGame.DisplayGameBoard(); } while (!_ticTacToeGame.IsGameOver()); _ticTacToeGame.DisplayResult(); }