using UnityEngine; using System.Collections.Generic; public class MySimulation : MonoBehaviour, ISimulationBase { public void Initialize() { // initialization code } public void UpdateSimulation() { // update code } public void ProcessInputEvents(ListinputEvents) { // process input events code } }
using System.Collections.Generic; using GamingSimulation.Components; public class MySimulation : ISimulationBase { private ListIn this example, we have a class named MySimulation that implements the ISimulationBase interface. The class maintains a list of gameObjects that are entities within the simulation. This example illustrates the use of custom game engine components to create the simulation. The ISimulationBase interface is usually part of a simulation engine package or library. Common examples include the Unity game engine for game development, or the Gaming Simulation Framework (GSF) for creating simulations and serious games.gameObjects; public void Initialize() { // initialization code } public void UpdateSimulation() { // update code } public void ProcessInputEvents(List inputEvents) { // process input events code } }