public ClientFacade(string playerName, string roomName = "default") { this.PlayerName = playerName; this.RoomName = roomName; // Initialize follows // io serverHolder = new TCPServerHolder(); serverHolder.OnGetMessageFromServer += MessageFromServerHandler; // logger // router clientRouter = new ClientRouter(); clientRouter.OnAgari += OnHora; clientRouter.OnAnkan += OnAnkan; clientRouter.OnChi += OnChi; clientRouter.OnDaiminkan += OnDaiminkan; clientRouter.OnDropPai += OnDahai; clientRouter.OnEndGame += OnEndGame; clientRouter.OnEndKyoku += OnEndKyoku; clientRouter.OnGetPai += OnTsumo; clientRouter.OnHello += OnHello; clientRouter.OnKakan += OnKakan; clientRouter.OnOpenDora += OnDora; clientRouter.OnPon += OnPon; clientRouter.OnReach += OnReach; clientRouter.OnReachAccepted += OnReachAccepted; clientRouter.OnRyukyoku += OnRyukyoku; clientRouter.OnStartGame += OnStartGame; clientRouter.OnStartKyoku += OnStartKyoku; clientRouter.OnSetScene += OnSetScene; //Mjmodel clientMjModel = new ClientMjModel(); ai = new MinShantenAI(); SetServerHolderToAI(serverHolder); }
public void SetServerHolder(IServerHolder serverHolder) { this.serverHolder = serverHolder; serverHolder.OnGetMessageFromServer += MessageFromServerHandler; //ai SetServerHolderToAI(serverHolder); }
void SetServerHolderToAI(IServerHolder serverHolder) { //ai ai.SendPon += serverHolder.SendMJsonObject; ai.SendChi += serverHolder.SendMJsonObject; ai.SendDaiminkan += serverHolder.SendMJsonObject; ai.SendNone += serverHolder.SendMJsonObject; ai.SendHora += serverHolder.SendMJsonObject; ai.SendDahai += serverHolder.SendMJsonObject; ai.SendAnkan += serverHolder.SendMJsonObject; ai.SendKakan += serverHolder.SendMJsonObject; ai.SendReach += serverHolder.SendMJsonObject; ai.CalcHora += clientMjModel.CalcHora; }