using UnityEngine.SceneManagement; GameObject obj = GameObject.Find("MyObject"); Scene parentScene = obj.scene; Debug.Log("MyObject's parent scene is " + parentScene.name);
using UnityEngine.SceneManagement; GameObject obj = GameObject.Find("MyObject"); Scene newScene = SceneManager.CreateScene("NewScene"); SceneManager.MoveGameObjectToScene(obj, newScene);In this example, we create a new scene called "NewScene" using `SceneManager.CreateScene()`. We then use `SceneManager.MoveGameObjectToScene()` to move the "MyObject" GameObject to the new scene. Package library: UnityEngine.SceneManagement