public override void Reset()
 {
     this.currentMode    = ISO2022Encoding.ISO2022Modes.ModeASCII;
     this.shiftInOutMode = ISO2022Encoding.ISO2022Modes.ModeASCII;
     base.charLeftOver   = '\0';
     if (base.m_fallbackBuffer != null)
     {
         base.m_fallbackBuffer.Reset();
     }
 }
 public override void Reset()
 {
     this.bytesLeftOverCount = 0;
     this.bytesLeftOver      = new byte[4];
     this.currentMode        = ISO2022Encoding.ISO2022Modes.ModeASCII;
     this.shiftInOutMode     = ISO2022Encoding.ISO2022Modes.ModeASCII;
     if (base.m_fallbackBuffer != null)
     {
         base.m_fallbackBuffer.Reset();
     }
 }
 public override void Reset()
 {
     this.currentMode = ISO2022Encoding.ISO2022Modes.ModeASCII;
     this.shiftInOutMode = ISO2022Encoding.ISO2022Modes.ModeASCII;
     base.charLeftOver = '\0';
     if (base.m_fallbackBuffer != null)
     {
         base.m_fallbackBuffer.Reset();
     }
 }
 public override void Reset()
 {
     this.bytesLeftOverCount = 0;
     this.bytesLeftOver = new byte[4];
     this.currentMode = ISO2022Encoding.ISO2022Modes.ModeASCII;
     this.shiftInOutMode = ISO2022Encoding.ISO2022Modes.ModeASCII;
     if (base.m_fallbackBuffer != null)
     {
         base.m_fallbackBuffer.Reset();
     }
 }