public void RemoveRigidBody(IRigidBody3D rigidBody) { _rigidBodies.TryRemove(rigidBody.GameObject.InstanceGuid, out _); _world.RemoveBody(rigidBody.RigidBody); }
public void AddRigidBody(IRigidBody3D rigidBody) { _rigidBodies.TryAdd(rigidBody.GameObject.InstanceGuid, rigidBody); _world.AddBody(rigidBody.RigidBody); }