public Checkbox(IResourceManager resourceManager) { _resourceManager = resourceManager; checkbox = _resourceManager.GetSprite("checkbox0"); checkboxCheck = _resourceManager.GetSprite("checkbox1"); Update(0); }
public Textbox(int width, IResourceManager resourceManager) { _resourceManager = resourceManager; _textboxLeft = _resourceManager.GetSprite("text_left"); _textboxMain = _resourceManager.GetSprite("text_middle"); _textboxRight = _resourceManager.GetSprite("text_right"); Width = width; Label = new TextSprite("Textbox", "", _resourceManager.GetFont("CALIBRI")) {Color = Color.Black}; Update(0); }
public Button(string buttonText, IResourceManager resourceManager) { _resourceManager = resourceManager; _buttonLeft = _resourceManager.GetSprite("button_left"); _buttonMain = _resourceManager.GetSprite("button_middle"); _buttonRight = _resourceManager.GetSprite("button_right"); Label = new TextSprite("ButtonLabel" + buttonText, buttonText, _resourceManager.GetFont("CALIBRI")) { Color = Color.Black }; Update(0); }
public HealthScannerWindow(Entity assignedEnt, Vector2D mousePos, UserInterfaceManager uiMgr, IResourceManager resourceManager) { _resourceManager = resourceManager; assigned = assignedEnt; _uiMgr = uiMgr; _overallHealth = new TextSprite("hpscan" + assignedEnt.Uid.ToString(), "", _resourceManager.GetFont("CALIBRI")); _overallHealth.Color = Color.ForestGreen; _background = _resourceManager.GetSprite("healthscan_bg"); _head = _resourceManager.GetSprite("healthscan_head"); _chest = _resourceManager.GetSprite("healthscan_chest"); _arml = _resourceManager.GetSprite("healthscan_arml"); _armr = _resourceManager.GetSprite("healthscan_armr"); _groin = _resourceManager.GetSprite("healthscan_groin"); _legl = _resourceManager.GetSprite("healthscan_legl"); _legr = _resourceManager.GetSprite("healthscan_legr"); Position = new Point((int) mousePos.X, (int) mousePos.Y); Setup(); Update(0); }
public int size = 300; //Graphical length of the bar. public Scrollbar(bool horizontal, IResourceManager resourceManager) { _resourceManager = resourceManager; Horizontal = horizontal; if (Horizontal) scrollbarButton = _resourceManager.GetSprite("scrollbutton_h"); else scrollbarButton = _resourceManager.GetSprite("scrollbutton_v"); DEBUG = new TextSprite("DEBUGSLIDER", "Position:", _resourceManager.GetFont("CALIBRI")); DEBUG.Color = Color.OrangeRed; DEBUG.ShadowColor = Color.DarkBlue; DEBUG.Shadowed = true; // DEBUG.ShadowOffset = new Vector2(1, 1); Update(0); }
public BlueprintButton(string c1, string c1N, string c2, string c2N, string res, string resname, IResourceManager resourceManager) { _resourceManager = resourceManager; Compo1 = c1; Compo1Name = c1N; Compo2 = c2; Compo2Name = c2N; Result = res; ResultName = resname; _icon = _resourceManager.GetSprite("blueprint"); Label = new TextSprite("blueprinttext", "", _resourceManager.GetFont("CALIBRI")) { Color = new SFML.Graphics.Color(248, 248, 255), ShadowColor = new SFML.Graphics.Color(105, 105, 105), ShadowOffset = new Vector2f(1, 1), Shadowed = true }; Update(0); }
public TargetingDummyElement(string spriteName, BodyPart part, IResourceManager resourceManager) { _resourceManager = resourceManager; BodyPart = part; _elementSprite = _resourceManager.GetSprite(spriteName); Update(0); }
public BlueprintButton(string c1, string c1N, string c2, string c2N, string res, string resname, IResourceManager resourceManager) { _resourceManager = resourceManager; Compo1 = c1; Compo1Name = c1N; Compo2 = c2; Compo2Name = c2N; Result = res; ResultName = resname; _icon = _resourceManager.GetSprite("blueprint"); Label = new TextSprite("blueprinttext", "", _resourceManager.GetFont("CALIBRI")) { Color = Color.GhostWhite, ShadowColor = Color.DimGray, ShadowOffset = new Vector2(1, 1), Shadowed = true }; Update(0); }
public Hotbar(IResourceManager resourceManager) { _resourceManager = resourceManager; hotbarBG = resourceManager.GetSprite("main_hotbar"); createSlots(); Update(0); }
public HotbarSlot(IResourceManager resourceManager) { _resourceManager = resourceManager; _buttonSprite = _resourceManager.GetSprite("hotbar_slot"); Color = Color.White; Update(0); }
public CraftSlotUi(IResourceManager resourceManager, IUserInterfaceManager userInterfaceManager) { _resourceManager = resourceManager; _userInterfaceManager = userInterfaceManager; _sprite = _resourceManager.GetSprite("slot"); _color = Color.White; }
public InventorySlotUi(Entity containingEnt, IResourceManager resourceManager) { _currentColor = Color.White; _resourceManager = resourceManager; ContainingEntity = containingEnt; if (ContainingEntity != null) _entitySprite = Utilities.GetIconSprite(ContainingEntity); _slotSprite = _resourceManager.GetSprite("slot"); }
public TestShader_Test() { base.InitializeCluwneLib(); clock = new Clock(); resources = base.GetResourceManager; testRenderImage = new RenderImage("TestShaders",1000,1000); testsprite = resources.GetSprite("ChatBubble"); }
public JobSelectButton(string text, string spriteName, string description, IResourceManager resourceManager) { _resourceManager = resourceManager; _buttonSprite = _resourceManager.GetSprite("job_button"); _jobSprite = _resourceManager.GetSprite(spriteName); _descriptionTextSprite = new TextSprite("JobButtonDescLabel" + text, text + ":\n" + description, _resourceManager.GetFont("CALIBRI")) { Color = Color.Black, ShadowColor = new Color(105, 105, 105), Shadowed = true, //ShadowOffset = new Vector2(1, 1) }; Update(0); }
public FloatingDecoration(IResourceManager resourceManager, string spriteName) { _resourceManager = resourceManager; DrawSprite = _resourceManager.GetSprite(spriteName); //DrawSprite.Smoothing = Smoothing.Smooth; _uiMgr = (UserInterfaceManager) IoCManager.Resolve<IUserInterfaceManager>(); Update(0); }
public TestShader_Test() { base.InitializeCluwneLib(1280,720,false,60); resources = base.GetResourceManager; testRenderImage = new RenderImage("TestShaders",1280,720); testsprite = resources.GetSprite("flashlight_mask"); SS14UnitTest.InjectedMethod += LoadTestShader_ShouldDrawAllRed; base.StartCluwneLibLoop(); }
protected Tile(TileState state, RectangleF rect) { _resourceManager = IoCManager.Resolve<IResourceManager>(); _lightManager = IoCManager.Resolve<ILightManager>(); tileState = state; bounds = rect; Sprite = _resourceManager.GetSprite("space_texture"); Sprite.SetPosition(Position.X, Position.Y); }
public Listbox(int dropDownLength, int width, IResourceManager resourceManager, List<string> initialOptions = null) { _resourceManager = resourceManager; _width = width; _listboxLeft = _resourceManager.GetSprite("button_left"); _listboxMain = _resourceManager.GetSprite("button_middle"); _listboxRight = _resourceManager.GetSprite("button_right"); _selectedLabel = new TextSprite("ListboxLabel", "", _resourceManager.GetFont("CALIBRI")) {Color = Color.Black}; _dropDown = new ScrollableContainer("ListboxContents", new Size(width, dropDownLength), _resourceManager); _dropDown.SetVisible(false); if (initialOptions != null) { _contentStrings = initialOptions; RebuildList(); } Update(0); }
public ArmorInfoLabel(DamageType resistance, IResourceManager resourceManager) { _resourceManager = resourceManager; resAssigned = resistance; text = new TextSprite("StatInfoLabel" + resistance, "", _resourceManager.GetFont("CALIBRI")) {Color = Color.White}; switch (resistance) { case DamageType.Bludgeoning: icon = resourceManager.GetSprite("res_blunt"); break; case DamageType.Burn: icon = resourceManager.GetSprite("res_burn"); break; case DamageType.Freeze: icon = resourceManager.GetSprite("res_freeze"); break; case DamageType.Piercing: icon = resourceManager.GetSprite("res_pierce"); break; case DamageType.Shock: icon = resourceManager.GetSprite("res_shock"); break; case DamageType.Slashing: icon = resourceManager.GetSprite("res_slash"); break; case DamageType.Suffocation: icon = resourceManager.GetSprite("statusbar_switch"); break; case DamageType.Toxin: icon = resourceManager.GetSprite("res_tox"); break; case DamageType.Untyped: icon = resourceManager.GetSprite("statusbar_switch"); break; } Update(0); }
public StatusEffectButton(StatusEffect _assigned, IResourceManager resourceManager) { _resourceManager = resourceManager; _buttonSprite = _resourceManager.GetSprite(_assigned.icon); assignedEffect = _assigned; Color = Color.White; timeLeft = new TextSprite("timeleft" + _assigned.uid.ToString() + _assigned.name, "", _resourceManager.GetFont("CALIBRI")); timeLeft.Color = Color.White; timeLeft.ShadowColor = Color.Gray; timeLeft.ShadowOffset = new Vector2(1, 1); timeLeft.Shadowed = true; tooltip = new TextSprite("tooltip" + _assigned.uid.ToString() + _assigned.name, "", _resourceManager.GetFont("CALIBRI")); tooltip.Color = Color.Black; Update(0); }
public PlayerActionButton(IPlayerAction _assigned, IResourceManager resourceManager) { UiMgr = IoCManager.Resolve<IUserInterfaceManager>(); _resourceManager = resourceManager; _buttonSprite = _resourceManager.GetSprite(_assigned.Icon); assignedAction = _assigned; Color = Color.White; timeLeft = new TextSprite("cooldown" + _assigned.Uid.ToString() + _assigned.Name, "", _resourceManager.GetFont("CALIBRI")); timeLeft.Color = Color.NavajoWhite; timeLeft.ShadowColor = Color.Black; timeLeft.ShadowOffset = new Vector2(1, 1); timeLeft.Shadowed = true; tooltip = new TextSprite("tooltipAct" + _assigned.Uid.ToString() + _assigned.Name, "", _resourceManager.GetFont("CALIBRI")); tooltip.Color = Color.Black; Update(0); }
public EquipmentSlotUi(EquipmentSlot slot, IPlayerManager playerManager, IResourceManager resourceManager, IUserInterfaceManager userInterfaceManager) { _playerManager = playerManager; _resourceManager = resourceManager; _userInterfaceManager = userInterfaceManager; _color = Color.White; AssignedSlot = slot; _buttonSprite = _resourceManager.GetSprite("slot"); _textSprite = new TextSprite(slot + "UIElementSlot", slot.ToString(), _resourceManager.GetFont("CALIBRI")) { ShadowColor = Color.Black, ShadowOffset = new Vector2D(1, 1), Shadowed = true, Color = Color.White }; Update(0); }
public EntitySpawnSelectButton(EntityTemplate entityTemplate, string templateName, IResourceManager resourceManager) { _resourceManager = resourceManager; var spriteNameParam = entityTemplate.GetBaseSpriteParamaters().FirstOrDefault(); string SpriteName = ""; if (spriteNameParam != null) { SpriteName = spriteNameParam.GetValue<string>(); } string ObjectName = entityTemplate.Name; associatedTemplate = entityTemplate; associatedTemplateName = templateName; objectSprite = _resourceManager.GetSprite(SpriteName); font = _resourceManager.GetFont("CALIBRI"); name = new TextSprite("Label" + SpriteName, "Name", font); name.Color = Color.Black; name.Text = ObjectName; }
public EntitySpawnSelectButton(EntityTemplate entityTemplate, string templateName, IResourceManager resourceManager) { _resourceManager = resourceManager; var spriteNameParam = entityTemplate.GetBaseSpriteParamaters().FirstOrDefault(); string SpriteName = ""; if (spriteNameParam != null) { SpriteName = spriteNameParam.GetValue <string>(); } string ObjectName = entityTemplate.Name; associatedTemplate = entityTemplate; associatedTemplateName = templateName; objectSprite = _resourceManager.GetSprite(SpriteName); font = _resourceManager.GetFont("CALIBRI"); name = new TextSprite("Label" + SpriteName, "Name", font); name.Color = Color.Black; name.Text = ObjectName; }
public TargetingGui() { ComponentClass = GuiComponentType.TargetingUi; background = _resMgr.GetSprite("targetBG"); _targetArea = new TargetingDummy(_playerManager, _netMgr, _resMgr); }
public ContextMenuButton(ContextMenuEntry entry, Vector2f size, IResourceManager resourceManager) { _resourceManager = resourceManager; UserData = entry.ComponentMessage; Size = size; _currentColor = new SFML.Graphics.Color(128, 128, 128); _iconSprite = _resourceManager.GetSprite(entry.IconName); _textLabel = new Label(entry.EntryName, "CALIBRI", _resourceManager); _textLabel.Update(0); }
public override void InitializeResources(IResourceManager resourceManager) { tileSprite = resourceManager.GetSprite("floor_texture"); }
public HumanComboGui(IPlayerManager playerManager, INetworkManager networkManager, IResourceManager resourceManager, IUserInterfaceManager userInterfaceManager) { _networkManager = networkManager; _playerManager = playerManager; _resourceManager = resourceManager; _userInterfaceManager = userInterfaceManager; ComponentClass = GuiComponentType.ComboGui; #region Status UI _ResBlunt = new ArmorInfoLabel(DamageType.Bludgeoning, resourceManager); _ResBurn = new ArmorInfoLabel(DamageType.Burn, resourceManager); _ResFreeze = new ArmorInfoLabel(DamageType.Freeze, resourceManager); _ResPierce = new ArmorInfoLabel(DamageType.Piercing, resourceManager); _ResShock = new ArmorInfoLabel(DamageType.Shock, resourceManager); _ResSlash = new ArmorInfoLabel(DamageType.Slashing, resourceManager); _ResTox = new ArmorInfoLabel(DamageType.Toxin, resourceManager); #endregion _equipBg = _resourceManager.GetSprite("outline"); _comboBg = _resourceManager.GetSprite("combo_bg"); _comboClose = new ImageButton { ImageNormal = "button_closecombo", }; _tabEquip = new ImageButton { ImageNormal = "tab_equip", }; _tabEquip.Clicked += TabClicked; _tabHealth = new ImageButton { ImageNormal = "tab_health", }; _tabHealth.Clicked += TabClicked; _comboClose.Clicked += ComboCloseClicked; //Left Side - head, eyes, outer, hands, feet _slotHead = new EquipmentSlotUi(EquipmentSlot.Head, _playerManager, _resourceManager, _userInterfaceManager); _slotHead.Dropped += SlotDropped; _slotEyes = new EquipmentSlotUi(EquipmentSlot.Eyes, _playerManager, _resourceManager, _userInterfaceManager); _slotEyes.Dropped += SlotDropped; _slotOuter = new EquipmentSlotUi(EquipmentSlot.Outer, _playerManager, _resourceManager, _userInterfaceManager); _slotOuter.Dropped += SlotDropped; _slotHands = new EquipmentSlotUi(EquipmentSlot.Hands, _playerManager, _resourceManager, _userInterfaceManager); _slotHands.Dropped += SlotDropped; _slotFeet = new EquipmentSlotUi(EquipmentSlot.Feet, _playerManager, _resourceManager, _userInterfaceManager); _slotFeet.Dropped += SlotDropped; //Right Side - mask, ears, inner, belt, back _slotMask = new EquipmentSlotUi(EquipmentSlot.Mask, _playerManager, _resourceManager, _userInterfaceManager); _slotMask.Dropped += SlotDropped; _slotEars = new EquipmentSlotUi(EquipmentSlot.Ears, _playerManager, _resourceManager, _userInterfaceManager); _slotEars.Dropped += SlotDropped; _slotInner = new EquipmentSlotUi(EquipmentSlot.Inner, _playerManager, _resourceManager, _userInterfaceManager); _slotInner.Dropped += SlotDropped; _slotBelt = new EquipmentSlotUi(EquipmentSlot.Belt, _playerManager, _resourceManager, _userInterfaceManager); _slotBelt.Dropped += SlotDropped; _slotBack = new EquipmentSlotUi(EquipmentSlot.Back, _playerManager, _resourceManager, _userInterfaceManager); _slotBack.Dropped += SlotDropped; _txtDbg = new TextSprite("comboDlgDbg", "Combo Debug", _resourceManager.GetFont("CALIBRI")); }
public void InitializeResources(IResourceManager resourceManager) { tileSprite = resourceManager.GetSprite("space_texture"); }
public HumanComboGui(IPlayerManager playerManager, INetworkManager networkManager, IResourceManager resourceManager, IUserInterfaceManager userInterfaceManager) { _networkManager = networkManager; _playerManager = playerManager; _resourceManager = resourceManager; _userInterfaceManager = userInterfaceManager; ComponentClass = GuiComponentType.ComboGui; #region Status UI _ResBlunt = new ArmorInfoLabel(DamageType.Bludgeoning, resourceManager); _ResBurn = new ArmorInfoLabel(DamageType.Burn, resourceManager); _ResFreeze = new ArmorInfoLabel(DamageType.Freeze, resourceManager); _ResPierce = new ArmorInfoLabel(DamageType.Piercing, resourceManager); _ResShock = new ArmorInfoLabel(DamageType.Shock, resourceManager); _ResSlash = new ArmorInfoLabel(DamageType.Slashing, resourceManager); _ResTox = new ArmorInfoLabel(DamageType.Toxin, resourceManager); #endregion _equipBg = _resourceManager.GetSprite("outline"); _comboBg = _resourceManager.GetSprite("combo_bg"); _comboClose = new ImageButton { ImageNormal = "button_closecombo", }; _tabEquip = new ImageButton { ImageNormal = "tab_equip", }; _tabEquip.Clicked += TabClicked; _tabHealth = new ImageButton { ImageNormal = "tab_health", }; _tabHealth.Clicked += TabClicked; _tabCraft = new ImageButton { ImageNormal = "tab_craft", }; _tabCraft.Clicked += TabClicked; _comboClose.Clicked += ComboCloseClicked; //Left Side - head, eyes, outer, hands, feet _slotHead = new EquipmentSlotUi(EquipmentSlot.Head, _playerManager, _resourceManager, _userInterfaceManager); _slotHead.Dropped += SlotDropped; _slotEyes = new EquipmentSlotUi(EquipmentSlot.Eyes, _playerManager, _resourceManager, _userInterfaceManager); _slotEyes.Dropped += SlotDropped; _slotOuter = new EquipmentSlotUi(EquipmentSlot.Outer, _playerManager, _resourceManager, _userInterfaceManager); _slotOuter.Dropped += SlotDropped; _slotHands = new EquipmentSlotUi(EquipmentSlot.Hands, _playerManager, _resourceManager, _userInterfaceManager); _slotHands.Dropped += SlotDropped; _slotFeet = new EquipmentSlotUi(EquipmentSlot.Feet, _playerManager, _resourceManager, _userInterfaceManager); _slotFeet.Dropped += SlotDropped; //Right Side - mask, ears, inner, belt, back _slotMask = new EquipmentSlotUi(EquipmentSlot.Mask, _playerManager, _resourceManager, _userInterfaceManager); _slotMask.Dropped += SlotDropped; _slotEars = new EquipmentSlotUi(EquipmentSlot.Ears, _playerManager, _resourceManager, _userInterfaceManager); _slotEars.Dropped += SlotDropped; _slotInner = new EquipmentSlotUi(EquipmentSlot.Inner, _playerManager, _resourceManager, _userInterfaceManager); _slotInner.Dropped += SlotDropped; _slotBelt = new EquipmentSlotUi(EquipmentSlot.Belt, _playerManager, _resourceManager, _userInterfaceManager); _slotBelt.Dropped += SlotDropped; _slotBack = new EquipmentSlotUi(EquipmentSlot.Back, _playerManager, _resourceManager, _userInterfaceManager); _slotBack.Dropped += SlotDropped; _txtDbg = new TextSprite("comboDlgDbg", "Combo Debug", _resourceManager.GetFont("CALIBRI")); _craftSlot1 = new CraftSlotUi(_resourceManager, _userInterfaceManager); _craftSlot2 = new CraftSlotUi(_resourceManager, _userInterfaceManager); _craftButton = new ImageButton { ImageNormal = "wrenchbutt" }; _craftButton.Clicked += CraftButtonClicked; _craftStatus = new TextSprite("craftText", "Status", _resourceManager.GetFont("CALIBRI")) { ShadowColor = Color.DimGray, ShadowOffset = new Vector2D(1, 1), Shadowed = true }; _blueprints = new ScrollableContainer("blueprintCont", new Size(210, 100), _resourceManager); }
//Todo encapsulate this further down as components -- AnimatedSpriteState, AnimatedSpriteStateDirection public void LoadSprites(AnimationCollection collection, IResourceManager resourceManager) { float x = 0, y = 0, h = 0, w = 0; int t = 0; foreach (var info in collection.Animations) { _sprites.Add(info.Name, new Dictionary<Direction, SFML.Graphics.Sprite[]>()); //Because we have a shitload of frames, we're going to store the average size as the AABB for each direction and each animation _averageAABBs.Add(info.Name, new Dictionary<Direction, FloatRect>()); var sprites = _sprites[info.Name]; var averageAABBs = _averageAABBs[info.Name]; AnimationStates.Add(info.Name, new AnimationState(info)); foreach (var dir in Enum.GetValues(typeof(Direction)).Cast<Direction>()) { sprites.Add(dir, new SFML.Graphics.Sprite[info.Frames]); var thisDirSprites = sprites[dir]; for (var i = 0; i < info.Frames; i++) { var spritename = collection.Name.ToLowerInvariant() + "_" + info.Name.ToLowerInvariant() + "_" + DirectionToUriComponent(dir) + "_" + i; thisDirSprites[i] = resourceManager.GetSprite(spritename); var bounds = thisDirSprites[i].GetLocalBounds(); x += bounds.Left; y += bounds.Top; w += bounds.Width; h += bounds.Height; t++; } averageAABBs.Add(dir, new FloatRect(x / t, y / t, w / t, h / t)); t = 0; x = 0; y = 0; w = 0; h = 0; } } }