public LoseState(ButtonFactory buttonFactory, TextFactory textFactory, IPostOfficeService postOfficeService, LeaderboardManager leaderboardManager) { _buttonFactory = buttonFactory; _textFactory = textFactory; _postOfficeService = postOfficeService; _leaderboardManager = leaderboardManager; _playerScore = 0L; // Check for 123456 because user cannot enter this _playername = "123456"; // Ready to write to file. _ready = true; #region Button Stuff // Menu button stuff var menuArgs = new PostOfficeEventArgs() { SendAddress = "StateManager", MessageName = "ChangeState", Data = Encoding.ASCII.GetBytes("Menu") }; _menuButton = _buttonFactory.GenerateButton("Menu", 20, 400, menuArgs); #endregion }
public ForwardMessageService( IForwardMessageRepository forwardMessageRepository, IPostOfficeService postOfficeService) { _forwardMessageRepository = forwardMessageRepository; _postOfficeService = postOfficeService; }
public Button(string text, Vector2 position, Texture2D buttonSprite, SpriteFont font, IPostOfficeService postOffice, PostOfficeEventArgs args) { // Initialise local variables _clickReady = false; _guid = Guid.NewGuid(); _canUpdate = true; // Store local variables passed in _text = text; _position = position; _buttonSprite = buttonSprite; _font = font; _postOffice = postOffice; _args = args; // Register at the post office _postOffice.RegisterClient(this, _guid.ToString()); // Measure and center text var textRadii = _font.MeasureString(_text) / 2; var buttonCenter = new Vector2(_buttonSprite.Width / 2, _buttonSprite.Height / 2); var textOffset = buttonCenter - textRadii; _textPosition = _position + textOffset; // Set up rectangles for collision. _buttonCollisionRectangle = new Rectangle((int)_position.X, (int)_position.Y, _buttonSprite.Width, _buttonSprite.Height); }
// Handles the players stats, like rate of fire and damage output public StatsManager(IPostOfficeService postOfficeService, MoneyManager moneyManager) { LetterboxName = "StatsManager"; // Default values Reset(); _postOfficeService = postOfficeService; _moneyManager = moneyManager; }
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; _postOffice = new PostOfficeService(); _stateManager = new StateManager(_postOffice); IsFixedTimeStep = true; }
public PlayerMetaDataManager(IPostOfficeService postOfficeService) { LetterboxName = "PlayerMetaData"; // Initialises the player data. _playerData = new Score() { Name = "Name Not Set", PlayerScore = 0 }; _postOfficeService = postOfficeService; }
public NameInputState(ButtonFactory buttonFactory, TextFactory textFactory, IPostOfficeService postOfficeService, Rectangle bounds) { // Initialise fields StateRegisterName = "NameInput"; _maxLen = 5; // Set up buttons #region Buttons // Buttons PostOfficeEventArgs args; _buttons = new List <Button>(); // Back button args = new PostOfficeEventArgs() { SendAddress = "StateManager", MessageName = "ChangeState", Data = Encoding.ASCII.GetBytes("Menu") }; _buttons.Add(buttonFactory.GenerateButton("Back", 100, 100, args)); // Play button var playArgs = new PostOfficeEventArgs() { SendAddress = "StateManager", MessageName = "ChangeState", Data = Encoding.ASCII.GetBytes("FlavourText") }; _buttons.Add(buttonFactory.GenerateButton("Play", 100, 100, playArgs)); // Get real values var seperation = 100; var totalWidth = (_buttons[0].Width * 2) + seperation; var leftSpace = bounds.Width - totalWidth; var margin = leftSpace / 2; var yValue = 300; // Set real values _buttons[0].Position = new Vector2(margin, yValue); _buttons[1].Position = new Vector2(margin + seperation + _buttons[0].Width, yValue); #endregion // Initialise more fields _nameHelper = new NameInputHelper(_maxLen); _textFactory = textFactory; _postOfficeService = postOfficeService; _name = _textFactory.GenerateText(_nameHelper.GetName(), margin, 100); }
public AdminPanelController(IPostOfficeService officeService, IRegionService regionService) { _officeService = officeService; _regionService = regionService; }
public CompanyController(ICompanyService companyService, IPostOfficeService officeService, IRegionService regionService) { _companyService = companyService; _officeService = officeService; _regionService = regionService; }
public PostOfficeController(IPostOfficeService officeService, IRegionService regionService) { _officeService = officeService; _regionService = regionService; }
public PlayState(IPostOfficeService postOfficeService, SquirrelFactory squirrelFactory, ButtonFactory buttonFactory, TextFactory textFactory, StatsManager statsManager, MoneyManager moneyManager, Texture2D background, Rectangle bounds, Texture2D upgradebar, Texture2D stone, Gate gate) { _inWave = true; _wave = 0; _enemies = new List <Squirrel>(); _archers = new List <Archer>(); StateRegisterName = "Play"; _postOfficeService = postOfficeService; _squirrelFactory = squirrelFactory; _buttonFactory = buttonFactory; _textFactory = textFactory; _statsManager = statsManager; _moneyManager = moneyManager; _background = background; _stone = stone; _gate = gate; _bounds = new Rectangle(bounds.X, bounds.Y, bounds.Width, bounds.Height - 100); _upgradesBar = new UpgradesBar(new Vector2(0, _bounds.Height), new Rectangle(0, 0, _bounds.Width, 100), upgradebar); #region UpgradeButtons _upgradeButtons = new List <Button>(); // Add archer var addArcherArgs = new PostOfficeEventArgs() { SendAddress = "PlayState", MessageName = "AddArcher", Data = new byte[0] }; _upgradeButtons.Add(_buttonFactory.GenerateButton("New Archer", 30, _bounds.Height + 5, addArcherArgs)); // Increase Rate of Fire var rateOfFireArgs = new PostOfficeEventArgs() { SendAddress = "StatsManager", MessageName = "ModifyRateOfFire", Data = new byte[0] }; _upgradeButtons.Add(_buttonFactory.GenerateButton("RoF++", 230, _bounds.Height + 5, rateOfFireArgs)); // Increase damage modifier var damageArgs = new PostOfficeEventArgs() { SendAddress = "StatsManager", MessageName = "ModifyArrowDamage", Data = new byte[0] }; _upgradeButtons.Add(_buttonFactory.GenerateButton("Damage++", 430, _bounds.Height + 5, damageArgs)); #endregion #region Text // Generate the text objects _amountOfArchers = _textFactory.GenerateText($"{_archers.Count.ToString()} Archer(s)", 30, _bounds.Height + 55); _rofLevel = _textFactory.GenerateText($"Level {_statsManager.RateOfFireLevel}", 230, _bounds.Height + 55); _damageLevel = _textFactory.GenerateText($"{_statsManager.DamageModifier}x Damage", 430, _bounds.Height + 55); _money = _textFactory.GenerateText($"Current Funds: M{_moneyManager.Money}", 20, 20); _waveText = _textFactory.GenerateText($"Wave {_wave}", 20, 70); _gateHealth = _textFactory.GenerateText($"Gate Health: {_gate.Health}", 20, 120); #endregion #region Quit Button var quitArgs = new PostOfficeEventArgs() { SendAddress = "StateManager", MessageName = "ChangeState", Data = Encoding.ASCII.GetBytes("Menu") }; _quitButton = buttonFactory.GenerateButton("Quit", 600, 20, quitArgs); #endregion }
public RegionService(IPostOfficeService officeService, IRegionRepo regionRepo, IMapper mapper) { _officeService = officeService; _regionRepo = regionRepo; _mapper = mapper; }
public MoneyManager(IPostOfficeService postOfficeService) { // Start with 50 m's _money = 50; }
public ButtonFactory(Texture2D defaultTexture, SpriteFont font, IPostOfficeService postOffice) { _defaultTexture = defaultTexture; // The texture this factory uses _font = font; // The font this facotry uses _postOffice = postOffice; // Give the buttons this post office object }