Example #1
0
    private void ChangeState(IPlayerState newState)
    {
        // use newState to tell player to change state. player should choose when to change it
        var oldState = state;

        Debug.Log("ChangeState: " + oldState.GetName() + " -> " + newState.GetName());
        oldState.OnDetach();

        state     = newState;
        stateName = state.GetName();
        if (stateLabel)
        {
            stateLabel.text = stateName;
        }

        state.OnAttach();
    }
Example #2
0
    void Start()
    {
        controller     = GetComponent <Controller2D>();
        grappleThrower = GetComponent <GrappleThrower>();
        replay         = FindObjectOfType <BReplay>();

        gravity      = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2);
        jumpVelocity = Mathf.Abs(gravity) * timeToJumpApex;

        state = new PlayerStateStop(this);
        state.OnAttach();
        stateName = state.GetName();
        if (stateLabel)
        {
            stateLabel.text = stateName;
        }
        print("Gravity: " + gravity + "  Jump Velocity: " + jumpVelocity);
        fuMouse = new FixedMouseButtons();
    }