void MightWannaSaveDataHere(GameResultStats stats)
        {
            thisPlayerDataManager.SetFileIndex(0);
            if (!thisPlayerDataManager.PlayerDataIsLoaded())
            {
                thisPlayerDataManager.Load();
            }

            int currency    = thisPlayerDataManager.GetCurrency();
            int newCurrency = currency + stats.gainedCurrency + stats.scoreCurrencyBonus;

            thisPlayerDataManager.SetCurrency(newCurrency);

            int score     = stats.score;
            int highScore = thisPlayerDataManager.GetHighScore();

            if (score > highScore)
            {
                thisPlayerDataManager.SetHighScore(score);
            }

            thisPlayerDataManager.Save();
        }