public SmallMarioFlagSlide(IPlayableObject playableObject) { this.playableObject = playableObject; this.playableObject.StarPower = false; sprite = AnimatedSpriteFactory.Instance.BuildSmallFlagSlideMarioSprite(); this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public BigRightCrouchingMario(IPlayableObject playableObject) { this.playableObject = playableObject; sprite = AnimatedSpriteFactory.Instance.BuildBigRightCrouchingMarioSprite(); this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; crouchPressed = true; }
public SmallRightToBig(IPlayableObject playableObject) { this.playableObject = playableObject; sprite = AnimatedSpriteFactory.Instance.BuildSmallRightMarioToBigMarioSprite(); growthBuffer = GameValues.MarioStateSmallToBigGrowthBuffer; this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; GameStateMachine.Instance.GameState = new MarioFreezeGameAnimationState(); }
public King(IPlayableObject playableObject) { this.parent = playableObject; this.Position = parent.Position; sprite = AnimatedSpriteFactory.Instance.BuildKingSprite(parent.Position); this.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public FireLeftFireballThrowingMario(IPlayableObject playableObject) { this.playableObject = playableObject; sprite = AnimatedSpriteFactory.Instance.BuildFireLeftFireballThrowingMarioSprite(); this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; this.playableObject.ThrowFireball(); timer = GameValues.MarioStateFireThrowingTimer; }
public Hand(IPlayableObject playableObject, bool isRight, string handState) { this.parent = playableObject; this.IsRight = isRight; this.IsActive = false; if (handState == "AttackHand") { HandState = new AttackHand(parent, this.IsRight); } }
public BigLeftTongueMarioYoshi(IPlayableObject playableObject) { this.playableObject = playableObject; this.playableObject.ReverseYoshiSprites = false; frame = 0; sprite = AnimatedSpriteFactory.Instance.BuildBigLeftTongueStartMarioYoshi(playableObject.Position, frame); this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; this.playableObject.IsYoshiTongueLeft = true; SoundManager.Instance.PlayYoshiTongueSound(); }
private bool SelectPlayableObject(IPlayableObject playableObject, Vector2 mousePosition) { if (mousePosition.X > playableObject.CollisionRectangle.Left && mousePosition.X < playableObject.CollisionRectangle.Right && mousePosition.Y < playableObject.CollisionRectangle.Bottom && mousePosition.Y > playableObject.CollisionRectangle.Top) { playableObject.IsSelected = true; } else { playableObject.IsSelected = false; } return playableObject.IsSelected; }
public BigRightJumpingMario(IPlayableObject playableObject) { this.playableObject = playableObject; if (!this.playableObject.IsJumping) { SoundManager.Instance.BigJump.Play(); } this.playableObject.IsJumping = true; this.playableObject.InAir = true; jumpPressed = true; jumpTimer = GameValues.MarioStateJumperTimer; sprite = AnimatedSpriteFactory.Instance.BuildBigRightJumpingMarioSprite(); this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public FireRightJumpingMario(IPlayableObject playableObject) { this.playableObject = playableObject; if (!this.playableObject.IsJumping) { SoundManager.Instance.BigJump.Play(); } this.playableObject.IsJumping = true; this.playableObject.InAir = true; jumpPressed = true; jumpTimer = GameValues.MarioStateJumperTimer; sprite = AnimatedSpriteFactory.Instance.BuildFireRightJumpingMarioSprite(); this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public SmallLeftJumpingMarioYoshi(IPlayableObject playableObject) { this.playableObject = playableObject; if (!playableObject.IsJumping) { SoundManager.Instance.SmallJump.Play(); } playableObject.IsJumping = true; playableObject.InAir = true; jumpPressed = true; jumpTimer = GameValues.MarioStateJumperTimer; sprite = AnimatedSpriteFactory.Instance.BuildSmallLeftJumpingMarioYoshiSprite(playableObject.Position); playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public GamePadController(Game game, IPlayableObject playableObject) { this.playableObject = playableObject; buttonMap = new Dictionary<Buttons, ICommand> { }; buttonMap.Add(Buttons.DPadRight, new MoveMarioRightCommand(playableObject)); buttonMap.Add(Buttons.LeftThumbstickRight, new MoveMarioRightCommand(playableObject)); buttonMap.Add(Buttons.DPadLeft, new MoveMarioLeftCommand(playableObject)); buttonMap.Add(Buttons.LeftThumbstickLeft, new MoveMarioLeftCommand(playableObject)); buttonMap.Add(Buttons.DPadDown, new MarioCrouchCommand(playableObject)); buttonMap.Add(Buttons.LeftThumbstickDown, new MarioCrouchCommand(playableObject)); buttonMap.Add(Buttons.Back, new ExitGameCommand(game)); this.game = game; startPressed = false; jumpPressed = false; }
public GamePadController(Game game, IPlayableObject playableObject) { this.playableObject = playableObject; buttonMap = new Dictionary <Buttons, ICommand> { }; buttonMap.Add(Buttons.DPadRight, new MoveMarioRightCommand(playableObject)); buttonMap.Add(Buttons.LeftThumbstickRight, new MoveMarioRightCommand(playableObject)); buttonMap.Add(Buttons.DPadLeft, new MoveMarioLeftCommand(playableObject)); buttonMap.Add(Buttons.LeftThumbstickLeft, new MoveMarioLeftCommand(playableObject)); buttonMap.Add(Buttons.DPadDown, new MarioCrouchCommand(playableObject)); buttonMap.Add(Buttons.LeftThumbstickDown, new MarioCrouchCommand(playableObject)); buttonMap.Add(Buttons.Back, new ExitGameCommand(game)); this.game = game; startPressed = false; jumpPressed = false; }
public void Execute(IPlayableObject playableObject) { if (playableObject.IsFire) { playableObject.PlayableObjectState = new FireRightWalkingMario(playableObject); } else if (playableObject.IsBig) { playableObject.PlayableObjectState = new BigRightWalkingMario(playableObject); } else { playableObject.PlayableObjectState = new SmallRightWalkingMario(playableObject); } playableObject.Position = new Vector2(playableObject.Position.X, playableObject.Position.Y - GameValues.FinishedCollisingWithFlagPoleYPositionOffset); playableObject.Velocity = new Vector2(1f, -1f); playableObject.MaxVelocity = new Vector2(1f, 1f); GameStateMachine.Instance.GameState = new EndLevelState(); }
public void Execute(IPlayableObject playableObject) { if (playableObject.IsFire) { playableObject.PlayableObjectState = new FireRightWalkingMario(playableObject); } else if (playableObject.IsBig) { playableObject.PlayableObjectState = new BigRightWalkingMario(playableObject); } else { playableObject.PlayableObjectState = new SmallRightWalkingMario(playableObject); } playableObject.Position = new Vector2(playableObject.Position.X, playableObject.Position.Y - GameValues.FinishedCollisingWithFlagPoleYPositionOffset); playableObject.Velocity = new Vector2(1f, -1f); playableObject.MaxVelocity = new Vector2(1f, 1f); GameStateMachine.Instance.GameState = new EndLevelState(); }
public AttackHand(IPlayableObject playableObject, bool isRight) { this.parent = playableObject; this.IsRight = isRight; this.IsFirstFrame = false; // build the sprites. attackLeft1Sprite = AnimatedSpriteFactory.Instance.BuildAttackLeft1Sprite(parent.Position); attackLeft2Sprite = AnimatedSpriteFactory.Instance.BuildAttackLeft2Sprite(parent.Position); attackRight1Sprite = AnimatedSpriteFactory.Instance.BuildAttackRight1Sprite(parent.Position); attackRight2Sprite = AnimatedSpriteFactory.Instance.BuildAttackRight2Sprite(parent.Position); if (this.IsRight) { this.Position = new Vector2(parent.CollisionRectangle.Right, parent.CollisionRectangle.Top); } else { this.Position = new Vector2(parent.CollisionRectangle.Left - 16, parent.CollisionRectangle.Bottom); } }
public AttackHand(IPlayableObject playableObject, bool isRight) { this.parent = playableObject; this.IsRight = isRight; this.IsFirstFrame = false; // build the sprites. attackLeft1Sprite = AnimatedSpriteFactory.Instance.BuildAttackLeft1Sprite(parent.Position); attackLeft2Sprite = AnimatedSpriteFactory.Instance.BuildAttackLeft2Sprite(parent.Position); attackRight1Sprite = AnimatedSpriteFactory.Instance.BuildAttackRight1Sprite(parent.Position); attackRight2Sprite = AnimatedSpriteFactory.Instance.BuildAttackRight2Sprite(parent.Position); if (this.IsRight) { this.Position = new Vector2(parent.CollisionRectangle.Right, parent.CollisionRectangle.Top); } else { this.Position = new Vector2(parent.CollisionRectangle.Left - 16, parent.CollisionRectangle.Bottom); } }
public SmallLeftIdleMario(IPlayableObject playableObject) { this.playableObject = playableObject; sprite = AnimatedSpriteFactory.Instance.BuildSmallLeftIdleMarioSprite(); this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public MarioCollidesWithYoshi(IPlayableObject playableObject) { this.playableObject = playableObject; }
public MarioCrouchCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public MoveMarioRightCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public FireMarioFlagSlide(IPlayableObject playableObject) { this.playableObject = playableObject; this.playableObject.StarPower = false; sprite = AnimatedSpriteFactory.Instance.BuildFireFlagSlideMarioSprite(); }
public PlayableObjectStateTransitionMachine(IPlayableObject playableObject) { this.playableObject = playableObject; PipeBuffer = GameValues.MarioStateMachinePipeBuffer; }
public FireLeftIdleMario(IPlayableObject playableObject) { this.playableObject = playableObject; sprite = AnimatedSpriteFactory.Instance.BuildFireLeftIdleMarioSprite(); this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public SmallLeftWalkingMario(IPlayableObject playableObject) { this.playableObject = playableObject; sprite = AnimatedSpriteFactory.Instance.BuildSmallLeftWalkingMarioSprite(); this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public MarioCollidesWithMushroomCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public MarioCollidesWithStarCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public FireMarioFlagSlide(IPlayableObject playableObject) { this.playableObject = playableObject; this.playableObject.StarPower = false; sprite = AnimatedSpriteFactory.Instance.BuildFireFlagSlideMarioSprite(); }
private void MoveSelectedPlayableObject(IPlayableObject playableObject, Vector2 mousePosition) { playableObject.SetFuturePosition(mousePosition); }
public MarioCollidesWithGroundCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public MarioRunCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public MarioCollidesWithFlagPoleCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public BigMarioFlagSlideEnd(IPlayableObject playableObject) { this.playableObject = playableObject; this.playableObject.StarPower = false; sprite = AnimatedSpriteFactory.Instance.BuildBigFlagSlideEndMarioSprite(); }
public MarioCollidesWithEnemyCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public BigLeftWalkingMario(IPlayableObject playableObject) { this.playableObject = playableObject; sprite = AnimatedSpriteFactory.Instance.BuildBigLeftWalkingMarioSprite(); this.playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public MoveMarioLeftCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public ItemIsConsumedCommand(IPlayableObject playableObject, IDynamicObject dynamicObject) { this.playableObject = playableObject; this.dynamicObject = dynamicObject; }
public MarioNoInputCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public MarioCollidesWithMushroomCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public MarioJumpCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public MarioCollidesWithYoshi(IPlayableObject playableObject) { this.playableObject = playableObject; }
private void MoveSelectedPlayableObject(IPlayableObject playableObject, Vector2 mousePosition) { playableObject.SetFuturePosition(mousePosition); }
private void FindTarget() { target = Level.Instance.King; }
public MarioNoInputCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
private void FindTarget() { target = Level.Instance.King; }
public MarioSlidesOnFlagPoleCommand(IPlayableObject playableObject, IDynamicObject dynamicObject) { this.dynamicObject = dynamicObject; this.playableObject = playableObject; }
public BigRightWalkingMarioYoshi(IPlayableObject playableObject) { this.playableObject = playableObject; sprite = AnimatedSpriteFactory.Instance.BuildBigRightWalkingMarioYoshiSprite(playableObject.Position); playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public SmallLeftIdleMarioYoshi(IPlayableObject playableObject) { this.playableObject = playableObject; sprite = AnimatedSpriteFactory.Instance.BuildSmallLeftIdleMarioYoshiSprite(playableObject.Position); playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public MarioCollidesWithFlagPoleCommand(IPlayableObject playableObject) { this.playableObject = playableObject; }
public BigLeftIdleMarioYoshi(IPlayableObject playableObject) { this.playableObject = playableObject; sprite = AnimatedSpriteFactory.Instance.BuildBigLeftIdleMarioYoshiSprite(playableObject.Position); playableObject.CollisionRectangle = sprite.SpriteDestinationRectangle; }
public MarioSlidesOnFlagPoleCommand(IPlayableObject playableObject, IDynamicObject dynamicObject) { this.dynamicObject = dynamicObject; this.playableObject = playableObject; }
public MarioCollidesWithFireFlower(IPlayableObject playableObject) { this.playableObject = playableObject; }