Example #1
0
        public ISprite CreateSprite(IMovementState movement, IConditionState condition)
        {
            ISprite sprite = new DeadMarioSprite(marioSpriteSheet);
            Type    spriteType;
            string  code = "";

            if (movement != null && condition != null)
            {
                code = movement.GetType().ToString() + condition.GetType().ToString();
            }

            if (Mario.Instance != null && Mario.Instance.RowId != -1)
            {
                marioCostumeDictionary.TryGetValue(code, out spriteType);
                if (spriteType != null)
                {
                    ConstructorInfo[] constr = new ConstructorInfo[1];
                    constr = spriteType.GetConstructors();
                    sprite = (ISprite)constr[0].Invoke(new object[] { marioCostumeSpriteSheet });
                    CostumeSprite costSprite = (CostumeSprite)sprite;
                    costSprite.RowId = Mario.Instance.RowId;
                    sprite           = costSprite;
                }
            }
            else
            {
                marioDictionary.TryGetValue(code, out spriteType);
                if (spriteType != null)
                {
                    ConstructorInfo[] constr = new ConstructorInfo[1];
                    constr = spriteType.GetConstructors();
                    sprite = (ISprite)constr[0].Invoke(new object[] { marioSpriteSheet });
                }
            }
            return(sprite);
        }
Example #2
0
 public void UpdateSprite()
 {
     sprite = SpriteMachine.Instance.CreateSprite(HealthState.GetType().Name + MovementState.GetType().Name);
 }
Example #3
0
        private void UpdateSprite()
        {
            //needs to also update the player position so the bottom of the player stays in the same place
            ISprite currentSprite = sprite;

            sprite             = SpriteMachine.Instance.CreateSprite(HealthState.GetType().Name + MovementState.GetType().Name);
            Physics.yPosition += currentSprite.GetHeight() - sprite.GetHeight();
        }