using UnityEngine; using UnityEngine.UI; public class MyLayoutGroup : HorizontalLayoutGroup { protected override void CalculateLayoutInputHorizontal() { base.CalculateLayoutInputHorizontal(); // Iterate through child components and set their layout parameters using ILayoutElement foreach (RectTransform child in rectChildren) { ILayoutElement layoutElement = child.GetComponentIn this example, we're inheriting from the built-in HorizontalLayoutGroup class and overriding its CalculateLayoutInputHorizontal method to set layout parameters using ILayoutElement. We're iterating through all child components of the layout group, checking if each has an ILayoutElement component, and then setting their flexibleHeight and preferredHeight values. This code example shows ILayoutElement being used with Unity's UI system, specifically the HorizontalLayoutGroup component. The library package being used here is UnityEngine.UI.(); if (layoutElement != null) { layoutElement.flexibleHeight = 1; layoutElement.preferredHeight = 50; } } } }