public void Heal(IHealingSource source) { if (source == null) { return; } float healing = Mathf.Abs(source.BaseHealing); foreach (var modifier in _healingModifiers) { healing = modifier(source, healing); } HandleHealing(source, healing); OnHeal.SafeInvoke(source, healing); }
public void Heal(IHealingSource source) { if (source == null) return; float healing = Mathf.Abs(source.BaseHealing); foreach (var modifier in _healingModifiers) healing = modifier(source, healing); HandleHealing(source, healing); OnHeal.SafeInvoke(source, healing); }
protected virtual void HandleHealing(IHealingSource source, float damage) { InternalDamage -= damage; }