private void CreateAndSpawnEnemies(LevelStageConfig levelStageConfig) { var enemySpawnElements = levelStageConfig.Enemies; foreach (var enemySpawnElement in enemySpawnElements) { var enemy = _gameFactory.CreateEnemy(enemySpawnElement.EnemyConfig); Assert.IsNotNull(enemy); Game.LevelManager.AddEnemy(enemySpawnElement.EnemyConfig, enemy); } }