public ProfileAppService(IProfileBaseAppServiceCommon profileBaseAppServiceCommon , IUserContentDomainService userContentDomainService , IGameDomainService gameDomainService) : base(profileBaseAppServiceCommon) { this.userContentDomainService = userContentDomainService; this.gameDomainService = gameDomainService; }
public GameAppService( IGameDomainService gameDomainService, IMapper mapper ) { _gameDomainService = gameDomainService; _mapper = mapper; }
public GameAppService(IProfileBaseAppServiceCommon profileBaseAppServiceCommon , ITeamDomainService teamDomainService , IGameDomainService gameDomainService , IGamificationDomainService gamificationDomainService) : base(profileBaseAppServiceCommon) { this.gameDomainService = gameDomainService; this.teamDomainService = teamDomainService; this.gamificationDomainService = gamificationDomainService; }
public LocalizationAppService(IProfileBaseAppServiceCommon profileBaseAppServiceCommon , ILocalizationDomainService translationDomainService , IGameDomainService gameDomainService , IGamificationDomainService gamificationDomainService) : base(profileBaseAppServiceCommon) { this.translationDomainService = translationDomainService; this.gameDomainService = gameDomainService; this.gamificationDomainService = gamificationDomainService; }
public ProfileAppService(IMapper mapper , IUnitOfWork unitOfWork , ICacheService cacheService , IProfileDomainService profileDomainService , IUserContentDomainService userContentDomainService , IGameDomainService gameDomainService) : base(mapper, unitOfWork, cacheService, profileDomainService) { this.userContentDomainService = userContentDomainService; this.gameDomainService = gameDomainService; }
public GameService(IStoreEvents store, IRepository <Game> repository, IRepository <User> userRepository, IDomainService domain, GameSettings gameSettings, IGameDomainService gameDomainService, IRepository <Game> gameRepository, ICastleTroopTypeService castleTroopTypeService) : base(repository) { _store = store; _userRepository = userRepository; _domain = domain; _gameSettings = gameSettings; _gameDomainService = gameDomainService; _gameRepository = gameRepository; _castleTroopTypeService = castleTroopTypeService; }
public LocalizationAppService(IMapper mapper , IUnitOfWork unitOfWork , ICacheService cacheService , IProfileDomainService profileDomainService , ILocalizationDomainService translationDomainService , IGameDomainService gameDomainService , IGamificationDomainService gamificationDomainService) : base(mapper, unitOfWork, cacheService, profileDomainService) { this.translationDomainService = translationDomainService; this.gameDomainService = gameDomainService; this.gamificationDomainService = gamificationDomainService; }
public GameAppService(IMapper mapper , IUnitOfWork unitOfWork , ICacheService cacheService , IProfileDomainService profileDomainService , ITeamDomainService teamDomainService , IGameDomainService gameDomainService , IGamificationDomainService gamificationDomainService) : base(mapper, unitOfWork, cacheService, profileDomainService) { this.gameDomainService = gameDomainService; this.teamDomainService = teamDomainService; this.gamificationDomainService = gamificationDomainService; }
public LoanAppService( ILoanDomainService loanDomainService, IFriendDomainService friendDomainService, IGameDomainService gameDomainService, IMapper mapper ) { _loanDomainService = loanDomainService; _friendDomainService = friendDomainService; _gameDomainService = gameDomainService; _mapper = mapper; }
public GameDomainServiceTest() { _createGameValidator = new CreateGameValidator(); _gameRepositoryMock = new Mock <IGameRepository>(); _friendRepositoryMock = new Mock <IFriendRepository>(); _loanRepositoryMock = new Mock <ILoanRepository>(); _unityOfWork = new UnitOfWork( _gameRepositoryMock.Object, _friendRepositoryMock.Object, _loanRepositoryMock.Object); _gameDomainService = new GameDomainService( _unityOfWork, _createGameValidator); }
public RestartCastleProductionEventHandler(IGameDomainService gameDomainService) { _gameDomainService = gameDomainService; }
public UpkeepCoinEventHandler(IGameDomainService gameDomainService, IDomainService domainService) { _gameDomainService = gameDomainService; _domainService = domainService; }
public BattalionMovementEventHandler(IDomainService domain, GameSettings gameSettings, IGameDomainService gameDomainService) { _domain = domain; _gameSettings = gameSettings; _gameDomainService = gameDomainService; }
public RevenueCointEventHandler(IGameDomainService gameDomainService, IDomainService domainService) { _gameDomainService = gameDomainService; _domainService = domainService; }
public UpgradeCastleEventHandler(IGameDomainService domainService, IDomainService domain) { _domainService = domainService; _domain = domain; }
public OccupiedCastleEventHandler(IDomainService domain, GameSettings gameSettings, IGameDomainService gameDomainService) { _domain = domain; _gameSettings = gameSettings; _gameDomainService = gameDomainService; }
public GameApplicationService(IGameDomainService gameDomainService) { _gameDomainService = gameDomainService; }
public DefendedSiegeEventHandler(IDomainService domain, GameSettings gameSettings, IGameDomainService gameDomainService) { _domain = domain; _gameSettings = gameSettings; _gameDomainService = gameDomainService; }
public CreateSoldierEventHandler(IDomainService domainService, IGameDomainService gameDomainService) { _domain = domainService; _gameDomainService = gameDomainService; }
public BattleVersusSiegeEventHandler(IDomainService domain, IGameDomainService gameDomainService, IRepository <User> repository) { _domain = domain; _gameDomainService = gameDomainService; _repository = repository; }