////////////////////////////////////////////////////////////////////////// public HotSpot(Rectangle Rect, IEditorResizable Owner, HotSpotType Type) { this.Rect = Rect; this.Owner = Owner; this.Type = Type; }
////////////////////////////////////////////////////////////////////////// private static void SetOrigPos(IEditorResizable Obj) { Obj.OrigRect = new Rectangle(Obj.X, Obj.Y, Obj.Width, Obj.Height); }
////////////////////////////////////////////////////////////////////////// private void PaintResizeHandles(Rectangle OwnerRect, IEditorResizable Owner) { Rectangle Rect; Rect = new Rectangle(OwnerRect.X - 2, OwnerRect.Y - 2, 5, 5); Game.Renderer.DrawRect(Rect, SelectionColor); HotSpots.Add(new HotSpot(Rect, Owner, HotSpot.HotSpotType.ResizeNW)); Rect = new Rectangle(OwnerRect.X + OwnerRect.Width / 2 - 2, OwnerRect.Y - 2, 5, 5); Game.Renderer.DrawRect(Rect, SelectionColor); HotSpots.Add(new HotSpot(Rect, Owner, HotSpot.HotSpotType.ResizeN)); Rect = new Rectangle(OwnerRect.X + OwnerRect.Width - 3, OwnerRect.Y - 2, 5, 5); Game.Renderer.DrawRect(Rect, SelectionColor); HotSpots.Add(new HotSpot(Rect, Owner, HotSpot.HotSpotType.ResizeNE)); Rect = new Rectangle(OwnerRect.X - 2, OwnerRect.Y + OwnerRect.Height / 2 - 2, 5, 5); Game.Renderer.DrawRect(Rect, SelectionColor); HotSpots.Add(new HotSpot(Rect, Owner, HotSpot.HotSpotType.ResizeW)); Rect = new Rectangle(OwnerRect.X + OwnerRect.Width - 3, OwnerRect.Y + OwnerRect.Height / 2 - 2, 5, 5); Game.Renderer.DrawRect(Rect, SelectionColor); HotSpots.Add(new HotSpot(Rect, Owner, HotSpot.HotSpotType.ResizeE)); Rect = new Rectangle(OwnerRect.X - 2, OwnerRect.Y + OwnerRect.Height - 3, 5, 5); Game.Renderer.DrawRect(Rect, SelectionColor); HotSpots.Add(new HotSpot(Rect, Owner, HotSpot.HotSpotType.ResizeSW)); Rect = new Rectangle(OwnerRect.X + OwnerRect.Width / 2 - 2, OwnerRect.Y + OwnerRect.Height - 3, 5, 5); Game.Renderer.DrawRect(Rect, SelectionColor); HotSpots.Add(new HotSpot(Rect, Owner, HotSpot.HotSpotType.ResizeS)); Rect = new Rectangle(OwnerRect.X + OwnerRect.Width - 3, OwnerRect.Y + OwnerRect.Height - 3, 5, 5); Game.Renderer.DrawRect(Rect, SelectionColor); HotSpots.Add(new HotSpot(Rect, Owner, HotSpot.HotSpotType.ResizeSE)); }