public static void AddSequences(ref ISequence[] sequences, ICursored cursor, params ISequence[] sequencesToAdd)
        {
            long cursorSequence;
            ISequence[] updatedSequences;
            ISequence[] currentSequences;

            do
            {
                currentSequences = Volatile.Read(ref sequences);
                updatedSequences = new ISequence[currentSequences.Length + sequencesToAdd.Length];
                Array.Copy(currentSequences, updatedSequences, currentSequences.Length);
                cursorSequence = cursor.Cursor;

                var index = currentSequences.Length;
                foreach (var sequence in sequencesToAdd)
                {
                    sequence.SetValue(cursorSequence);
                    updatedSequences[index++] = sequence;
                }
            }
            while (Interlocked.CompareExchange(ref sequences, updatedSequences, currentSequences) != currentSequences);

            cursorSequence = cursor.Cursor;
            foreach (var sequence in sequencesToAdd)
            {
                sequence.SetValue(cursorSequence);
            }
        }
 /// <summary>
 /// Adds a sequence to the sequence group after threads have started to publish to
 /// the Disruptor.It will set the sequences to cursor value of the ringBuffer
 /// just after adding them.  This should prevent any nasty rewind/wrapping effects.
 /// </summary>
 /// <param name="cursored">The data structure that the owner of this sequence group will be pulling it's events from</param>
 /// <param name="sequence">The sequence to add</param>
 public void AddWhileRunning(ICursored cursored, Sequence sequence)
 {
     SequenceGroups.AddSequences(ref _sequences, cursored, sequence);
 }
Example #3
0
 public void AddWhileRunning(ICursored cursored, ISequence sequence)
 {
     SequenceGroupManager.AddSequences(ref _sequences, cursored, sequence);
 }
 /// <summary>
 /// Adds a sequence to the sequence group after threads have started to Publish to
 /// the Disruptor.  It will set the sequences to cursor value of the ringBuffer
 /// just after adding them.  This should prevent any nasty rewind/wrapping effects.
 /// </summary>
 /// <param name="cursored">The data structure that the owner of this sequence group will be pulling it's events from.</param>
 /// <param name="sequence">The sequence to add.</param>
 public void AddWhileRunning(ICursored cursored, Sequence sequence)
 {
     SequenceGroupManaging.AddSequences(this, sequencesRef, cursored, sequence);           
 }
 public SequencerFollowingSequence(ICursored sequencer)
 {
     _sequencer = sequencer;
 }
 /// <summary>
 /// Construct a <see cref="IEventProcessor"/> that simply tracks a <see cref="Disruptor.Sequence"/>.
 /// </summary>
 /// <param name="sequencer">sequencer to track.</param>
 public NoOpEventProcessor(ICursored sequencer)
 {
     _sequence = new SequencerFollowingSequence(sequencer);
 }