public static ICommandAction Create(DbCommandTree commandTree) { ICommandAction action = null; if (commandTree is DbQueryCommandTree) { action = new QueryCommandAction(commandTree as DbQueryCommandTree); } else if (commandTree is DbInsertCommandTree) { action = new InsertCommandAction(commandTree as DbInsertCommandTree); } else if (commandTree is DbUpdateCommandTree) { action = new UpdateCommandAction(commandTree as DbUpdateCommandTree); } else if (commandTree is DbDeleteCommandTree) { action = new DeleteCommandAction(commandTree as DbDeleteCommandTree); } if (action == null) { throw new NotSupportedException("Not supported DbCommandTree type"); } return(action); }
/// <summary> /// 添加监视窗体 /// </summary> /// <param name="MonitorCtrl">要监视的窗体</param> public void AddMonitorList(ICommandAction MonitorCtrl) { if (!MonitorCtrl.ReceiverList.Contains(this)) { MonitorCtrl.ReceiverList.Add(this); } }
/// <summary> /// 删除监视窗体 /// </summary> /// <param name="MonitorCtrl">要监视的窗体</param> public void RemoveMonitorList(ICommandAction MonitorCtrl) { if (!MonitorCtrl.ReceiverList.Contains(this)) { MonitorCtrl.ReceiverList.Remove(this); } }
/// <summary> /// Initializes a new instance of the <see cref="EffortEntityCommand" /> class /// based on a provided command tree. /// </summary> /// <param name="commandtree"> /// The command tree that describes the operation. /// </param> public EffortEntityCommand(DbCommandTree commandtree) { this.commandAction = CommandActionFactory.Create(commandtree); foreach (KeyValuePair <string, TypeUsage> param in commandtree.Parameters) { this.AddParameter(param.Key); } }
/// <summary> /// Initializes a new instance of the <see cref="EffortEntityCommand" /> class /// based on a prototype instance. /// </summary> /// <param name="prototype"> /// The prototype <see cref="EffortEntityCommand" /> object. /// </param> private EffortEntityCommand(EffortEntityCommand prototype) { this.commandAction = prototype.commandAction; foreach (EffortParameter parameter in prototype.Parameters) { this.AddParameter(parameter.ParameterName); } }
/// <summary> /// Initializes a new instance of the <see cref="EffortEntityCommand" /> class /// based on a prototype instance. /// </summary> /// <param name="prototype"> /// The prototype <see cref="EffortEntityCommand" /> object. /// </param> private EffortEntityCommand(EffortEntityCommand prototype) { this.commandAction = prototype.commandAction; foreach (EffortParameter parameter in prototype.Parameters) { this.AddParameter(parameter.ParameterName); } }
/// <summary> /// Initializes a new instance of the <see cref="EffortEntityCommand" /> class /// based on a provided command tree. /// </summary> /// <param name="commandtree"> /// The command tree that describes the operation. /// </param> public EffortEntityCommand(DbCommandTree commandtree) { this.commandAction = CommandActionFactory.Create(commandtree); foreach (KeyValuePair<string, TypeUsage> param in commandtree.Parameters) { this.AddParameter(param.Key); } }
public ActionContest(BattleActor initiator, BattleActor target, ICommandAction commandAction) { this.initiator = initiator; this.target = target; action = commandAction; attackResult = PerformContestCalculation(); target.TrySetAnimationState(ActorStateMachine.Actions.ActionAnimationState.Guard); }
private ShipModel_Battle _GetFirstActionShip(ICommandAction cmdAction) { HougekiListModel hougekiListModel = cmdAction as HougekiListModel; if (hougekiListModel != null && hougekiListModel.Count > 0) { return(hougekiListModel.GetData(0).Attacker); } return((cmdAction as RaigekiModel)?.GetFirstActionShip()); }
public bool TryParseCommand(string input, out ICommandAction action) { CommandUsageMatchData match = Commands.Parse(input); if (match == null) { action = null; return(false); } action = BuildAction(input, match); return(true); }
public void BattleCommandSet(ActionType actionType, BattleActor target) { TrySetActionState(actionType); currentTarget = target; ICommandAction ca = (ICommandAction)actionFSM.currentStateImplementation; if (ca == null) { throw new System.Exception("Error trying to set BattleCommand"); } battleManager.NewBattleAction(this, target, ca); }
public void SendMessage <T>(T msg, ICommandAction Receive = null) where T : ViewMessageBase { if (Receive == null) { foreach (var it in ReceiverList) { it.OnRecvMessage(msg); } } else { Receive.OnRecvMessage(msg); } }
public CmdActionPhaseModel(FromMiddleBattleDayData data, Dictionary <int, ShipModel_BattleAll> ships) { if (data.Production != null) { _eff = new __EffectModel__(data.Production); } if (data.F_BattleData != null) { if (data.F_BattleData.FmtType == 1) { HougekiDayBattleFmt hougekiDayBattleFmt = data.F_BattleData as HougekiDayBattleFmt; _data_f = new HougekiListModel(hougekiDayBattleFmt.AttackData, ships); } else if (data.F_BattleData.FmtType == 2) { Raigeki data2 = data.F_BattleData as Raigeki; RaigekiModel raigekiModel = new RaigekiModel(data2, ships); if (raigekiModel.Count_f > 0 || raigekiModel.Count_e > 0) { _data_f = raigekiModel; } } } if (data.E_BattleData == null) { return; } if (data.E_BattleData.FmtType == 1) { HougekiDayBattleFmt hougekiDayBattleFmt2 = data.E_BattleData as HougekiDayBattleFmt; _data_e = new HougekiListModel(hougekiDayBattleFmt2.AttackData, ships); } else if (data.E_BattleData.FmtType == 2) { Raigeki data3 = data.E_BattleData as Raigeki; RaigekiModel raigekiModel2 = new RaigekiModel(data3, ships); if (raigekiModel2.Count_f > 0 || raigekiModel2.Count_e > 0) { _data_e = raigekiModel2; } } }
public HelpCommandResult(ICommandAction command, bool isSuccessful, ICommandRoot target) { CommandAction = command; IsSuccessful = isSuccessful; CommandRootTarget = target; }
public void NewBattleAction( BattleActor battleActor, BattleActor target, ICommandAction actionState) { battleActions.AddLast(new BattleAction(battleActor, target, actionState)); }
public BattleAction(BattleActor performer, BattleActor target, ICommandAction action) { this.performer = performer; this.target = target; this.action = action; }
public Command() { action = new CommandAction(); }
public SystemCommandResult(ICommandAction command, bool isSuccessful, CommandKind commandKind) { CommandAction = command; IsSuccessful = isSuccessful; CommandKind = commandKind; }
public CommandPipeline(ICommandAction commandAction) { _commandAction = commandAction; }