public void CollidedWith(IColloidableObject colloidableObject)
 {
     if (colloidableObject is Bullet)
     {
         Bullet bullet = colloidableObject as Bullet;
         energy -= bullet.Energy / 100.0f;
     }
 }
Example #2
0
 public void CheckCollisions(IColloidableObject spacecraft)
 {
     foreach (var gameObject in gameObjects.ToArray())
     {
         if(gameObject is IColloidableObject)
         {
             var colloidableObject = gameObject as IColloidableObject;
             if(spacecraft.CollisionSphere.Intersects(colloidableObject.CollisionSphere))
             {
                 spacecraft.CollidedWith(colloidableObject);
                 colloidableObject.CollidedWith(spacecraft);
             }
         }
     }
 }
Example #3
0
 public void CheckCollisions(IColloidableObject spacecraft)
 {
     foreach (var gameObject in gameObjects.ToArray())
     {
         if (gameObject is IColloidableObject)
         {
             var colloidableObject = gameObject as IColloidableObject;
             if (spacecraft.CollisionSphere.Intersects(colloidableObject.CollisionSphere))
             {
                 spacecraft.CollidedWith(colloidableObject);
                 colloidableObject.CollidedWith(spacecraft);
             }
         }
     }
 }
Example #4
0
 public void CollidedWith(IColloidableObject colloidableObject)
 {
     MyContentManager.Sound_Explosion.Play(Math.Max(0, 0.1f - MyMath.Distance(gameWorld.CameraPosition, gamePosition) / 4000.0f / 10));
     gameWorld.Add(new BulletExplosion(gameWorld, gamePosition, Energy));
     dead = true;
 }
Example #5
0
 public void CollidedWith(IColloidableObject colloidableObject)
 {
     MyContentManager.Sound_Explosion.Play(Math.Max(0, 0.1f - MyMath.Distance(gameWorld.CameraPosition, gamePosition) / 4000.0f / 10));
     gameWorld.Add(new BulletExplosion(gameWorld, gamePosition, Energy));
     dead = true;
 }
Example #6
0
 public void CollidedWith(IColloidableObject colloidableObject)
 {
     if(colloidableObject is Bullet)
     {
         Bullet bullet = colloidableObject as Bullet;
         energy -= bullet.Energy/100.0f;
     }
 }