public override void ReceiveDamage(IAttackerEntity attacker, CharacterItem weapon, Dictionary <DamageElement, MinMaxFloat> allDamageAmounts, CharacterBuff debuff, uint hitEffectsId)
        {
            if (!IsServer || IsDead() || !CanReceiveDamageFrom(attacker))
            {
                return;
            }

            base.ReceiveDamage(attacker, weapon, allDamageAmounts, debuff, hitEffectsId);
            var attackerCharacter = attacker as BaseCharacterEntity;

            // If character is not dead, try to attack
            if (!IsDead())
            {
                BaseCharacterEntity targetEntity;
                if (!TryGetTargetEntity(out targetEntity))
                {
                    // If no target enemy, set target enemy as attacker
                    SetAttackTarget(attackerCharacter);
                }
                else if (attackerCharacter != targetEntity && Random.value > 0.5f)
                {
                    // Random 50% to change target when receive damage from anyone
                    SetAttackTarget(attackerCharacter);
                }
            }
        }
Example #2
0
        public override bool CanReceiveDamageFrom(IAttackerEntity attacker)
        {
            if (attacker == null)
            {
                return(false);
            }

            BaseCharacterEntity characterEntity = attacker as BaseCharacterEntity;

            if (characterEntity == null)
            {
                return(false);
            }

            if (isInSafeArea || characterEntity.isInSafeArea)
            {
                // If this character or another character is in safe area so it cannot receive damage
                return(false);
            }
            if (characterEntity is BasePlayerCharacterEntity)
            {
                // If not ally while this is Pvp map, assume that it can receive damage
                if (!IsAlly(characterEntity) && gameManager.CurrentMapInfo.canPvp)
                {
                    return(true);
                }
            }
            if (characterEntity is BaseMonsterCharacterEntity)
            {
                // If this character is not summoner so it is enemy and also can receive damage
                return(!IsAlly(characterEntity));
            }
            return(false);
        }
        public void SetupDamage(
            IAttackerEntity attacker,
            CharacterItem weapon,
            Dictionary <DamageElement, MinMaxFloat> allDamageAmounts,
            CharacterBuff debuff,
            uint hitEffectsId,
            float missileDistance,
            float missileSpeed,
            IDamageableEntity lockingTarget)
        {
            SetupDamage(attacker, weapon, allDamageAmounts, debuff, hitEffectsId);
            this.missileDistance    = missileDistance;
            this.missileSpeed.Value = missileSpeed;

            if (missileDistance <= 0 && missileSpeed <= 0)
            {
                // Explode immediately when distance and speed is 0
                Explode();
                NetworkDestroy(destroyDelay);
                destroying = true;
                return;
            }

            LockingTarget   = lockingTarget;
            launchTime      = Time.unscaledTime;
            missileDuration = missileDistance / missileSpeed;
        }
        public override void ReceivedDamage(IAttackerEntity attacker, CombatAmountType damageAmountType, int damage)
        {
            BaseCharacterEntity attackerCharacter = attacker as BaseCharacterEntity;

            // If summoned by someone, summoner is attacker
            if (attackerCharacter != null &&
                attackerCharacter is BaseMonsterCharacterEntity &&
                (attackerCharacter as BaseMonsterCharacterEntity).IsSummoned)
            {
                attackerCharacter = (attackerCharacter as BaseMonsterCharacterEntity).Summoner;
            }

            // Add received damage entry
            if (attackerCharacter != null)
            {
                ReceivedDamageRecord receivedDamageRecord = new ReceivedDamageRecord();
                receivedDamageRecord.totalReceivedDamage = damage;
                if (receivedDamageRecords.ContainsKey(attackerCharacter))
                {
                    receivedDamageRecord = receivedDamageRecords[attackerCharacter];
                    receivedDamageRecord.totalReceivedDamage += damage;
                }
                receivedDamageRecord.lastReceivedDamageTime = Time.unscaledTime;
                receivedDamageRecords[attackerCharacter]    = receivedDamageRecord;
            }

            base.ReceivedDamage(attackerCharacter, damageAmountType, damage);
        }
        public AttackResults AttackWithMelee(IAttackerEntity attackerEntity, float damage)
        {
            Rectangle attackerBounds = attackerEntity.AttackerBounds;
            Point[] attackerPixels = attackerEntity.AttackerPixels;
            Matrix attackerTransformMatrix = attackerEntity.AttackerTransformMatrix;
            Point[] attackerTransformedPixels = CollisionHelper.ConvertTexturePixelsToScreenPixels(attackerPixels, attackerTransformMatrix);
            foreach (IAttackableEntity attackableEntity in attackableEntities) {
                if (attackableEntity.AttackBounds.Intersects(attackerBounds)) {
                    Boolean[,] attackableBooleans = attackableEntity.AttackBooleans;
                    foreach (Point attackerPixel in attackerTransformedPixels) {
                        Vector2 attackablePixelVector = CollisionHelper.ConvertScreenPixelToTexturePixel(
                            new Vector2((float)attackerPixel.X, (float)attackerPixel.Y),
                            attackableEntity.AttackTransformMatrix);
                        Point attackablePoint = new Point((int)attackablePixelVector.X, (int)attackablePixelVector.Y);
                        if (attackablePoint.X >= 0 && attackablePoint.Y >= 0
                            && attackablePoint.X < attackableBooleans.GetLength(0)
                            && attackablePoint.Y < attackableBooleans.GetLength(1)) {
                                if (attackableBooleans[attackablePoint.X, attackablePoint.Y]) {
                                    if (attackableEntity.AttackWithDamage(DamageType.Melee, damage)) {
                                        return AttackResults.Kill;
                                    } else {
                                        return AttackResults.Damage;
                                    }
                                }
                        }
                    }
                }
            }

            return AttackResults.None;
        }
Example #6
0
 public AttackResults AttackWithProjectileSingleTarget(IAttackerEntity attackerEntity, float damage)
 {
     IAttackableEntity[] attackableEntitiesWithinAttackersBounds = AttackHelper.AttackableEntitiesWithinAttackersBounds(attackerEntity.AttackerBounds, this.AttackableEntities.ToArray());
     foreach (Point attackersPixel in attackerEntity.AttackerPixels)
     {
         Point attackersPixelInScreenCoordinates = CollisionHelper.ConvertTexturePixelToScreenPixel(attackersPixel, attackerEntity.AttackerTransformMatrix);
         for (int index = 0; index < attackableEntitiesWithinAttackersBounds.Length; index++)
         {
             IAttackableEntity attackableEntity = attackableEntitiesWithinAttackersBounds[index];
             Point             attackersPixelInAttackableEntitysTextureCoordinates = CollisionHelper.ConvertScreenPixelToTexturePixel(attackersPixelInScreenCoordinates, attackableEntity.AttackTransformMatrix);
             if (attackersPixelInAttackableEntitysTextureCoordinates.X >= 0 && attackersPixelInAttackableEntitysTextureCoordinates.Y >= 0)
             {
                 if (attackersPixelInAttackableEntitysTextureCoordinates.X < attackableEntity.AttackBooleans.GetLength(0) &&
                     attackersPixelInAttackableEntitysTextureCoordinates.Y < attackableEntity.AttackBooleans.GetLength(1))
                 {
                     if (attackableEntity.AttackBooleans[attackersPixelInAttackableEntitysTextureCoordinates.X, attackersPixelInAttackableEntitysTextureCoordinates.Y])
                     {
                         if (attackableEntity.AttackWithDamage(DamageType.Projectile, damage))
                         {
                             return(AttackResults.Kill);
                         }
                         else
                         {
                             return(AttackResults.Damage);
                         }
                     }
                 }
             }
         }
     }
     return(AttackResults.None);
 }
Example #7
0
        public override void ReceiveDamage(IAttackerEntity attacker, CharacterItem weapon, Dictionary <DamageElement, MinMaxFloat> allDamageAmounts, CharacterBuff debuff, uint hitEffectsId)
        {
            if (!IsServer || IsDead())
            {
                return;
            }

            base.ReceiveDamage(attacker, weapon, allDamageAmounts, debuff, hitEffectsId);
            float calculatingTotalDamage = 0f;

            if (allDamageAmounts.Count > 0)
            {
                foreach (KeyValuePair <DamageElement, MinMaxFloat> allDamageAmount in allDamageAmounts)
                {
                    DamageElement damageElement = allDamageAmount.Key;
                    MinMaxFloat   damageAmount  = allDamageAmount.Value;
                    calculatingTotalDamage += damageAmount.Random();
                }
            }
            // Apply damages
            int totalDamage = (int)calculatingTotalDamage;

            CurrentHp -= totalDamage;

            ReceivedDamage(attacker, CombatAmountType.NormalDamage, totalDamage);

            // If current hp <= 0, character dead
            if (IsDead())
            {
                NetworkDestroy();
            }
        }
 public virtual void ReceivedDamage(IAttackerEntity attacker, CombatAmountType combatAmountType, int damage)
 {
     RequestCombatAmount(combatAmountType, damage);
     if (onReceivedDamage != null)
     {
         onReceivedDamage.Invoke(attacker, combatAmountType, damage);
     }
 }
Example #9
0
 public virtual void ReceiveDamage(IAttackerEntity attacker, CharacterItem weapon, Dictionary <DamageElement, MinMaxFloat> allDamageAmounts, CharacterBuff debuff, uint hitEffectsId)
 {
     if (!IsServer || IsDead())
     {
         return;
     }
     this.InvokeInstanceDevExtMethods("ReceiveDamage", attacker, weapon, allDamageAmounts, debuff, hitEffectsId);
 }
Example #10
0
 protected void DevExtReceivedDamageDemo(IAttackerEntity attacker, CombatAmountType combatAmountType, int damage)
 {
     if (writeAddonLog)
     {
         Debug.Log("[" + name + "] MonsterCharacterEntity.ReceivedDamage("
                   + attacker.gameObject.name + ", " + combatAmountType + ", " + damage + ")");
     }
 }
Example #11
0
 protected void DevExtReceiveDamageDemo(IAttackerEntity attacker, CharacterItem weapon, Dictionary <DamageElement, MinMaxFloat> allDamageAmounts, CharacterBuff debuff, uint hitEffectsId)
 {
     if (writeAddonLog)
     {
         Debug.Log("[" + name + "] MonsterCharacterEntity.ReceiveDamage("
                   + attacker.gameObject.name + ", " + weapon + ", " + allDamageAmounts.Count + ", " + debuff + ", " + hitEffectsId + ")");
     }
 }
 public override void ReceivedDamage(IAttackerEntity attacker, CombatAmountType combatAmountType, int damage)
 {
     base.ReceivedDamage(attacker, combatAmountType, damage);
     if (attacker is BaseCharacterEntity)
     {
         gameInstance.GameplayRule.OnHarvestableReceivedDamage(attacker as BaseCharacterEntity, this, combatAmountType, damage);
     }
 }
        public override void ReceiveDamage(IAttackerEntity attacker, CharacterItem weapon, Dictionary <DamageElement, MinMaxFloat> allDamageAmounts, CharacterBuff debuff, uint hitEffectsId)
        {
            if (!IsServer || IsDead() || weapon == null)
            {
                return;
            }

            base.ReceiveDamage(attacker, weapon, allDamageAmounts, debuff, hitEffectsId);
            BaseCharacterEntity attackerCharacter = attacker as BaseCharacterEntity;

            // Play hit effect
            if (hitEffectsId == 0)
            {
                hitEffectsId = gameInstance.DefaultHitEffects.Id;
            }
            if (hitEffectsId > 0)
            {
                RequestPlayEffect(hitEffectsId);
            }
            // Apply damages
            int  totalDamage = 0;
            Item weaponItem  = weapon.GetWeaponItem();
            HarvestEffectiveness harvestEffectiveness;
            WeightedRandomizer <ItemDropByWeight> itemRandomizer;

            if (harvestable.CacheHarvestEffectivenesses.TryGetValue(weaponItem.weaponType, out harvestEffectiveness) &&
                harvestable.CacheHarvestItems.TryGetValue(weaponItem.weaponType, out itemRandomizer))
            {
                totalDamage = (int)(weaponItem.harvestDamageAmount.GetAmount(weapon.level).Random() * harvestEffectiveness.damageEffectiveness);
                ItemDropByWeight receivingItem = itemRandomizer.TakeOne();
                int   dataId           = receivingItem.item.DataId;
                short amount           = (short)(receivingItem.amountPerDamage * totalDamage);
                bool  droppingToGround = collectType == HarvestableCollectType.DropToGround;
                if (attackerCharacter.IncreasingItemsWillOverwhelming(dataId, amount))
                {
                    droppingToGround = true;
                }
                if (!droppingToGround)
                {
                    attackerCharacter.IncreaseItems(CharacterItem.Create(dataId, 1, amount));
                }
                else
                {
                    ItemDropEntity.DropItem(this, CharacterItem.Create(dataId, 1, amount), new uint[0]);
                }
            }
            CurrentHp -= totalDamage;
            ReceivedDamage(attackerCharacter, CombatAmountType.NormalDamage, totalDamage);

            if (IsDead())
            {
                CurrentHp = 0;
                CallNetFunction(NetFuncOnHarvestableDestroy, FunctionReceivers.All);
                DestroyAndRespawn();
            }
        }
Example #14
0
        public override void ReceiveDamage(IAttackerEntity attacker, CharacterItem weapon, Dictionary <DamageElement, MinMaxFloat> allDamageAmounts, CharacterBuff debuff, uint hitEffectsId)
        {
            if (!IsServer || IsDead())
            {
                return;
            }

            base.ReceiveDamage(attacker, weapon, allDamageAmounts, debuff, hitEffectsId);
            // TODO: Reduce current hp
        }
        public void ReceiveDamage(IAttackerEntity attacker, CharacterItem weapon, Dictionary <DamageElement, MinMaxFloat> allDamageAmounts, CharacterBuff debuff, uint hitEffectsId)
        {
            List <DamageElement> keys = new List <DamageElement>(allDamageAmounts.Keys);

            foreach (DamageElement key in keys)
            {
                allDamageAmounts[key] = allDamageAmounts[key] * damageRate;
            }
            characterEntity.ReceiveDamageFunction(attacker, weapon, allDamageAmounts, debuff, hitEffectsId);
        }
 public virtual void ReceiveDamage(IAttackerEntity attacker, CharacterItem weapon, Dictionary <DamageElement, MinMaxFloat> allDamageAmounts, CharacterBuff debuff, uint hitEffectsId)
 {
     if (!IsServer || IsDead())
     {
         return;
     }
     if (onReceiveDamage != null)
     {
         onReceiveDamage.Invoke(attacker, weapon, allDamageAmounts, debuff, hitEffectsId);
     }
 }
 public virtual void SetupDamage(
     IAttackerEntity attacker,
     CharacterItem weapon,
     Dictionary <DamageElement, MinMaxFloat> allDamageAmounts,
     CharacterBuff debuff,
     uint hitEffectsId)
 {
     this.attacker         = attacker;
     this.weapon           = weapon;
     this.allDamageAmounts = allDamageAmounts;
     this.debuff           = debuff;
     this.hitEffectsId     = hitEffectsId;
 }
Example #18
0
        public MultiAttackResults AttackWithProjectile(IAttackerEntity attackerEntity, float damage)
        {
            IAttackableEntity[] attackableEntitiesWithinAttackersBounds = AttackHelper.AttackableEntitiesWithinAttackersBounds(attackerEntity.AttackerBounds, this.AttackableEntities.ToArray());
            float[]             damageValuesArray  = new float[attackableEntitiesWithinAttackersBounds.Length];
            MultiAttackResults  multiAttackResults = new MultiAttackResults();

            foreach (Point attackersPixel in attackerEntity.AttackerPixels)
            {
                Point attackersPixelInScreenCoordinates = CollisionHelper.ConvertTexturePixelToScreenPixel(attackersPixel, attackerEntity.AttackerTransformMatrix);
                for (int index = 0; index < attackableEntitiesWithinAttackersBounds.Length; index++)
                {
                    IAttackableEntity attackableEntity = attackableEntitiesWithinAttackersBounds[index];
                    Point             attackersPixelInAttackableEntitysTextureCoordinates = CollisionHelper.ConvertScreenPixelToTexturePixel(attackersPixelInScreenCoordinates,
                                                                                                                                             attackableEntity.AttackTransformMatrix);
                    if (attackersPixelInAttackableEntitysTextureCoordinates.X >= 0 && attackersPixelInAttackableEntitysTextureCoordinates.Y >= 0)
                    {
                        if (attackersPixelInAttackableEntitysTextureCoordinates.X < attackableEntity.AttackBooleans.GetLength(0) &&
                            attackersPixelInAttackableEntitysTextureCoordinates.Y < attackableEntity.AttackBooleans.GetLength(1))
                        {
                            if (attackableEntity.AttackBooleans[attackersPixelInAttackableEntitysTextureCoordinates.X, attackersPixelInAttackableEntitysTextureCoordinates.Y])
                            {
                                damageValuesArray[index] += damage;
                            }
                        }
                    }
                }
            }
            for (int index = 0; index < attackableEntitiesWithinAttackersBounds.Length; index++)
            {
                if (damageValuesArray[index] > 0.0f)
                {
                    if (attackableEntitiesWithinAttackersBounds[index].AttackWithDamage(DamageType.Projectile, damageValuesArray[index]))
                    {
                        multiAttackResults.Kills++;
                    }
                    else
                    {
                        multiAttackResults.Damages++;
                    }
                }
            }
            return(multiAttackResults);
        }
Example #19
0
        public AttackResults AttackWithMelee(IAttackerEntity attackerEntity, float damage)
        {
            Rectangle attackerBounds = attackerEntity.AttackerBounds;

            Point[] attackerPixels          = attackerEntity.AttackerPixels;
            Matrix  attackerTransformMatrix = attackerEntity.AttackerTransformMatrix;

            Point[] attackerTransformedPixels = CollisionHelper.ConvertTexturePixelsToScreenPixels(attackerPixels, attackerTransformMatrix);
            foreach (IAttackableEntity attackableEntity in attackableEntities)
            {
                if (attackableEntity.AttackBounds.Intersects(attackerBounds))
                {
                    Boolean[,] attackableBooleans = attackableEntity.AttackBooleans;
                    foreach (Point attackerPixel in attackerTransformedPixels)
                    {
                        Vector2 attackablePixelVector = CollisionHelper.ConvertScreenPixelToTexturePixel(
                            new Vector2((float)attackerPixel.X, (float)attackerPixel.Y),
                            attackableEntity.AttackTransformMatrix);
                        Point attackablePoint = new Point((int)attackablePixelVector.X, (int)attackablePixelVector.Y);
                        if (attackablePoint.X >= 0 && attackablePoint.Y >= 0 &&
                            attackablePoint.X < attackableBooleans.GetLength(0) &&
                            attackablePoint.Y < attackableBooleans.GetLength(1))
                        {
                            if (attackableBooleans[attackablePoint.X, attackablePoint.Y])
                            {
                                if (attackableEntity.AttackWithDamage(DamageType.Melee, damage))
                                {
                                    return(AttackResults.Kill);
                                }
                                else
                                {
                                    return(AttackResults.Damage);
                                }
                            }
                        }
                    }
                }
            }

            return(AttackResults.None);
        }
        public override void ReceivedDamage(IAttackerEntity attacker, CombatAmountType damageAmountType, int damage)
        {
            var attackerCharacter = attacker as BaseCharacterEntity;

            // If summoned by someone, summoner is attacker
            if (attackerCharacter != null &&
                attackerCharacter is BaseMonsterCharacterEntity &&
                (attackerCharacter as BaseMonsterCharacterEntity).IsSummoned)
            {
                attackerCharacter = (attackerCharacter as BaseMonsterCharacterEntity).Summoner;
            }

            // Add received damage entry
            if (attackerCharacter != null)
            {
                var receivedDamageRecord = new ReceivedDamageRecord();
                receivedDamageRecord.totalReceivedDamage = damage;
                if (receivedDamageRecords.ContainsKey(attackerCharacter))
                {
                    receivedDamageRecord = receivedDamageRecords[attackerCharacter];
                    receivedDamageRecord.totalReceivedDamage += damage;
                }
                receivedDamageRecord.lastReceivedDamageTime = Time.unscaledTime;
                receivedDamageRecords[attackerCharacter]    = receivedDamageRecord;
            }

            base.ReceivedDamage(attackerCharacter, damageAmountType, damage);

            // If dead destroy / respawn
            if (IsDead())
            {
                CurrentHp = 0;
                if (!IsSummoned)
                {
                    // If not summoned by someone, destroy and respawn it
                    DestroyAndRespawn();
                }
            }
        }
        public override bool CanReceiveDamageFrom(IAttackerEntity attacker)
        {
            if (attacker == null)
            {
                return(false);
            }

            var characterEntity = attacker as BaseCharacterEntity;

            if (characterEntity == null)
            {
                return(false);
            }

            if (isInSafeArea || characterEntity.isInSafeArea)
            {
                // If this character or another character is in safe area so it cannot receive damage
                return(false);
            }
            // If another character is not ally assume that it can receive damage
            return(!IsAlly(characterEntity));
        }
Example #22
0
        public void SetupDamage(
            IAttackerEntity attacker,
            CharacterItem weapon,
            Dictionary <DamageElement, MinMaxFloat> allDamageAmounts,
            CharacterBuff debuff,
            uint hitEffectsId,
            float missileDistance,
            float missileSpeed,
            IDamageableEntity lockingTarget)
        {
            SetupDamage(attacker, weapon, allDamageAmounts, debuff, hitEffectsId);
            this.missileDistance    = missileDistance;
            this.missileSpeed.Value = missileSpeed;

            if (missileDistance <= 0 && missileSpeed <= 0)
            {
                NetworkDestroy();
                return;
            }

            LockingTarget = lockingTarget;
            NetworkDestroy(missileDistance / missileSpeed);
        }
 public bool CanReceiveDamageFrom(IAttackerEntity attacker)
 {
     return(characterEntity.CanReceiveDamageFrom(attacker));
 }
 public MultiAttackResults AttackWithProjectile(IAttackerEntity attackerEntity, float damage)
 {
     IAttackableEntity[] attackableEntitiesWithinAttackersBounds = AttackHelper.AttackableEntitiesWithinAttackersBounds(attackerEntity.AttackerBounds, this.AttackableEntities.ToArray());
     float[] damageValuesArray = new float[attackableEntitiesWithinAttackersBounds.Length];
     MultiAttackResults multiAttackResults = new MultiAttackResults();
     foreach (Point attackersPixel in attackerEntity.AttackerPixels) {
         Point attackersPixelInScreenCoordinates = CollisionHelper.ConvertTexturePixelToScreenPixel(attackersPixel, attackerEntity.AttackerTransformMatrix);
         for (int index = 0; index < attackableEntitiesWithinAttackersBounds.Length; index++) {
             IAttackableEntity attackableEntity = attackableEntitiesWithinAttackersBounds[index];
             Point attackersPixelInAttackableEntitysTextureCoordinates = CollisionHelper.ConvertScreenPixelToTexturePixel(attackersPixelInScreenCoordinates,
                 attackableEntity.AttackTransformMatrix);
             if (attackersPixelInAttackableEntitysTextureCoordinates.X >= 0 && attackersPixelInAttackableEntitysTextureCoordinates.Y >= 0) {
                 if (attackersPixelInAttackableEntitysTextureCoordinates.X < attackableEntity.AttackBooleans.GetLength(0) &&
                     attackersPixelInAttackableEntitysTextureCoordinates.Y < attackableEntity.AttackBooleans.GetLength(1)) {
                         if (attackableEntity.AttackBooleans[attackersPixelInAttackableEntitysTextureCoordinates.X,attackersPixelInAttackableEntitysTextureCoordinates.Y]) {
                             damageValuesArray[index] += damage;
                         }
                 }
             }
         }
     }
     for (int index = 0; index < attackableEntitiesWithinAttackersBounds.Length; index++) {
         if (damageValuesArray[index] > 0.0f) {
             if (attackableEntitiesWithinAttackersBounds[index].AttackWithDamage(DamageType.Projectile, damageValuesArray[index])) {
                 multiAttackResults.Kills++;
             } else {
                 multiAttackResults.Damages++;
             }
         }
     }
     return multiAttackResults;
 }
 public AttackResults AttackWithProjectileSingleTarget(IAttackerEntity attackerEntity, float damage)
 {
     IAttackableEntity[] attackableEntitiesWithinAttackersBounds = AttackHelper.AttackableEntitiesWithinAttackersBounds(attackerEntity.AttackerBounds, this.AttackableEntities.ToArray());
     foreach (Point attackersPixel in attackerEntity.AttackerPixels) {
         Point attackersPixelInScreenCoordinates = CollisionHelper.ConvertTexturePixelToScreenPixel(attackersPixel, attackerEntity.AttackerTransformMatrix);
         for (int index = 0; index < attackableEntitiesWithinAttackersBounds.Length; index++) {
             IAttackableEntity attackableEntity = attackableEntitiesWithinAttackersBounds[index];
             Point attackersPixelInAttackableEntitysTextureCoordinates = CollisionHelper.ConvertScreenPixelToTexturePixel(attackersPixelInScreenCoordinates, attackableEntity.AttackTransformMatrix);
             if (attackersPixelInAttackableEntitysTextureCoordinates.X >= 0 && attackersPixelInAttackableEntitysTextureCoordinates.Y >= 0) {
                 if (attackersPixelInAttackableEntitysTextureCoordinates.X < attackableEntity.AttackBooleans.GetLength(0) &&
                     attackersPixelInAttackableEntitysTextureCoordinates.Y < attackableEntity.AttackBooleans.GetLength(1)) {
                     if (attackableEntity.AttackBooleans[attackersPixelInAttackableEntitysTextureCoordinates.X,attackersPixelInAttackableEntitysTextureCoordinates.Y]) {
                         if (attackableEntity.AttackWithDamage(DamageType.Projectile, damage)) {
                             return AttackResults.Kill;
                         } else {
                             return AttackResults.Damage;
                         }
                     }
                 }
             }
         }
     }
     return AttackResults.None;
 }
Example #26
0
 public virtual void ReceivedDamage(IAttackerEntity attacker, CombatAmountType combatAmountType, int damage)
 {
     this.InvokeInstanceDevExtMethods("ReceivedDamage", attacker, combatAmountType, damage);
     RequestCombatAmount(combatAmountType, damage);
 }
 public void ReceiveDamage(IAttackerEntity attacker, CharacterItem weapon, Dictionary <DamageElement, MinMaxFloat> allDamageAmounts, CharacterBuff debuff, uint hitEffectsId)
 {
     buildingEntity.ReceiveDamage(attacker, weapon, allDamageAmounts, debuff, hitEffectsId);
 }
 public bool CanReceiveDamageFrom(IAttackerEntity attacker)
 {
     return(buildingEntity.CanReceiveDamageFrom(attacker));
 }
 public virtual bool CanReceiveDamageFrom(IAttackerEntity attacker)
 {
     return(true);
 }