public void RemoveAnimatedObject(IAnimated toRemove) { if (_simpleObjectsToAnimate.Contains(toRemove)) { _simpleObjectsToAnimate.Remove(toRemove); } }
public void AddAnimatedObject(IAnimated toAdd) { if (!_simpleObjectsToAnimate.Contains(toAdd)) { _simpleObjectsToAnimate.Add(toAdd); } }
private void setupDrawObj() { Bitmap bMap = new Bitmap(Image.FromFile(@"..\..\images\explosion.bmp")); var xFrames = 11; var yFrames = 1; var drawLocation = new Point(20, 20); drawObj = new Drawable(drawLocation, bMap, xFrames, yFrames, canvas); }
/// <summary> /// Event that is triggered when a nod in the TreeView get's selected /// If the nod is a different than the currently selected one (and not a folder) /// all running animations will be halted and all TabControls will be made invisible. /// Afterwards the needed TabControl will again be made visible and the forms size will be adjusted to it. /// </summary> /// <param name="sender">The object to trigger the event</param> /// <param name="e">the event args containing the node that was selected</param> private void tvwEffects_AfterSelect(object sender, TreeViewEventArgs e) { //saves the name of the selected node string hdmaEffect = tvwEffects.SelectedNode.Name; if (!Tabs.ContainsKey(hdmaEffect)) // \ if the name is not in the dictionary { return; // | for example one of the folders } if (ActiveTab == hdmaEffect) // | or the same tab is selected twice { return; // / return } //the label at the beginning telling you to select a node. lblNoSelect.Visible = false; //makes al the TabControls invisible and stops the animation foreach (ITab GUI in Tabs.Values) { GUI.GetTabControl().Visible = false; IAnimated AnimatedGUI = GUI as IAnimated; if (AnimatedGUI != null) { AnimatedGUI.StopAnimation(); } } //save the active node's name and make the tabcontrol visible TabControl T = Tabs[hdmaEffect].GetTabControl(); T.Visible = true; ActiveTab = hdmaEffect; //adjust size using (Graphics g = this.CreateGraphics()) { this.Width = (int)Math.Ceiling((_splitterDistance + _widthAdd) * (g.DpiX / 96)) + T.Width; this.Height = (int)Math.Ceiling((T.Height + _heightAdder) * (g.DpiY / 96)); // setzt die Weite der Main-control auf die der TabControl splitContainer1.SplitterDistance = (int)Math.Ceiling(_splitterDistance * (g.DpiX / 96)); // der Splitter würde dabei prozentuel verschoben werden, deswegen wird er wieder rückgesetzt. } }
internal void Add(IAnimated animatedSprite) { animates.Add(animatedSprite); }
public void Add ( IAnimated animatedSprite ) { animates.Add( animatedSprite ); }
internal void Add ( IAnimated animatedSprite ) { animates.Add( animatedSprite ); }
public void Add(IAnimated animatedSprite) { animates.Add(animatedSprite); }