void AttackLaunch(int damage, float delay, Vector3 dir) { if (m_Controller.IsFacingRight()) { m_HurtBoxR.HurtLaunch(damage, dir, delay); } else { m_HurtBoxL.HurtLaunch(damage, dir, delay); } m_Animator.SetInteger("AttackNum", (int)m_AttackType); m_Animator.SetTrigger("Attack"); }