public void LogScore(HighscoreManager highscoreManager) { if (scoreLogged == true) { return; } highscoreManager.AddScore(gameScore, playerName); scoreLogged = true; }
public void UpdateLives(int activelives, int player) { lives[player] = activelives; ActiveLife[player].sprite = LivesSprites[activelives]; if (lives[0] == 0 && lives[1] == 0) { StartCoroutine(GameOverScreen()); RestartImg.gameObject.SetActive(true); gameManager.GameOver(); Debug.Log(score); if (gameManager.isCoop) { highscoreManager.AddScore(score, 1); } else { highscoreManager.AddScore(score, 0); } } }
public void EndGame() { highscore.AddScore(_points); changer.LoadScene("End"); }