public override void OrientateHero(Ray ray) { base.OrientateHero(ray); HelperTrans.pointByRay(ray, vector3 => { CurWeapon.transform.LookAt(vector3); }); }
/// <summary> /// Movement: /// </summary> public virtual void SetDistinationPosition(Ray ray) { SetCharacterDestination(HelperTrans.pointByRay(ray)); }