/// <summary> /// Checks if <paramref name="other"/> can fall in the current instance. /// </summary> /// <param name="other">The instance to check.</param> /// <returns><c>True</c> if <paramref name="other"/> falls in; <c>False</c> otherwise.</returns> internal bool CanFallIn(Sprite other) { return(Width.GreaterEqual(other.Width) && Height.GreaterEqual(other.Height) && Overlap(other, Constants.PIT_FALL_IN_OVERLAP_RATIO)); }