public override void Write() { _worldPacket.WritePackedGuid(GuildGUID); _worldPacket.WriteBits(GuildName.GetByteCount(), 7); _worldPacket.FlushBits(); _worldPacket.WriteString(GuildName); }
public void Write(WorldPacket data) { PlayerData.Write(data); data.WritePackedGuid(GuildGUID); data.WriteUInt32(GuildVirtualRealmAddress); data.WriteInt32(AreaID); data.WriteBits(GuildName.GetByteCount(), 7); data.WriteBit(IsGM); data.WriteString(GuildName); data.FlushBits(); }
public void Write(WorldPacket data) { data.WritePackedGuid(GuildGUID); data.WriteUInt32(GuildVirtualRealm); data.WriteInt32(ClassRoles); data.WriteInt32(PlayStyle); data.WriteInt32(Availability); data.WriteUInt32(SecondsSinceCreated); data.WriteUInt32(SecondsUntilExpiration); data.WriteBits(GuildName.GetByteCount(), 7); data.WriteBits(Comment.GetByteCount(), 10); data.FlushBits(); data.WriteString(GuildName); data.WriteString(Comment); }
public void Write(WorldPacket data) { data.WriteBits(GuildName.GetByteCount(), 7); data.WriteBits(Comment.GetByteCount(), 10); data.WritePackedGuid(GuildGUID); data.WriteUInt32(GuildVirtualRealm); data.WriteInt32(GuildMembers); data.WriteUInt32(GuildAchievementPoints); data.WriteInt32(PlayStyle); data.WriteInt32(Availability); data.WriteInt32(ClassRoles); data.WriteInt32(LevelRange); data.WriteUInt32(EmblemStyle); data.WriteUInt32(EmblemColor); data.WriteUInt32(BorderStyle); data.WriteUInt32(BorderColor); data.WriteUInt32(Background); data.WriteInt8(Cached); data.WriteInt8(MembershipRequested); data.WriteString(GuildName); data.WriteString(Comment); }
public override void Write() { _worldPacket.WriteBits(InviterName.GetByteCount(), 6); _worldPacket.WriteBits(GuildName.GetByteCount(), 7); _worldPacket.WriteBits(OldGuildName.GetByteCount(), 7); _worldPacket.WriteUInt32(InviterVirtualRealmAddress); _worldPacket.WriteUInt32(GuildVirtualRealmAddress); _worldPacket.WritePackedGuid(GuildGUID); _worldPacket.WriteUInt32(OldGuildVirtualRealmAddress); _worldPacket.WritePackedGuid(OldGuildGUID); _worldPacket.WriteUInt32(EmblemStyle); _worldPacket.WriteUInt32(EmblemColor); _worldPacket.WriteUInt32(BorderStyle); _worldPacket.WriteUInt32(BorderColor); _worldPacket.WriteUInt32(Background); _worldPacket.WriteInt32(AchievementPoints); _worldPacket.WriteString(InviterName); _worldPacket.WriteString(GuildName); _worldPacket.WriteString(OldGuildName); }