/// <summary> /// Activates given gui state. /// </summary> /// <param name="whichState"></param> private void ActivateState(GuiState whichState) { switch (_guiState) { case GuiState.Paused: Debug.Log("invoked"); PauseMenuClosed.Invoke(); break; default: break; } _guiState = whichState; switch (whichState) { case GuiState.Normal: SceneManager.Instance.Pause = false; pauseImage.sprite = pauseSprite; recordImage.sprite = recordSprite; PauseMenu.SetActive(false); break; case GuiState.Paused: SceneManager.Instance.Pause = true; pauseImage.sprite = playImageSprite; recordImage.sprite = notReconrdingSprite; PauseMenu.SetActive(true); break; case GuiState.Start: default: break; } }
void SecondStep() { state = GuiState.SecondStep; btnOpen.Enabled = false; btnPack.Enabled = true; btnRun.Enabled = false; }
void FirstStep() { state = GuiState.FirstStep; btnOpen.Enabled = true; btnPack.Enabled = false; btnRun.Enabled = false; }
void OnTriggerEnter(Collider other) { if ((mState == GuiState.None) && (other.CompareTag("Player") == true)) { mState = GuiState.Goal; } }
void ThirdStep() { state = GuiState.ThirdStep; btnOpen.Enabled = false; btnPack.Enabled = false; btnRun.Enabled = true; }
public static T FindOrCreateGuiState <T>() where T : GuiState { GuiState guiState = (GuiState)Object.FindObjectOfType(typeof(T)); if (guiState == null) { StateManager stateManager = GameAccesPoint.Instance.managerSystem.stateManager; if (stateManager != null) { foreach (GuiState state in stateManager.guiStates) { if (state is T) { guiState = state; } } } } if (guiState == null) { GuiState prefab = (GuiState)Resources.Load(guiPrefabsPath + "/" + typeof(T).Name, typeof(GuiState)); if (prefab != null) { guiState = (GuiState)Object.Instantiate(prefab); guiState.Initialize(); } } return((T)System.Convert.ChangeType(guiState, typeof(T))); }
private void UpdateState(CameraState cameraState, GuiState guiState, Pauser.PauseState pauseState, bool background) { cameras.CurrentKey = cameraState; guis.CurrentKey = guiState; Pauser.PauseStatus = pauseState; Background.SetActive(background); }
/// <summary> /// Modo: SelectionMode /// </summary> private void radioButtonSelectionMode_CheckedChanged(object sender, EventArgs e) { if (radioButtonSelectionMode.Checked) { unselectAllModes(radioButtonSelectionMode); currentState = GuiState.SelectionMode; } }
private void moveClick(Button a_button) { if (a_button.p_state == Button.State.Toggled) { return; } toggleTiles(m_gameState.getSelectedChampion().getStat("MoveLeft")); m_state = GuiState.Move; }
/********************************************* * MOUSE EVENTS *********************************************/ public void Onclick(string element) { if (element == "About") { guistate = GuiState.About; } if (element == "NewMap") { guistate = GuiState.NewMap; } if (element == "BrowseMap") { guistate = GuiState.BrowseMap; } if (LFindThumb(browsemapThumb, element) != null && guistate == GuiState.BrowseMap) { guistate = GuiState.ViewMap; MapName = LFindThumb(browsemapThumb, element).AssetName.Replace("_icon", "");} if (element == "MapInfo" ) { guistate = GuiState.MapInfo; } if (element == "BlankWindow" && guistate == GuiState.MapInfo) { guistate = GuiState.ViewMap; } }
/// <summary> /// Initializes a new instance of the <see cref="BaseStateMachine" /> class. /// </summary> /// <param name="deviceLogger">The logger MGR.</param> public BaseStateMachine(IDeviceLogger deviceLogger) { this.logger = deviceLogger.CreateComponentLogger(className); this.state = GuiState.DISCONNECTED; this.stateMessage = "Not Connected"; this.CurrentState = this.State_None; this.eventExecLock = new object(); this.statusUpdateLockObj = new object(); }
public virtual void SetButtonsDictionary(GuiState currentGuiState) { if (currentGuiState == null || this != currentGuiState) { return; } SetControlScheme(); }
public override void SetButtonsDictionary(GuiState currentGuiState) { base.SetButtonsDictionary(currentGuiState); menuButtons.Clear(); for (int i = 0; i < buttons.Length; i++) { menuButtons.Add(i, new ButtonActionPair(buttons[i], clickedActions[i])); } }
public SceneEditorControl(TgcSceneEditor editor) { InitializeComponent(); this.editor = editor; parser = new TgcSceneParser(); sceneLoader = new TgcSceneLoader(); pickingRay = new TgcPickingRay(); translateGizmo = new SceneEditorTranslateGizmo(); helpWindow = new SceneEditorHelpWindow(); //openMeshDialog openMeshDialog = new OpenFileDialog(); openMeshDialog.CheckFileExists = true; openMeshDialog.Title = "Seleccionar malla de formato TGC"; openMeshDialog.Filter = "-TgcScene.xml |*-TgcScene.xml"; openMeshDialog.Multiselect = false; //openMeshDialog.InitialDirectory = GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\"; openMeshDialog.FileName = GuiController.Instance.ExamplesMediaDir + "ModelosTgc\\Box\\Box-TgcScene.xml"; fileName.Text = "Box-TgcScene.xml"; meshFilePath = openMeshDialog.FileName; //openHeighmapDialog openHeighmapDialog = new OpenFileDialog(); openHeighmapDialog.CheckFileExists = true; openHeighmapDialog.Title = "Seleccionar Heighmap"; openHeighmapDialog.Filter = ".JPG|*.jpg|.JPEG|*.jpeg|.GIF|*.gif|.PNG|*.png|.BMP|*.bmp | .TGA |*.tga"; openHeighmapDialog.Multiselect = false; openHeighmapDialog.InitialDirectory = GuiController.Instance.ExamplesMediaDir + "Heighmaps\\"; //openHeighmapDialog openTextureDialog = new OpenFileDialog(); openTextureDialog.CheckFileExists = true; openTextureDialog.Title = "Seleccionar textura de terreno"; openTextureDialog.Filter = ".JPG|*.jpg|.JPEG|*.jpeg|.GIF|*.gif|.PNG|*.png|.BMP|*.bmp | .TGA |*.tga"; openTextureDialog.Multiselect = false; openTextureDialog.InitialDirectory = GuiController.Instance.ExamplesMediaDir + "Heighmaps\\"; //saveSceneDialog saveSceneDialog = new SaveFileDialog(); saveSceneDialog.DefaultExt = ".xml"; saveSceneDialog.Filter = ".XML |*.xml"; saveSceneDialog.AddExtension = true; selectedMeshList = new List <SceneEditorMeshObject>(); //Estado inicial currentState = GuiState.Nothing; tabControl.SelectedTab = tabControl.TabPages["tabPageCreate"]; //Camara inicial GuiController.Instance.FpsCamera.setCamera(new Vector3(50.406f, 185.5353f, -143.7283f), new Vector3(-92.5515f, -567.6361f, 498.3744f)); }
public override void SetButtonsDictionary(GuiState currentGuiState) { base.SetButtonsDictionary(currentGuiState); ApplyDefaultSettings(); //menuButtons.Clear(); //for (int i = 0; i < buttons.Length; i++) { // menuButtons.Add(i, new ButtonActionPair(buttons[i], clickedActions[i])); //} }
public void Update() { #region input //check is esc is pressed, if so, toogle main menu if (Globals.currentKeyboard.IsKeyDown(Keys.Escape) && Globals.oldKeyboard.IsKeyUp(Keys.Escape)) { if (currentGuiState == GuiState.None) { currentGuiState = GuiState.MainMenu; } else if (currentGuiState == GuiState.MainMenu) { currentGuiState = GuiState.None; } else { currentGuiState = GuiState.None; } } if (Globals.mouse.RightButton == ButtonState.Pressed && Globals.prevMouse.RightButton == ButtonState.Released) { currentGuiState = GuiState.Context; string[] abcd = new string[2]; abcd[0] = "dupa"; abcd[1] = "nic"; contextMenu = new ContextMenu(new Vector2(Globals.mouse.X, Globals.mouse.Y), abcd); } #endregion if (currentGuiState == GuiState.None) { //pass } else if (currentGuiState == GuiState.Context) { contextMenu.Update(); } else if (currentGuiState == GuiState.MainMenu) { mainMenu.Update(ref currentGuiState, this); } else if (currentGuiState == GuiState.MessageBox) { messageBox.Update(ref currentGuiState); } }
/********************************************* * DRAW CONTENTS *********************************************/ public void Draw(SpriteBatch spritebatch) { switch (guistate) { case GuiState.MainMenu: DrawLoop(spritebatch, main); break; case GuiState.About: DrawLoop(spritebatch, about); break; case GuiState.NewMap: DrawLoop(spritebatch, newmap); explorer.launch(); if (explorer.FilePath == string.Empty) { guistate = GuiState.NewMap; } else if(explorer.FilePath != string.Empty ) { if (explorer.FilePath != "search cancelled") { // GDAL TRANSFORM HERE gdalHub = new GdalHub(explorer.FilePath,GdalDirectory); MapName = gdalHub.MapName; guistate = GuiState.BrowseMap; } else { guistate = GuiState.ViewMap; } explorer.FilePath = string.Empty; } break; case GuiState.BrowseMap: DrawLoop(spritebatch, browsemap); DrawThumb(spritebatch, browsemapThumb); break; case GuiState.ViewMap: DrawLoop(spritebatch, viewmap); LFindThumb(viewmapStream, MapName + "_icon").Draw(spritebatch); break; case GuiState.MapInfo: DrawLoop(spritebatch, mapinfo); break; default: break; } AddText(spritebatch); }
/// <summary> /// Modo: CameraMode /// </summary> private void radioButtonCameraMode_CheckedChanged(object sender, EventArgs e) { if (radioButtonCameraMode.Checked) { unselectAllModes(radioButtonCameraMode); currentState = GuiState.CameraMode; GuiController.Instance.FpsCamera.Enable = true; cameraSpeed.Enabled = true; } else { GuiController.Instance.FpsCamera.Enable = false; cameraSpeed.Enabled = false; } }
private void SwapState(GuiState state, Control newUiRoot) { // Swap UI roots if (CurrentUiRoot != null) { CurrentUiRoot.Visible = false; } newUiRoot.Visible = true; CurrentUiRoot = newUiRoot; // Set variables State = state; Input.SetMouseMode(state == GuiState.Playing ? Input.MouseMode.Captured : Input.MouseMode.Visible); }
/// <summary> /// Initializes a new instance of the <see cref="StateMachine{T}"/> class. /// </summary> /// <param name="deviceLogger">The logger MGR.</param> public StateMachine(IDeviceLogger deviceLogger) { if (deviceLogger == null) { throw new ArgumentNullException("deviceLogger", "Device Logger cannot be null"); } this.logger = deviceLogger.CreateComponentLogger(className); this.state = GuiState.DISCONNECTED; this.internalStateEnum = default(T); this.stateMessage = "Not Connected"; this.currentState = this.StateNone; this.eventExecLock = new object(); this.statusUpdateLockObj = new object(); this.isDisposed = false; }
/// <summary> /// Modo: TranslateMode /// </summary> private void radioButtonTranslateMode_CheckedChanged(object sender, EventArgs e) { if (radioButtonTranslateMode.Checked) { unselectAllModes(radioButtonTranslateMode); currentState = GuiState.TranslateMode; if (selectedMeshList.Count > 0) { translateGizmo.setMesh(selectedMeshList[0]); } } else { translateGizmo.hide(); } }
public void Update(ref GuiState guiState) { exitButton.Update(); if (exitButton.isClicked) { if (fromMenu) { guiState = GuiState.MainMenu; } else { guiState = GuiState.None; } //if exit button is clicked, swich gui to menu } }
/// <summary> /// Modo: CameraMode /// </summary> private void radioButtonCameraMode_CheckedChanged(object sender, EventArgs e) { if (radioButtonCameraMode.Checked) { unselectAllModes(radioButtonCameraMode); currentState = GuiState.CameraMode; FPSCamera.SetCamera(BasicCamera.Position, BasicCamera.LookAt); editor.Camera = FPSCamera; cameraSpeed.Enabled = true; } else { BasicCamera.SetCamera(FPSCamera.Position, FPSCamera.LookAt); editor.Camera = BasicCamera; cameraSpeed.Enabled = false; } }
// ui steps... void Step(GuiState state) { switch (state) { case GuiState.FirstStep: FirstStep(); break; case GuiState.SecondStep: SecondStep(); break; case GuiState.ThirdStep: ThirdStep(); break; } }
public void Update(ref GuiState gowno, Gui siki) { foreach (var item in buttons) { //update buttons if (item == null) { break; } item.Update(); } if (buttons[0].isClicked) { //if button first form top is clicked, swich to message box siki.CreateMessageBox("Map Saved", true); } }
/// <summary> /// Desactiva todos los modos /// </summary> private void unselectAllModes(Control c) { currentState = GuiState.Nothing; if (!radioButtonSelectionMode.Equals(c)) { radioButtonSelectionMode.Checked = false; } if (!radioButtonCameraMode.Equals(c)) { radioButtonCameraMode.Checked = false; } if (!radioButtonTranslateMode.Equals(c)) { radioButtonTranslateMode.Checked = false; } }
/// <summary> /// マテリアルプリセット作成 /// </summary> private static void CreateShaderPreset(Shader shader, GuiState state, Action <ShaderPresetData> onCompleted = null) { var presetName = $"Preset_{shader.name.Replace("/", "-")}"; var path = Path.Combine(state.ExportDirectory, presetName) + ".asset"; var instance = ScriptableObject.CreateInstance <ShaderPresetData>(); instance.SetShader(shader); AssetDatabase.CreateAsset(instance, path); if (onCompleted != null) { var asset = AssetDatabase.LoadAssetAtPath(path, typeof(ShaderPresetData)) as ShaderPresetData; if (asset != null) { onCompleted.Invoke(asset); // EditorGUIUtility.PingObject(asset); } } }
public void SetGuiState <T>() where T : GuiState { newGUIState = SystemHelper.FindOrCreateGuiState <T>(); previousGUIState = currentGuiState; if (newGUIState == null) { Debug.LogError("The specified guistate equals null!"); return; } if (currentGuiState == newGUIState) { Debug.LogWarning("You are trying to start the current guistate again, aborted!"); return; } int i = guiStates.Count; while (i-- > 0) { guiStates[i].SetActiveState(false); } //foreach (GuiState guiState in guiStates) { // guiState.SetActiveState(false); //} currentGuiState = newGUIState; currentGuiState.SetActiveState(true); if (OnGuiStateChange != null) { OnGuiStateChange(currentGuiState); } }
internal void GuiStateBackToGame() { guistate = GuiState.Normal; SetFreeMouse(false); }
private void restoreStates() { m_gameState.getTileMap().restoreStates(); m_state = GuiState.Normal; }
void Keyboard_KeyDown(object sender, OpenTK.Input.KeyboardKeyEventArgs e) { if (e.Key == OpenTK.Input.Key.F11) { if (WindowState == WindowState.Fullscreen) { WindowState = WindowState.Normal; } else { WindowState = WindowState.Fullscreen; } } if (GuiTyping == TypingState.None) { keyevent = e; } if (guistate == GuiState.Normal) { if (Keyboard[OpenTK.Input.Key.Escape]) { guistate = GuiState.EscapeMenu; menustate = new MenuState(); FreeMouse = true; } if (e.Key == OpenTK.Input.Key.Enter || e.Key == OpenTK.Input.Key.KeypadEnter) { if (GuiTyping == TypingState.Typing) { typinglog.Add(GuiTypingBuffer); typinglogpos = typinglog.Count; ClientCommand(GuiTypingBuffer); GuiTypingBuffer = ""; GuiTyping = TypingState.None; } else if (GuiTyping == TypingState.None) { GuiTyping = TypingState.Typing; GuiTypingBuffer = ""; } else if (GuiTyping == TypingState.Ready) { Console.WriteLine("Keyboard_KeyDown ready"); } return; } if (GuiTyping == TypingState.Typing) { var key = e.Key; string c = ""; if (key == OpenTK.Input.Key.BackSpace) { if (GuiTypingBuffer.Length > 0) { GuiTypingBuffer = GuiTypingBuffer.Substring(0, GuiTypingBuffer.Length - 1); } return; } if (Keyboard[OpenTK.Input.Key.ControlLeft] || Keyboard[OpenTK.Input.Key.ControlRight]) { if (key == OpenTK.Input.Key.V) { if (Clipboard.ContainsText()) { GuiTypingBuffer += Clipboard.GetText(); } return; } } if (key == OpenTK.Input.Key.Up) { typinglogpos--; if (typinglogpos < 0) { typinglogpos = 0; } if (typinglogpos >= 0 && typinglogpos < typinglog.Count) { GuiTypingBuffer = typinglog[typinglogpos]; } } if (key == OpenTK.Input.Key.Down) { typinglogpos++; if (typinglogpos > typinglog.Count) { typinglogpos = typinglog.Count; } if (typinglogpos >= 0 && typinglogpos < typinglog.Count) { GuiTypingBuffer = typinglog[typinglogpos]; } if (typinglogpos == typinglog.Count) { GuiTypingBuffer = ""; } } return; } if (e.Key == OpenTK.Input.Key.F1) { movespeed = basemovespeed * 1; Log("Move speed: 1x."); } if (e.Key == OpenTK.Input.Key.F2) { movespeed = basemovespeed * 10; Log("Move speed: 10x."); } if (e.Key == OpenTK.Input.Key.F9) { string defaultserverfile = "defaultserver.txt"; if (File.Exists(defaultserverfile)) { ConnectToInternetGame(username, pass, File.ReadAllText(defaultserverfile)); Log("Connected to default server."); } else { Log(string.Format("File {0} not found.", defaultserverfile)); } } if (e.Key == OpenTK.Input.Key.F3) { ENABLE_FREEMOVE = !ENABLE_FREEMOVE; if (ENABLE_FREEMOVE) { Log("Freemove enabled."); } else { Log("Freemove disabled."); } } if (e.Key == OpenTK.Input.Key.F4) { ENABLE_NOCLIP = !ENABLE_NOCLIP; if (ENABLE_NOCLIP) { Log("Noclip enabled."); } else { Log("Noclip disabled."); } } if (e.Key == OpenTK.Input.Key.I) { drawblockinfo = !drawblockinfo; } if (e.Key == OpenTK.Input.Key.F5) { if (cameratype == CameraType.Fpp) { cameratype = CameraType.Tpp; ENABLE_TPP_VIEW = true; } else if (cameratype == CameraType.Tpp) { cameratype = CameraType.Overhead; overheadcamera = true; ENABLE_TPP_VIEW = true; playerdestination = player.playerposition; } else if (cameratype == CameraType.Overhead) { cameratype = CameraType.Fpp; ENABLE_TPP_VIEW = false; overheadcamera = false; } else throw new Exception(); } if (e.Key == OpenTK.Input.Key.F12) { using (Bitmap bmp = GrabScreenshot()) { string path = System.Environment.GetFolderPath(Environment.SpecialFolder.MyPictures); string time = string.Format("{0:yyyy-MM-dd_HH-mm-ss}", DateTime.Now); string filename = Path.Combine(path, time + ".png"); bmp.Save(filename); screenshotflash = 5; } } if (e.Key == OpenTK.Input.Key.R) { player.playerposition = game.PlayerPositionSpawn; player.movedz = 0; Log("Respawn."); } if (e.Key == OpenTK.Input.Key.P) { game.PlayerPositionSpawn = player.playerposition; player.playerposition = new Vector3((int)player.playerposition.X + 0.5f, player.playerposition.Y, (int)player.playerposition.Z + 0.5f); Log("Spawn position set."); } if (e.Key == OpenTK.Input.Key.F) { if (terrain.DrawDistance == 64) { terrain.DrawDistance = 128; } else if (terrain.DrawDistance == 128) { terrain.DrawDistance = 256; } else if (terrain.DrawDistance == 256) { terrain.DrawDistance = 512; } else if (terrain.DrawDistance == 512) { terrain.DrawDistance = 64; } else { terrain.DrawDistance = 64; } Log("Fog distance: " + terrain.DrawDistance); } if (e.Key == OpenTK.Input.Key.B) { //EscapeMenuWasFreemove = ENABLE_FREEMOVE; guistate = GuiState.Inventory; menustate = new MenuState(); FreeMouse = true; } HandleMaterialKeys(e); if (e.Key == OpenTK.Input.Key.Escape) { GuiStateEscapeMenu(); } } else if (guistate == GuiState.EscapeMenu) { int menuelements = 3; if (e.Key == OpenTK.Input.Key.Escape) { escapemenuOptions = false; GuiStateBackToGame(); } if (e.Key == OpenTK.Input.Key.Up) { menustate.selected--; menustate.selected = Math.Max(0, menustate.selected); } if (e.Key == OpenTK.Input.Key.Down) { menustate.selected++; menustate.selected = Math.Min(menuelements - 1, menustate.selected); } if (menustate.selected != -1 && (e.Key == OpenTK.Input.Key.Enter || e.Key == OpenTK.Input.Key.KeypadEnter)) { EscapeMenuAction(); } return; } else if (guistate == GuiState.MainMenu) { int menuelements = 3; if (e.Key == OpenTK.Input.Key.Escape) { exit = true; Exit(); } if (e.Key == OpenTK.Input.Key.Up) { menustate.selected--; menustate.selected = Math.Max(0, menustate.selected); } if (e.Key == OpenTK.Input.Key.Down) { menustate.selected++; menustate.selected = Math.Min(menuelements - 1, menustate.selected); } if (e.Key == OpenTK.Input.Key.Enter || e.Key == OpenTK.Input.Key.KeypadEnter) { MainMenuAction(); } return; } else if (guistate == GuiState.Inventory) { if (e.Key == OpenTK.Input.Key.Escape) { GuiStateBackToGame(); } Direction4? dir = null; if (e.Key == OpenTK.Input.Key.Left) { dir = Direction4.Left; } if (e.Key == OpenTK.Input.Key.Right) { dir = Direction4.Right; } if (e.Key == OpenTK.Input.Key.Up) { dir = Direction4.Up; } if (e.Key == OpenTK.Input.Key.Down) { dir = Direction4.Down; } if (dir != null) { InventorySelectionMove(dir.Value); } if (e.Key == OpenTK.Input.Key.Enter || e.Key == OpenTK.Input.Key.KeypadEnter) { var sel = InventoryGetSelected(); if (sel != null) { materialSlots[activematerial] = sel.Value; GuiStateBackToGame(); } } HandleMaterialKeys(e); return; } else if (guistate == GuiState.MapLoading) { } else if (guistate == GuiState.CraftingRecipes) { if (e.Key == OpenTK.Input.Key.Escape) { GuiStateBackToGame(); } } else throw new Exception(); }
private void GuiStateEscapeMenu() { guistate = GuiState.EscapeMenu; menustate = new MenuState(); FreeMouse = true; //EscapeMenuWasFreemove = ENABLE_FREEMOVE; }
protected override void OnLoad(EventArgs e) { base.OnLoad(e); string version = GL.GetString(StringName.Version); int major = (int)version[0]; int minor = (int)version[2]; if (major <= 1 && minor < 5) { //System.Windows.Forms.MessageBox.Show("You need at least OpenGL 1.5 to run this example. Aborting.", "VBOs not supported", //System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Exclamation); this.Exit(); } if (!config3d.ENABLE_VSYNC) { TargetRenderFrequency = 0; } GL.ClearColor(System.Drawing.Color.MidnightBlue); //GL.Frustum(double.MinValue, double.MaxValue, double.MinValue, double.MaxValue, 1, 1000); //clientgame.GeneratePlainMap(); //clientgame.LoadMapMinecraft(); if (GameUrl == null) { if (ENABLE_MAINMENU) { guistate = GuiState.MainMenu; FreeMouse = true; mapManipulator.LoadMap(map, getfile.GetFile("menu" + MapManipulator.XmlSaveExtension)); ENABLE_FREEMOVE = true; player.playerposition = new Vector3(4.691565f, 45.2253f, 2.52523f); player.playerorientation = new Vector3(3.897586f, 2.385999f, 0f); } else { GuiActionGenerateNewMap(); GuiStateBackToGame(); } DrawMap(); terrain.Start(); } else { ClientCommand(".server " + GameUrl); } Mouse.Move += new EventHandler<OpenTK.Input.MouseMoveEventArgs>(Mouse_Move); Mouse.WheelChanged += new EventHandler<OpenTK.Input.MouseWheelEventArgs>(Mouse_WheelChanged); if (config3d.ENABLE_BACKFACECULLING) { GL.DepthMask(true); GL.Enable(EnableCap.DepthTest); GL.CullFace(CullFaceMode.Back); GL.Enable(EnableCap.CullFace); } Keyboard.KeyRepeat = true; KeyPress += new EventHandler<OpenTK.KeyPressEventArgs>(ManicDiggerGameWindow_KeyPress); Keyboard.KeyDown += new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyDown); Keyboard.KeyUp += new EventHandler<OpenTK.Input.KeyboardKeyEventArgs>(Keyboard_KeyUp); materialSlots = data.DefaultMaterialSlots; GL.Enable(EnableCap.Lighting); SetAmbientLight(terraincolor); GL.Enable(EnableCap.ColorMaterial); GL.ColorMaterial(MaterialFace.FrontAndBack, ColorMaterialParameter.AmbientAndDiffuse); GL.ShadeModel(ShadingModel.Smooth); System.Windows.Forms.Cursor.Hide(); }
public void CreateMessageBox(string text, bool fromMenu) { messageBox.SetText(text); messageBox.fromMenu = fromMenu; currentGuiState = GuiState.MessageBox; }
public void SetStateAuthInput() { RootOf3dButtons.SetActive(false); guiState = GuiState.AuthInput; }
private void actionClick(Button a_button) { //m_activeBtnList = m_actionBtnList; m_state = GuiState.ActionMenu; }
public void Apply(GuiState state) { GuiState = state; }
public void ShowEscapeMenu() { guistate = GuiState.EscapeMenu; menustate = new MenuState(); SetFreeMouse(true); }
void Keyboard_KeyDown(object sender, OpenTK.Input.KeyboardKeyEventArgs e) { if (e.Key == OpenTK.Input.Key.F10) { if (!SkySphereNight) { SkySphereNight = true; return; } else { SkySphereNight = false; return; } } if (e.Key == OpenTK.Input.Key.F11) { if (WindowState == WindowState.Fullscreen) { WindowState = WindowState.Normal; } else { WindowState = WindowState.Fullscreen; } } if (GuiTyping == TypingState.None) { keyevent = e; } if (Keyboard[OpenTK.Input.Key.PageUp] && GuiTyping == TypingState.Typing) { ChatPageScroll++; } if (Keyboard[OpenTK.Input.Key.PageDown] && GuiTyping == TypingState.Typing) { if(ChatPageScroll > 0) ChatPageScroll--; } if (Keyboard[OpenTK.Input.Key.KeypadMinus]) { if (ChatFontSize > 6) { ChatFontSize--; fn = new Font(ff, ChatFontSize, FontStyle.Bold); } } if (Keyboard[OpenTK.Input.Key.KeypadPlus]) { if (ChatFontSize < 25) { ChatFontSize++; fn = new Font(ff, ChatFontSize, FontStyle.Bold); } } if (guistate == GuiState.Normal) { if (Keyboard[OpenTK.Input.Key.Escape]) { if (GuiTyping == TypingState.Typing) { GuiTyping = TypingState.None; GuiStateBackToGame(); return; } guistate = GuiState.EscapeMenu; menustate = new MenuState(); FreeMouse = true; } if (e.Key == OpenTK.Input.Key.Enter || e.Key == OpenTK.Input.Key.KeypadEnter) { if (GuiTyping == TypingState.Typing) { if (!Disconnected) { typinglog.Add(GuiTypingBuffer); typinglogpos = typinglog.Count; ClientCommand(GuiTypingBuffer); GuiTypingBuffer = ""; FreeMouse = false; } GuiTyping = TypingState.None; } else if (GuiTyping == TypingState.None) { GuiTyping = TypingState.Typing; } else if (GuiTyping == TypingState.Ready) { Console.WriteLine("Keyboard_KeyDown ready"); } return; } if (GuiTyping == TypingState.Typing) { if (Disconnected) return; var key = e.Key; if (key == OpenTK.Input.Key.BackSpace) { if (GuiTypingBuffer.Length > 0) { GuiTypingBuffer = GuiTypingBuffer.Substring(0, GuiTypingBuffer.Length - 1); } return; } if (Keyboard[OpenTK.Input.Key.ControlLeft] || Keyboard[OpenTK.Input.Key.ControlRight]) { if (key == OpenTK.Input.Key.V) { if (Clipboard.ContainsText()) { GuiTypingBuffer += Clipboard.GetText(); } return; } } if (key == OpenTK.Input.Key.Up) { typinglogpos--; if (typinglogpos < 0) { typinglogpos = 0; } if (typinglogpos >= 0 && typinglogpos < typinglog.Count) { GuiTypingBuffer = typinglog[typinglogpos]; } } if (key == OpenTK.Input.Key.Down) { typinglogpos++; if (typinglogpos > typinglog.Count) { typinglogpos = typinglog.Count; } if (typinglogpos >= 0 && typinglogpos < typinglog.Count) { GuiTypingBuffer = typinglog[typinglogpos]; } if (typinglogpos == typinglog.Count) { GuiTypingBuffer = ""; } } return; } if (e.Key == OpenTK.Input.Key.F9) { string defaultserverfile = "defaultserver.txt"; if (File.Exists(defaultserverfile)) { string Text = File.ReadAllText(defaultserverfile); if (Text == null || !Text.StartsWith("http://")) { Log("Invalid server url in defaultserver.txt."); return; } LoadPassword(); ConnectToInternetGame(username, pass, Text); Log("Connected to default server."); } else { Log(string.Format("File {0} not found.", defaultserverfile)); File.Create("defaultserver.txt"); Log(string.Format("Created file {0}, you can add your favorite server url in it!", defaultserverfile)); } } if (e.Key == OpenTK.Input.Key.Z) { player.movedz = 0; ENABLE_FREEMOVE = !ENABLE_FREEMOVE; } if (e.Key == OpenTK.Input.Key.F4) { ENABLE_NOCLIP = !ENABLE_NOCLIP; } if (e.Key == OpenTK.Input.Key.F1) { drawblockinfo = !drawblockinfo; } if (e.Key == OpenTK.Input.Key.F5) { if (cameratype == CameraType.Fpp) { cameratype = CameraType.Tpp; ENABLE_TPP_VIEW = true; } else if (cameratype == CameraType.Tpp) { cameratype = CameraType.Overhead; overheadcamera = true; ENABLE_TPP_VIEW = true; playerdestination = player.playerposition; } else if (cameratype == CameraType.Overhead) { cameratype = CameraType.Fpp; ENABLE_TPP_VIEW = false; overheadcamera = false; } else throw new Exception(); } if (e.Key == OpenTK.Input.Key.F12) { using (Bitmap bmp = GrabScreenshot()) { string path = "Screenshots"; string time = string.Format("{0:yyyy-MM-dd_HH-mm-ss}", DateTime.Now); string filename = Path.Combine(path, time + ".jpg"); bmp.Save(filename, ImageFormat.Jpeg); screenshotflash = 5; Log("Screenshot saved to the Screenshots folder"); } } if (e.Key == OpenTK.Input.Key.R) { player.playerposition = game.PlayerPositionSpawn; player.movedz = 0; } if (e.Key == OpenTK.Input.Key.P) { game.PlayerPositionSpawn = player.playerposition; player.playerposition = new Vector3((int)player.playerposition.X + 0.5f, player.playerposition.Y, (int)player.playerposition.Z + 0.5f); } if (e.Key == OpenTK.Input.Key.F) { int[] drawDistances = { 32, 64, 128, 256, 512 }; for (int i = 0; i < drawDistances.Length; i++) { if (the3d.config3d.viewdistance == drawDistances[i]) { the3d.config3d.viewdistance = drawDistances[(i + 1) % drawDistances.Length]; goto done; } } the3d.config3d.viewdistance = drawDistances[0]; done: OnResize(new EventArgs()); } if (e.Key == OpenTK.Input.Key.B) { //EscapeMenuWasFreemove = ENABLE_FREEMOVE; guistate = GuiState.Inventory; menustate = new MenuState(); FreeMouse = true; } HandleMaterialKeys(e); if (e.Key == OpenTK.Input.Key.Escape) { GuiStateEscapeMenu(); } } else if (guistate == GuiState.EscapeMenu) { int menuelements = 3; if (e.Key == OpenTK.Input.Key.Escape) { escapemenuOptions = false; GuiStateBackToGame(); } if (e.Key == OpenTK.Input.Key.Up) { menustate.selected--; menustate.selected = Math.Max(0, menustate.selected); } if (e.Key == OpenTK.Input.Key.Down) { menustate.selected++; menustate.selected = Math.Min(menuelements - 1, menustate.selected); } if (menustate.selected != -1 && (e.Key == OpenTK.Input.Key.Enter || e.Key == OpenTK.Input.Key.KeypadEnter)) { EscapeMenuAction(); } return; } else if (guistate == GuiState.MainMenu) { int menuelements = 3; if (e.Key == OpenTK.Input.Key.Escape) { exit = true; Exit(); } if (e.Key == OpenTK.Input.Key.Up) { menustate.selected--; menustate.selected = Math.Max(0, menustate.selected); } if (e.Key == OpenTK.Input.Key.Down) { menustate.selected++; menustate.selected = Math.Min(menuelements - 1, menustate.selected); } if (e.Key == OpenTK.Input.Key.Enter || e.Key == OpenTK.Input.Key.KeypadEnter) { MainMenuAction(); } return; } else if (guistate == GuiState.Inventory) { if (e.Key == OpenTK.Input.Key.Escape) { GuiStateBackToGame(); } Direction4? dir = null; if (e.Key == OpenTK.Input.Key.Left) { dir = Direction4.Left; } if (e.Key == OpenTK.Input.Key.Right) { dir = Direction4.Right; } if (e.Key == OpenTK.Input.Key.Up) { dir = Direction4.Up; } if (e.Key == OpenTK.Input.Key.Down) { dir = Direction4.Down; } if (dir != null) { InventorySelectionMove(dir.Value); } if (e.Key == OpenTK.Input.Key.Enter || e.Key == OpenTK.Input.Key.KeypadEnter) { var sel = InventoryGetSelected(); if (sel != null) { materialSlots[activematerial] = sel.Value; GuiStateBackToGame(); } } HandleMaterialKeys(e); return; } else if (guistate == GuiState.MapLoading) { DrawMapLoading(); } else if (guistate == GuiState.CraftingRecipes) { if (e.Key == OpenTK.Input.Key.Escape) { GuiStateBackToGame(); } } else throw new Exception(); }
public void EscapeMenuStart() { guistate = GuiState.EscapeMenu; menustate = new MenuState(); platform.ExitMousePointerLock(); escapeMenuRestart = true; }
public void GuiStateBackToGame() { guistate = GuiState.Normal; FreeMouse = false; freemousejustdisabled = true; }
private void waitClick(Button a_button) { toggleTiles(1); //m_activeBtnList = null; m_state = GuiState.SelectFacing; }
void Keyboard_KeyDown(object sender, OpenTK.Input.KeyboardKeyEventArgs e) { if (e.Key == GetKey(OpenTK.Input.Key.F11)) { if (d_MainWindow.WindowState == WindowState.Fullscreen) { d_MainWindow.WindowState = WindowState.Normal; } else { d_MainWindow.WindowState = WindowState.Fullscreen; } } if (GuiTyping == TypingState.None) { keyevent = e; } if (guistate == GuiState.Normal) { if (Keyboard[GetKey(OpenTK.Input.Key.Escape)]) { guistate = GuiState.EscapeMenu; menustate = new MenuState(); FreeMouse = true; } if (e.Key == GetKey(OpenTK.Input.Key.PageUp) && GuiTyping == TypingState.Typing) { d_HudChat.ChatPageScroll++; } if (e.Key == GetKey(OpenTK.Input.Key.PageDown) && GuiTyping == TypingState.Typing) { d_HudChat.ChatPageScroll--; } d_HudChat.ChatPageScroll = MyMath.Clamp(d_HudChat.ChatPageScroll, 0, d_HudChat.ChatLines.Count / d_HudChat.ChatLinesMaxToDraw); if (e.Key == GetKey(OpenTK.Input.Key.Enter) || e.Key == GetKey(OpenTK.Input.Key.KeypadEnter)) { if (GuiTyping == TypingState.Typing) { typinglog.Add(d_HudChat.GuiTypingBuffer); typinglogpos = typinglog.Count; ClientCommand(d_HudChat.GuiTypingBuffer); d_HudChat.GuiTypingBuffer = ""; d_HudChat.IsTyping = false; GuiTyping = TypingState.None; } else if (GuiTyping == TypingState.None) { GuiTyping = TypingState.Typing; d_HudChat.IsTyping = true; d_HudChat.GuiTypingBuffer = ""; } else if (GuiTyping == TypingState.Ready) { Console.WriteLine("Keyboard_KeyDown ready"); } return; } if (GuiTyping == TypingState.Typing) { var key = e.Key; string c = ""; if (key == GetKey(OpenTK.Input.Key.BackSpace)) { if (d_HudChat.GuiTypingBuffer.Length > 0) { d_HudChat.GuiTypingBuffer = d_HudChat.GuiTypingBuffer.Substring(0, d_HudChat.GuiTypingBuffer.Length - 1); } return; } if (Keyboard[GetKey(OpenTK.Input.Key.ControlLeft)] || Keyboard[GetKey(OpenTK.Input.Key.ControlRight)]) { if (key == GetKey(OpenTK.Input.Key.V)) { if (Clipboard.ContainsText()) { d_HudChat.GuiTypingBuffer += Clipboard.GetText(); } return; } } if (key == GetKey(OpenTK.Input.Key.Up)) { typinglogpos--; if (typinglogpos < 0) { typinglogpos = 0; } if (typinglogpos >= 0 && typinglogpos < typinglog.Count) { d_HudChat.GuiTypingBuffer = typinglog[typinglogpos]; } } if (key == GetKey(OpenTK.Input.Key.Down)) { typinglogpos++; if (typinglogpos > typinglog.Count) { typinglogpos = typinglog.Count; } if (typinglogpos >= 0 && typinglogpos < typinglog.Count) { d_HudChat.GuiTypingBuffer = typinglog[typinglogpos]; } if (typinglogpos == typinglog.Count) { d_HudChat.GuiTypingBuffer = ""; } } return; } string strFreemoveNotAllowed = "Freemove is not allowed on this server."; if (e.Key == GetKey(OpenTK.Input.Key.F1)) { if (!AllowFreemove) { Log(strFreemoveNotAllowed); return; } movespeed = basemovespeed * 1; Log("Move speed: 1x."); } if (e.Key == GetKey(OpenTK.Input.Key.F2)) { if (!AllowFreemove) { Log(strFreemoveNotAllowed); return; } movespeed = basemovespeed * 10; Log("Move speed: 10x."); } if (e.Key == GetKey(OpenTK.Input.Key.F3)) { if (!AllowFreemove) { Log(strFreemoveNotAllowed); return; } player.movedz = 0; if (!ENABLE_FREEMOVE) { ENABLE_FREEMOVE = true; Log("Move: Free."); } else if (ENABLE_FREEMOVE && (!ENABLE_NOCLIP)) { ENABLE_NOCLIP = true; Log("Move: Free, Noclip."); } else if (ENABLE_FREEMOVE && ENABLE_NOCLIP) { ENABLE_FREEMOVE = false; ENABLE_NOCLIP = false; Log("Move: Normal."); } } if (e.Key == GetKey(OpenTK.Input.Key.I)) { drawblockinfo = !drawblockinfo; } if (e.Key == GetKey(OpenTK.Input.Key.F5)) { if (cameratype == CameraType.Fpp) { cameratype = CameraType.Tpp; ENABLE_TPP_VIEW = true; } else if (cameratype == CameraType.Tpp) { cameratype = CameraType.Overhead; overheadcamera = true; FreeMouse = true; ENABLE_TPP_VIEW = true; playerdestination = player.playerposition; } else if (cameratype == CameraType.Overhead) { cameratype = CameraType.Fpp; FreeMouse = false; ENABLE_TPP_VIEW = false; overheadcamera = false; } else throw new Exception(); } if (e.Key == GetKey(OpenTK.Input.Key.Plus) || e.Key == GetKey(OpenTK.Input.Key.KeypadPlus)) { if (cameratype == CameraType.Overhead) { overheadcameradistance -= 1; } else if (cameratype == CameraType.Tpp) { tppcameradistance -= 1; } } if (e.Key == GetKey(OpenTK.Input.Key.Minus) || e.Key == GetKey(OpenTK.Input.Key.KeypadMinus)) { if (cameratype == CameraType.Overhead) { overheadcameradistance += 1; } else if (cameratype == CameraType.Tpp) { tppcameradistance += 1; } } if (overheadcameradistance < TPP_CAMERA_DISTANCE_MIN) { overheadcameradistance = TPP_CAMERA_DISTANCE_MIN; } if (overheadcameradistance > TPP_CAMERA_DISTANCE_MAX) { overheadcameradistance = TPP_CAMERA_DISTANCE_MAX; } if (tppcameradistance < TPP_CAMERA_DISTANCE_MIN) { tppcameradistance = TPP_CAMERA_DISTANCE_MIN; } if (tppcameradistance > TPP_CAMERA_DISTANCE_MAX) { tppcameradistance = TPP_CAMERA_DISTANCE_MAX; } if (e.Key == GetKey(OpenTK.Input.Key.F6)) { RedrawAllBlocks(); } if (e.Key == GetKey(OpenTK.Input.Key.F7)) { if (ENABLE_DRAWFPSHISTORY) { ENABLE_DRAWFPS = ENABLE_DRAWFPSHISTORY = false; } else { ENABLE_DRAWFPS = ENABLE_DRAWFPSHISTORY = true; } } if (e.Key == OpenTK.Input.Key.F8) { ENABLE_LAG++; ENABLE_LAG = ENABLE_LAG % 3; d_MainWindow.VSync = (ENABLE_LAG == 1) ? VSyncMode.Off : VSyncMode.On; if (ENABLE_LAG == 0) { Log("Frame rate: vsync."); } if (ENABLE_LAG == 1) { Log("Frame rate: unlimited."); } if (ENABLE_LAG == 2) { Log("Frame rate: lag simulation."); } } if (e.Key == GetKey(OpenTK.Input.Key.F12)) { d_Screenshot.SaveScreenshot(); screenshotflash = 5; } if (e.Key == GetKey(OpenTK.Input.Key.E)) { if (currentAttackedBlock != null) { Vector3 pos = new Vector3(currentAttackedBlock.Value.x, currentAttackedBlock.Value.y, currentAttackedBlock.Value.z); int blocktype = d_Map.GetBlock(currentAttackedBlock.Value.x, currentAttackedBlock.Value.y, currentAttackedBlock.Value.z); if (IsUsableBlock(blocktype)) { if (GameDataManicDigger.IsRailTile(blocktype)) { player.playerposition.X = pos.X + .5f; player.playerposition.Y = pos.Z + 1; player.playerposition.Z = pos.Y + .5f; ENABLE_FREEMOVE = false; } else { SendSetBlock(pos, BlockSetMode.Use, 0, ActiveMaterial); } } } } if (e.Key == GetKey(OpenTK.Input.Key.R)) { Respawn(); Log("Respawn."); } if (e.Key == GetKey(OpenTK.Input.Key.P)) { PlayerPositionSpawn = player.playerposition; player.playerposition = new Vector3((int)player.playerposition.X + 0.5f, player.playerposition.Y, (int)player.playerposition.Z + 0.5f); Log("Spawn position set."); } if (e.Key == GetKey(OpenTK.Input.Key.F)) { ToggleFog(); Log("Fog distance: " + d_Config3d.viewdistance); OnResize(new EventArgs()); } if (e.Key == GetKey(OpenTK.Input.Key.B)) { guistate = GuiState.Inventory; menustate = new MenuState(); FreeMouse = true; } HandleMaterialKeys(e); if (e.Key == GetKey(OpenTK.Input.Key.Escape)) { EscapeMenuStart(); } } else if (guistate == GuiState.EscapeMenu) { EscapeMenuKeyDown(e); return; } else if (guistate == GuiState.Inventory) { if (e.Key == GetKey(OpenTK.Input.Key.B) || e.Key == GetKey(OpenTK.Input.Key.Escape)) { GuiStateBackToGame(); } return; } else if (guistate == GuiState.MapLoading) { } else if (guistate == GuiState.CraftingRecipes) { if (e.Key == GetKey(OpenTK.Input.Key.Escape)) { GuiStateBackToGame(); } } else throw new Exception(); }
public void SetStateAuthOrNot() { RootOf3dButtons.SetActive(true); guiState = GuiState.AuthOrNot; }
public void MapLoadingStart() { guistate = GuiState.MapLoading; SetFreeMouse(true); maploadingprogress = new MapLoadingProgressEventArgs(); fontMapLoading = FontCi.Create("Arial", 14, 0); }
public void SetStateAuthFailed() { RootOf3dButtons.SetActive(false); guiState = GuiState.AuthFailed; }
public void GuiStateCraft(List<CraftingRecipe> recipes, List<int> blocks, Action<int?> craftingRecipeSelected) { this.craftingrecipes = recipes; this.craftingblocks = blocks; this.craftingrecipeselected = craftingRecipeSelected; guistate = GuiState.CraftingRecipes; //EscapeMenuWasFreemove = ENABLE_FREEMOVE; menustate = new MenuState(); FreeMouse = true; }
private void SwitchState(GuiState newState) { if (newState == this.currentState) { return; } this.currentState = newState; this.PlayerInfoContainer.SetActive(this.currentState == GuiState.PlayerInfo); this.ShopContainer.SetActive(this.currentState == GuiState.Shop); this.TravelContainer.SetActive(this.currentState == GuiState.Travel); }
//bool EscapeMenuWasFreemove; private void GuiStateBackToGame() { guistate = GuiState.Normal; FreeMouse = false; //ENABLE_FREEMOVE = EscapeMenuWasFreemove; freemousejustdisabled = true; }
private void useAbility(Button a_button) { toggleTiles(m_gameState.getSelectedChampion().getAbility(a_button.p_buttonText.Split(':')[0]).getRange()); m_state = GuiState.UseAbility; }
private void GuiStateSetMapLoading() { guistate = GuiState.MapLoading; freemouse = true; maploadingprogress = new MapLoadingProgressEventArgs(); }
public void ShowInventory() { guistate = GuiState.Inventory; menustate = new MenuState(); SetFreeMouse(true); }
public void SetStateAuthHelp() { RootOf3dButtons.SetActive(false); guiState = GuiState.AuthHelp; }